FIX(CS): Re-add gold value column for objects

animationblending
Dave Corley 2 months ago
parent 359600db83
commit 7a291e5025

@ -57,6 +57,7 @@ namespace CSMWorld
{ ColumnId_Charges, "Charges" },
{ ColumnId_Enchantment, "Enchantment" },
{ ColumnId_StackCount, "Count" },
{ ColumnId_GoldValue, "Value" },
{ ColumnId_Teleport, "Teleport" },
{ ColumnId_TeleportCell, "Teleport Cell" },
{ ColumnId_IsLocked, "Locked" },

@ -355,6 +355,8 @@ namespace CSMWorld
ColumnId_ProjectileSpeed = 319,
ColumnId_GoldValue = 320,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.
ColumnId_UseValue1 = 0x10000,

@ -97,7 +97,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
inventoryColumns.mIcon = &mColumns.back();
mColumns.emplace_back(Columns::ColumnId_Weight, ColumnBase::Display_Float);
inventoryColumns.mWeight = &mColumns.back();
mColumns.emplace_back(Columns::ColumnId_StackCount, ColumnBase::Display_Integer);
mColumns.emplace_back(Columns::ColumnId_GoldValue, ColumnBase::Display_Integer);
inventoryColumns.mValue = &mColumns.back();
IngredientColumns ingredientColumns(inventoryColumns);

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