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Issue #314: extended Class::apply function to cover the actor

This commit is contained in:
Marc Zinnschlag 2012-07-13 08:50:46 +02:00
parent ec9ebe6b58
commit 7a2d613043
2 changed files with 4 additions and 2 deletions

View file

@ -34,7 +34,7 @@ namespace MWWorld
} }
bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id) const bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const
{ {
return false; return false;
} }

View file

@ -165,8 +165,10 @@ namespace MWWorld
/// effects). Throws an exception, if the object can't hold other objects. /// effects). Throws an exception, if the object can't hold other objects.
/// (default implementation: throws an exception) /// (default implementation: throws an exception)
virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id) const; virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id,
const MWWorld::Ptr& actor) const;
///< Apply \a id on \a ptr. ///< Apply \a id on \a ptr.
/// \param actor Actor that is resposible for the ID being applied to \a ptr.
/// \return Any effect? /// \return Any effect?
/// ///
/// (default implementation: ignore and return false) /// (default implementation: ignore and return false)