Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene

7098-improve-post-process-behavior-with-transparent-objects
Petr Mikheev 2 years ago
parent 2df993004c
commit 7a354d8c78

@ -242,7 +242,7 @@ bool OMW::Engine::frame(float frametime)
mScriptManager->getGlobalScripts().run();
}
mWorld->markCellAsUnchanged();
mWorld->getWorldScene().markCellAsUnchanged();
}
if (!guiActive)

@ -133,17 +133,6 @@ namespace MWBase
virtual void readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap) = 0;
virtual MWWorld::CellStore* getExterior(int x, int y) = 0;
virtual MWWorld::CellStore* getInterior(std::string_view name) = 0;
virtual MWWorld::CellStore* getCell(const ESM::CellId& id) = 0;
virtual bool isCellActive(MWWorld::CellStore* cell) const = 0;
virtual void testExteriorCells() = 0;
virtual void testInteriorCells() = 0;
virtual void useDeathCamera() = 0;
virtual void setWaterHeight(const float height) = 0;
@ -162,9 +151,6 @@ namespace MWBase
virtual MWWorld::LocalScripts& getLocalScripts() = 0;
virtual bool hasCellChanged() const = 0;
///< Has the set of active cells changed, since the last frame?
virtual bool isCellExterior() const = 0;
virtual bool isCellQuasiExterior() const = 0;
@ -279,8 +265,6 @@ namespace MWBase
virtual const ESM::Cell* getExterior(std::string_view cellName) const = 0;
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
virtual void markCellAsUnchanged() = 0;
virtual MWWorld::Ptr getFacedObject() = 0;
///< Return pointer to the object the player is looking at, if it is within activation range

@ -22,6 +22,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/esmstore.hpp"
@ -586,7 +587,7 @@ namespace MWGui
if (!entry.mMapTexture)
{
if (!mInterior)
requestMapRender(MWBase::Environment::get().getWorld()->getExterior(entry.mCellX, entry.mCellY));
requestMapRender(MWBase::Environment::get().getWorldModel()->getExterior(entry.mCellX, entry.mCellY));
osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(entry.mCellX, entry.mCellY);
if (texture)
@ -624,6 +625,7 @@ namespace MWGui
{
std::vector<MWBase::World::DoorMarker> doors;
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Cells* worldModel = MWBase::Environment::get().getWorldModel();
mDoorMarkersToRecycle.insert(
mDoorMarkersToRecycle.end(), mInteriorDoorMarkerWidgets.begin(), mInteriorDoorMarkerWidgets.end());
@ -634,7 +636,7 @@ namespace MWGui
for (MyGUI::Widget* widget : mExteriorDoorMarkerWidgets)
widget->setVisible(false);
MWWorld::CellStore* cell = world->getInterior(mPrefix);
MWWorld::CellStore* cell = worldModel->getInterior(mPrefix);
world->getDoorMarkers(cell, doors);
}
else
@ -642,7 +644,7 @@ namespace MWGui
for (MapEntry& entry : mMaps)
{
if (!entry.mMapTexture && !widgetCropped(entry.mMapWidget, mLocalMap))
world->getDoorMarkers(world->getExterior(entry.mCellX, entry.mCellY), doors);
world->getDoorMarkers(worldModel->getExterior(entry.mCellX, entry.mCellY), doors);
}
if (doors.empty())
return;

@ -13,6 +13,7 @@
#include "../mwbase/world.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
@ -127,7 +128,7 @@ namespace MWGui
if (cellname.empty())
{
MWWorld::CellStore* cell
= MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
interior = false;
}

@ -27,6 +27,7 @@
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/scene.hpp"
#include "debugbindings.hpp"
#include "luabindings.hpp"
@ -402,7 +403,7 @@ namespace MWLua
{
localScripts = createLocalScripts(ptr);
localScripts->addAutoStartedScripts();
if (ptr.isInCell() && MWBase::Environment::get().getWorld()->isCellActive(ptr.getCell()))
if (ptr.isInCell() && MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell()))
mActiveLocalScripts.insert(localScripts);
}
localScripts->addCustomScript(scriptId);

@ -8,6 +8,7 @@
#include "../mwclass/container.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/timestamp.hpp"
@ -126,31 +127,30 @@ namespace MWLua
// sections.
MWWorld::CellStore* WorldView::findCell(const std::string& name, osg::Vec3f position)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
bool exterior = name.empty() || world->getExterior(name);
MWWorld::Cells* cells = MWBase::Environment::get().getWorldModel();
bool exterior = name.empty() || MWBase::Environment::get().getWorld()->getExterior(name);
if (exterior)
{
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(position.x(), position.y());
return world->getExterior(cellIndex.x(), cellIndex.y());
return cells->getExterior(cellIndex.x(), cellIndex.y());
}
else
return world->getInterior(name);
return cells->getInterior(name);
}
MWWorld::CellStore* WorldView::findNamedCell(const std::string& name)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const ESM::Cell* esmCell = world->getExterior(name);
MWWorld::Cells* cells = MWBase::Environment::get().getWorldModel();
const ESM::Cell* esmCell = MWBase::Environment::get().getWorld()->getExterior(name);
if (esmCell)
return world->getExterior(esmCell->getGridX(), esmCell->getGridY());
return cells->getExterior(esmCell->getGridX(), esmCell->getGridY());
else
return world->getInterior(name);
return cells->getInterior(name);
}
MWWorld::CellStore* WorldView::findExteriorCell(int x, int y)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
return world->getExterior(x, y);
return MWBase::Environment::get().getWorldModel()->getExterior(x, y);
}
}

@ -22,6 +22,7 @@
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/scene.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/environment.hpp"
@ -1570,7 +1571,8 @@ namespace MWMechanics
}
else
{
const bool cellChanged = world->hasCellChanged();
MWWorld::Scene* worldScene = MWBase::Environment::get().getWorldScene();
const bool cellChanged = worldScene->hasCellChanged();
const MWWorld::Ptr actorPtr = actor.getPtr(); // make a copy of the map key to avoid it being
// invalidated when the player teleports
updateActor(actorPtr, duration);
@ -1582,7 +1584,7 @@ namespace MWMechanics
// There needs to be a magic effect update in between.
ctrl.updateContinuousVfx();
if (!cellChanged && world->hasCellChanged())
if (!cellChanged && worldScene->hasCellChanged())
{
return; // for now abort update of the old cell when cell changes by teleportation magic effect
// a better solution might be to apply cell changes at the end of the frame

@ -16,6 +16,7 @@
#include "../mwbase/world.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/scene.hpp"
#include "../mwmechanics/actorutil.hpp"
@ -30,7 +31,7 @@ namespace MWScript
public:
void execute(Interpreter::Runtime& runtime) override
{
runtime.push(MWBase::Environment::get().getWorld()->hasCellChanged() ? 1 : 0);
runtime.push(MWBase::Environment::get().getWorldScene()->hasCellChanged() ? 1 : 0);
}
};
@ -50,7 +51,7 @@ namespace MWScript
if (wasConsole)
MWBase::Environment::get().getWindowManager()->toggleConsole();
MWBase::Environment::get().getWorld()->testExteriorCells();
MWBase::Environment::get().getWorldScene()->testExteriorCells();
if (wasConsole)
MWBase::Environment::get().getWindowManager()->toggleConsole();
@ -73,7 +74,7 @@ namespace MWScript
if (wasConsole)
MWBase::Environment::get().getWindowManager()->toggleConsole();
MWBase::Environment::get().getWorld()->testInteriorCells();
MWBase::Environment::get().getWorldScene()->testInteriorCells();
if (wasConsole)
MWBase::Environment::get().getWindowManager()->toggleConsole();

@ -13,11 +13,13 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/scene.hpp"
#include "../mwmechanics/actorutil.hpp"
@ -388,6 +390,7 @@ namespace MWScript
bool isPlayer = ptr == MWMechanics::getPlayer();
auto world = MWBase::Environment::get().getWorld();
auto worldModel = MWBase::Environment::get().getWorldModel();
if (isPlayer)
{
world->getPlayer().setTeleported(true);
@ -396,7 +399,7 @@ namespace MWScript
MWWorld::CellStore* store = nullptr;
try
{
store = world->getInterior(cellID);
store = worldModel->getInterior(cellID);
}
catch (std::exception&)
{
@ -415,7 +418,7 @@ namespace MWScript
return;
}
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = world->getExterior(cellIndex.x(), cellIndex.y());
store = worldModel->getExterior(cellIndex.x(), cellIndex.y());
}
if (store)
{
@ -432,7 +435,8 @@ namespace MWScript
rot.z() = osg::DegreesToRadians(zRot);
world->rotateObject(ptr, rot);
ptr.getClass().adjustPosition(ptr, isPlayer || !world->isCellActive(ptr.getCell()));
bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
}
}
};
@ -470,7 +474,7 @@ namespace MWScript
MWWorld::Ptr base = ptr;
if (isPlayer)
{
MWWorld::CellStore* cell = world->getExterior(cellIndex.x(), cellIndex.y());
MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
}
else
@ -487,7 +491,8 @@ namespace MWScript
zRot = zRot / 60.0f;
rot.z() = osg::DegreesToRadians(zRot);
world->rotateObject(ptr, rot);
ptr.getClass().adjustPosition(ptr, isPlayer || !world->isCellActive(ptr.getCell()));
bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
}
};
@ -513,13 +518,13 @@ namespace MWScript
MWWorld::CellStore* store = nullptr;
try
{
store = MWBase::Environment::get().getWorld()->getInterior(cellID);
store = MWBase::Environment::get().getWorldModel()->getInterior(cellID);
}
catch (std::exception&)
{
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
if (!cell)
{
runtime.getContext().report("unknown cell (" + std::string(cellID) + ")");
@ -569,7 +574,7 @@ namespace MWScript
if (player.getCell()->isExterior())
{
const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
store = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
}
else
store = player.getCell();

@ -30,9 +30,11 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/scene.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
@ -554,7 +556,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
{
// Cell no longer exists (i.e. changed game files), choose a default cell
Log(Debug::Warning) << "Warning: Player character's cell no longer exists, changing to the default cell";
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(0, 0);
MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getExterior(0, 0);
float x, y;
MWBase::Environment::get().getWorld()->indexToPosition(0, 0, x, y, false);
ESM::Position pos;
@ -575,7 +577,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
// Since we passed "changeEvent=false" to changeCell, we shouldn't have triggered the cell change flag.
// But make sure the flag is cleared anyway in case it was set from an earlier game.
MWBase::Environment::get().getWorld()->markCellAsUnchanged();
MWBase::Environment::get().getWorldScene()->markCellAsUnchanged();
MWBase::Environment::get().getLuaManager()->gameLoaded();
}

@ -8,6 +8,7 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/cellutils.hpp"
#include "../mwworld/class.hpp"
@ -42,6 +43,7 @@ namespace MWWorld
void ActionTeleport::teleport(const Ptr& actor)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Cells* worldModel = MWBase::Environment::get().getWorldModel();
actor.getClass().getCreatureStats(actor).land(actor == world->getPlayerPtr());
if (actor == world->getPlayerPtr())
{
@ -58,10 +60,10 @@ namespace MWWorld
else if (mCellName.empty())
{
const osg::Vec2i index = positionToCellIndex(mPosition.pos[0], mPosition.pos[1]);
world->moveObject(actor, world->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
world->moveObject(actor, worldModel->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
}
else
world->moveObject(actor, world->getInterior(mCellName), mPosition.asVec3(), true, true);
world->moveObject(actor, worldModel->getInterior(mCellName), mPosition.asVec3(), true, true);
}
}

@ -13,6 +13,7 @@
#include <components/fallback/fallback.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cells.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/magiceffects.hpp"
@ -430,7 +431,7 @@ namespace MWWorld
try
{
mCellStore = world.getCell(player.mCellId);
mCellStore = MWBase::Environment::get().getWorldModel()->getCell(player.mCellId);
}
catch (...)
{
@ -467,7 +468,7 @@ namespace MWWorld
if (player.mHasMark)
{
mMarkedPosition = player.mMarkedPosition;
mMarkedCell = world.getCell(player.mMarkedCell);
mMarkedCell = MWBase::Environment::get().getWorldModel()->getCell(player.mMarkedCell);
}
else
{

@ -543,7 +543,7 @@ namespace MWWorld
}
mNavigator.setWorldspace(
mWorld.getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
mWorld.getWorldModel().getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
mNavigator.updateBounds(pos, navigatorUpdateGuard.get());
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
@ -566,7 +566,7 @@ namespace MWWorld
{
if (!isCellInCollection(x, y, collection))
{
refsToLoad += mWorld.getExterior(x, y)->count();
refsToLoad += mWorld.getWorldModel().getExterior(x, y)->count();
cellsPositionsToLoad.emplace_back(x, y);
}
}
@ -601,7 +601,7 @@ namespace MWWorld
{
if (!isCellInCollection(x, y, mActiveCells))
{
CellStore* cell = mWorld.getExterior(x, y);
CellStore* cell = mWorld.getWorldModel().getExterior(x, y);
loadCell(cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
}
}
@ -610,7 +610,7 @@ namespace MWWorld
navigatorUpdateGuard.reset();
CellStore* current = mWorld.getExterior(playerCellX, playerCellY);
CellStore* current = mWorld.getWorldModel().getExterior(playerCellX, playerCellY);
MWBase::Environment::get().getWindowManager()->changeCell(current);
if (changeEvent)
@ -663,7 +663,7 @@ namespace MWWorld
loadingListener->setLabel(
"Testing exterior cells (" + std::to_string(i) + "/" + std::to_string(cells.getExtSize()) + ")...");
CellStore* cell = mWorld.getExterior(it->mData.mX, it->mData.mY);
CellStore* cell = mWorld.getWorldModel().getExterior(it->mData.mX, it->mData.mY);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
const osg::Vec3f position
= osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
@ -720,7 +720,7 @@ namespace MWWorld
loadingListener->setLabel(
"Testing interior cells (" + std::to_string(i) + "/" + std::to_string(cells.getIntSize()) + ")...");
CellStore* cell = mWorld.getInterior(it->mName);
CellStore* cell = mWorld.getWorldModel().getInterior(it->mName);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
ESM::Position position;
mWorld.findInteriorPosition(it->mName, position);
@ -842,7 +842,7 @@ namespace MWWorld
void Scene::changeToInteriorCell(
const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
{
CellStore* cell = mWorld.getInterior(cellName);
CellStore* cell = mWorld.getWorldModel().getInterior(cellName);
bool useFading = (mCurrentCell != nullptr);
if (useFading)
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
@ -917,7 +917,7 @@ namespace MWWorld
changeCellGrid(position.asVec3(), cellIndex.x(), cellIndex.y(), changeEvent);
CellStore* current = mWorld.getExterior(cellIndex.x(), cellIndex.y());
CellStore* current = mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y());
changePlayerCell(current, position, adjustPlayerPos);
if (changeEvent)
@ -1116,12 +1116,12 @@ namespace MWWorld
try
{
if (!door.getCellRef().getDestCell().empty())
preloadCell(mWorld.getInterior(door.getCellRef().getDestCell()));
preloadCell(mWorld.getWorldModel().getInterior(door.getCellRef().getDestCell()));
else
{
osg::Vec3f pos = door.getCellRef().getDoorDest().asVec3();
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
preloadCell(mWorld.getExterior(cellIndex.x(), cellIndex.y()), true);
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
}
}
@ -1167,7 +1167,7 @@ namespace MWWorld
+ mPreloadDistance;
if (dist < loadDist)
preloadCell(mWorld.getExterior(cellX + dx, cellY + dy));
preloadCell(mWorld.getWorldModel().getExterior(cellX + dx, cellY + dy));
}
}
}
@ -1183,7 +1183,7 @@ namespace MWWorld
{
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
{
mPreloader->preload(mWorld.getExterior(x + dx, y + dy), mRendering.getReferenceTime());
mPreloader->preload(mWorld.getWorldModel().getExterior(x + dx, y + dy), mRendering.getReferenceTime());
if (++numpreloaded >= mPreloader->getMaxCacheSize())
break;
}
@ -1263,12 +1263,12 @@ namespace MWWorld
for (ESM::Transport::Dest& dest : listVisitor.mList)
{
if (!dest.mCellName.empty())
preloadCell(mWorld.getInterior(dest.mCellName));
preloadCell(mWorld.getWorldModel().getInterior(dest.mCellName));
else
{
osg::Vec3f pos = dest.mPos.asVec3();
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
preloadCell(mWorld.getExterior(cellIndex.x(), cellIndex.y()), true);
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
}
}

@ -592,39 +592,6 @@ namespace MWWorld
return nullptr;
}
CellStore* World::getExterior(int x, int y)
{
return mCells.getExterior(x, y);
}
CellStore* World::getInterior(std::string_view name)
{
return mCells.getInterior(name);
}
CellStore* World::getCell(const ESM::CellId& id)
{
if (id.mPaged)
return getExterior(id.mIndex.mX, id.mIndex.mY);
else
return getInterior(id.mWorldspace);
}
bool World::isCellActive(CellStore* cell) const
{
return mWorldScene->getActiveCells().count(cell) > 0;
}
void World::testExteriorCells()
{
mWorldScene->testExteriorCells();
}
void World::testInteriorCells()
{
mWorldScene->testInteriorCells();
}
void World::useDeathCamera()
{
mRendering->getCamera()->setMode(MWRender::Camera::Mode::ThirdPerson);
@ -650,11 +617,6 @@ namespace MWWorld
return mLocalScripts;
}
bool World::hasCellChanged() const
{
return mWorldScene->hasCellChanged();
}
void World::setGlobalInt(std::string_view name, int value)
{
bool dateUpdated = mCurrentDate->updateGlobalInt(name, value);
@ -1045,11 +1007,6 @@ namespace MWWorld
mCurrentDate->setup(mGlobalVariables);
}
void World::markCellAsUnchanged()
{
return mWorldScene->markCellAsUnchanged();
}
float World::getMaxActivationDistance() const
{
if (mActivationDistanceOverride >= 0)
@ -1305,7 +1262,7 @@ namespace MWWorld
const osg::Vec2i index = positionToCellIndex(position.x(), position.y());
CellStore* cell = ptr.getCell();
CellStore* newCell = getExterior(index.x(), index.y());
CellStore* newCell = mCells.getExterior(index.x(), index.y());
bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior()
&& mWorldScene->isCellActive(*newCell);
@ -2850,7 +2807,7 @@ namespace MWWorld
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
MWWorld::CellStore* cellStore = getInterior(name);
MWWorld::CellStore* cellStore = mCells.getInterior(name);
if (!cellStore)
return false;
@ -2881,12 +2838,12 @@ namespace MWWorld
{
ESM::Position doorDest = door->getDoorDest();
const osg::Vec2i index = positionToCellIndex(doorDest.pos[0], doorDest.pos[1]);
source = getExterior(index.x(), index.y());
source = mCells.getExterior(index.x(), index.y());
}
// door to interior
else
{
source = getInterior(door->getDestCell());
source = mCells.getInterior(door->getDestCell());
}
if (source)
{
@ -2933,7 +2890,7 @@ namespace MWWorld
if (xResult.ec == std::errc::result_out_of_range || yResult.ec == std::errc::result_out_of_range)
throw std::runtime_error("Cell coordinates out of range.");
else if (xResult.ec == std::errc{} && yResult.ec == std::errc{})
ext = getExterior(x, y)->getCell();
ext = mCells.getExterior(x, y)->getCell();
// ignore std::errc::invalid_argument, as this means that name probably refers to a interior cell
// instead of comma separated coordinates
}
@ -3352,7 +3309,7 @@ namespace MWWorld
nextCells.clear();
for (const std::string& currentCell : currentCells)
{
MWWorld::CellStore* next = getInterior(currentCell);
MWWorld::CellStore* next = mCells.getInterior(currentCell);
if (!next)
continue;
@ -3406,7 +3363,7 @@ namespace MWWorld
nextCells.clear();
for (const std::string& cell : currentCells)
{
MWWorld::CellStore* next = getInterior(cell);
MWWorld::CellStore* next = mCells.getInterior(cell);
checkedCells.insert(cell);
if (!next)
continue;
@ -3704,7 +3661,7 @@ namespace MWWorld
Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior";
return;
}
MWWorld::CellStore* prison = getInterior(prisonName);
MWWorld::CellStore* prison = mCells.getInterior(prisonName);
if (!prison)
{
Log(Debug::Warning) << "Failed to confiscate items: failed to load cell " << prisonName;

@ -219,17 +219,6 @@ namespace MWWorld
void readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap) override;
CellStore* getExterior(int x, int y) override;
CellStore* getInterior(std::string_view name) override;
CellStore* getCell(const ESM::CellId& id) override;
bool isCellActive(CellStore* cell) const override;
void testExteriorCells() override;
void testInteriorCells() override;
// switch to POV before showing player's death animation
void useDeathCamera() override;
@ -253,9 +242,6 @@ namespace MWWorld
LocalScripts& getLocalScripts() override;
bool hasCellChanged() const override;
///< Has the set of active cells changed, since the last frame?
bool isCellExterior() const override;
bool isCellQuasiExterior() const override;
@ -375,8 +361,6 @@ namespace MWWorld
const ESM::Cell* getExterior(std::string_view cellName) const override;
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
void markCellAsUnchanged() override;
MWWorld::Ptr getFacedObject() override;
///< Return pointer to the object the player is looking at, if it is within activation range

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