mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 07:53:53 +00:00
Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene
This commit is contained in:
parent
2df993004c
commit
7a354d8c78
15 changed files with 74 additions and 132 deletions
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@ -242,7 +242,7 @@ bool OMW::Engine::frame(float frametime)
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mScriptManager->getGlobalScripts().run();
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}
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mWorld->markCellAsUnchanged();
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mWorld->getWorldScene().markCellAsUnchanged();
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}
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if (!guiActive)
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@ -133,17 +133,6 @@ namespace MWBase
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virtual void readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap) = 0;
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virtual MWWorld::CellStore* getExterior(int x, int y) = 0;
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virtual MWWorld::CellStore* getInterior(std::string_view name) = 0;
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virtual MWWorld::CellStore* getCell(const ESM::CellId& id) = 0;
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virtual bool isCellActive(MWWorld::CellStore* cell) const = 0;
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virtual void testExteriorCells() = 0;
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virtual void testInteriorCells() = 0;
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virtual void useDeathCamera() = 0;
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virtual void setWaterHeight(const float height) = 0;
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@ -162,9 +151,6 @@ namespace MWBase
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virtual MWWorld::LocalScripts& getLocalScripts() = 0;
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virtual bool hasCellChanged() const = 0;
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///< Has the set of active cells changed, since the last frame?
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virtual bool isCellExterior() const = 0;
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virtual bool isCellQuasiExterior() const = 0;
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@ -279,8 +265,6 @@ namespace MWBase
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virtual const ESM::Cell* getExterior(std::string_view cellName) const = 0;
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///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
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virtual void markCellAsUnchanged() = 0;
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virtual MWWorld::Ptr getFacedObject() = 0;
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///< Return pointer to the object the player is looking at, if it is within activation range
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@ -22,6 +22,7 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/esmstore.hpp"
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@ -586,7 +587,7 @@ namespace MWGui
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if (!entry.mMapTexture)
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{
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if (!mInterior)
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requestMapRender(MWBase::Environment::get().getWorld()->getExterior(entry.mCellX, entry.mCellY));
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requestMapRender(MWBase::Environment::get().getWorldModel()->getExterior(entry.mCellX, entry.mCellY));
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osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(entry.mCellX, entry.mCellY);
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if (texture)
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@ -624,6 +625,7 @@ namespace MWGui
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{
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std::vector<MWBase::World::DoorMarker> doors;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Cells* worldModel = MWBase::Environment::get().getWorldModel();
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mDoorMarkersToRecycle.insert(
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mDoorMarkersToRecycle.end(), mInteriorDoorMarkerWidgets.begin(), mInteriorDoorMarkerWidgets.end());
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@ -634,7 +636,7 @@ namespace MWGui
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for (MyGUI::Widget* widget : mExteriorDoorMarkerWidgets)
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widget->setVisible(false);
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MWWorld::CellStore* cell = world->getInterior(mPrefix);
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MWWorld::CellStore* cell = worldModel->getInterior(mPrefix);
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world->getDoorMarkers(cell, doors);
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}
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else
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@ -642,7 +644,7 @@ namespace MWGui
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for (MapEntry& entry : mMaps)
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{
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if (!entry.mMapTexture && !widgetCropped(entry.mMapWidget, mLocalMap))
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world->getDoorMarkers(world->getExterior(entry.mCellX, entry.mCellY), doors);
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world->getDoorMarkers(worldModel->getExterior(entry.mCellX, entry.mCellY), doors);
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}
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if (doors.empty())
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return;
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@ -13,6 +13,7 @@
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#include "../mwbase/world.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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@ -127,7 +128,7 @@ namespace MWGui
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if (cellname.empty())
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{
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MWWorld::CellStore* cell
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= MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
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= MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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cellname = MWBase::Environment::get().getWorld()->getCellName(cell);
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interior = false;
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}
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@ -27,6 +27,7 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/scene.hpp"
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#include "debugbindings.hpp"
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#include "luabindings.hpp"
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@ -402,7 +403,7 @@ namespace MWLua
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{
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localScripts = createLocalScripts(ptr);
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localScripts->addAutoStartedScripts();
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if (ptr.isInCell() && MWBase::Environment::get().getWorld()->isCellActive(ptr.getCell()))
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if (ptr.isInCell() && MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell()))
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mActiveLocalScripts.insert(localScripts);
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}
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localScripts->addCustomScript(scriptId);
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@ -8,6 +8,7 @@
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#include "../mwclass/container.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/timestamp.hpp"
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@ -126,31 +127,30 @@ namespace MWLua
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// sections.
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MWWorld::CellStore* WorldView::findCell(const std::string& name, osg::Vec3f position)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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bool exterior = name.empty() || world->getExterior(name);
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MWWorld::Cells* cells = MWBase::Environment::get().getWorldModel();
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bool exterior = name.empty() || MWBase::Environment::get().getWorld()->getExterior(name);
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if (exterior)
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{
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const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(position.x(), position.y());
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return world->getExterior(cellIndex.x(), cellIndex.y());
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return cells->getExterior(cellIndex.x(), cellIndex.y());
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}
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else
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return world->getInterior(name);
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return cells->getInterior(name);
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}
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MWWorld::CellStore* WorldView::findNamedCell(const std::string& name)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const ESM::Cell* esmCell = world->getExterior(name);
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MWWorld::Cells* cells = MWBase::Environment::get().getWorldModel();
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const ESM::Cell* esmCell = MWBase::Environment::get().getWorld()->getExterior(name);
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if (esmCell)
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return world->getExterior(esmCell->getGridX(), esmCell->getGridY());
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return cells->getExterior(esmCell->getGridX(), esmCell->getGridY());
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else
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return world->getInterior(name);
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return cells->getInterior(name);
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}
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MWWorld::CellStore* WorldView::findExteriorCell(int x, int y)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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return world->getExterior(x, y);
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return MWBase::Environment::get().getWorldModel()->getExterior(x, y);
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}
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}
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@ -22,6 +22,7 @@
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/environment.hpp"
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@ -1570,7 +1571,8 @@ namespace MWMechanics
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}
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else
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{
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const bool cellChanged = world->hasCellChanged();
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MWWorld::Scene* worldScene = MWBase::Environment::get().getWorldScene();
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const bool cellChanged = worldScene->hasCellChanged();
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const MWWorld::Ptr actorPtr = actor.getPtr(); // make a copy of the map key to avoid it being
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// invalidated when the player teleports
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updateActor(actorPtr, duration);
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@ -1582,7 +1584,7 @@ namespace MWMechanics
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// There needs to be a magic effect update in between.
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ctrl.updateContinuousVfx();
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if (!cellChanged && world->hasCellChanged())
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if (!cellChanged && worldScene->hasCellChanged())
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{
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return; // for now abort update of the old cell when cell changes by teleportation magic effect
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// a better solution might be to apply cell changes at the end of the frame
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@ -16,6 +16,7 @@
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#include "../mwbase/world.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwmechanics/actorutil.hpp"
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@ -30,7 +31,7 @@ namespace MWScript
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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runtime.push(MWBase::Environment::get().getWorld()->hasCellChanged() ? 1 : 0);
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runtime.push(MWBase::Environment::get().getWorldScene()->hasCellChanged() ? 1 : 0);
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}
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};
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@ -50,7 +51,7 @@ namespace MWScript
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if (wasConsole)
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MWBase::Environment::get().getWindowManager()->toggleConsole();
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MWBase::Environment::get().getWorld()->testExteriorCells();
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MWBase::Environment::get().getWorldScene()->testExteriorCells();
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if (wasConsole)
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MWBase::Environment::get().getWindowManager()->toggleConsole();
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if (wasConsole)
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MWBase::Environment::get().getWindowManager()->toggleConsole();
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MWBase::Environment::get().getWorld()->testInteriorCells();
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MWBase::Environment::get().getWorldScene()->testInteriorCells();
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if (wasConsole)
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MWBase::Environment::get().getWindowManager()->toggleConsole();
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@ -13,11 +13,13 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwmechanics/actorutil.hpp"
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@ -388,6 +390,7 @@ namespace MWScript
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bool isPlayer = ptr == MWMechanics::getPlayer();
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auto world = MWBase::Environment::get().getWorld();
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auto worldModel = MWBase::Environment::get().getWorldModel();
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if (isPlayer)
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{
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world->getPlayer().setTeleported(true);
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@ -396,7 +399,7 @@ namespace MWScript
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MWWorld::CellStore* store = nullptr;
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try
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{
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store = world->getInterior(cellID);
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store = worldModel->getInterior(cellID);
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}
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catch (std::exception&)
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{
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@ -415,7 +418,7 @@ namespace MWScript
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return;
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}
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const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
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store = world->getExterior(cellIndex.x(), cellIndex.y());
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store = worldModel->getExterior(cellIndex.x(), cellIndex.y());
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}
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if (store)
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{
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@ -432,7 +435,8 @@ namespace MWScript
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rot.z() = osg::DegreesToRadians(zRot);
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world->rotateObject(ptr, rot);
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ptr.getClass().adjustPosition(ptr, isPlayer || !world->isCellActive(ptr.getCell()));
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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}
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}
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};
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@ -470,7 +474,7 @@ namespace MWScript
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MWWorld::Ptr base = ptr;
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if (isPlayer)
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{
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MWWorld::CellStore* cell = world->getExterior(cellIndex.x(), cellIndex.y());
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
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}
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else
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@ -487,7 +491,8 @@ namespace MWScript
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zRot = zRot / 60.0f;
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rot.z() = osg::DegreesToRadians(zRot);
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world->rotateObject(ptr, rot);
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ptr.getClass().adjustPosition(ptr, isPlayer || !world->isCellActive(ptr.getCell()));
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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}
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};
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@ -513,13 +518,13 @@ namespace MWScript
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MWWorld::CellStore* store = nullptr;
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try
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{
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store = MWBase::Environment::get().getWorld()->getInterior(cellID);
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store = MWBase::Environment::get().getWorldModel()->getInterior(cellID);
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}
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catch (std::exception&)
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{
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const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
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const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
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store = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
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store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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if (!cell)
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{
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runtime.getContext().report("unknown cell (" + std::string(cellID) + ")");
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@ -569,7 +574,7 @@ namespace MWScript
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if (player.getCell()->isExterior())
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{
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const osg::Vec2i cellIndex = MWWorld::positionToCellIndex(x, y);
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store = MWBase::Environment::get().getWorld()->getExterior(cellIndex.x(), cellIndex.y());
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store = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex.x(), cellIndex.y());
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}
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else
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store = player.getCell();
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@ -30,9 +30,11 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -554,7 +556,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
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{
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// Cell no longer exists (i.e. changed game files), choose a default cell
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Log(Debug::Warning) << "Warning: Player character's cell no longer exists, changing to the default cell";
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(0, 0);
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorldModel()->getExterior(0, 0);
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float x, y;
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MWBase::Environment::get().getWorld()->indexToPosition(0, 0, x, y, false);
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ESM::Position pos;
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@ -575,7 +577,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
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// Since we passed "changeEvent=false" to changeCell, we shouldn't have triggered the cell change flag.
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// But make sure the flag is cleared anyway in case it was set from an earlier game.
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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MWBase::Environment::get().getWorldScene()->markCellAsUnchanged();
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MWBase::Environment::get().getLuaManager()->gameLoaded();
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}
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@ -8,6 +8,7 @@
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellutils.hpp"
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#include "../mwworld/class.hpp"
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@ -42,6 +43,7 @@ namespace MWWorld
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void ActionTeleport::teleport(const Ptr& actor)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Cells* worldModel = MWBase::Environment::get().getWorldModel();
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actor.getClass().getCreatureStats(actor).land(actor == world->getPlayerPtr());
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if (actor == world->getPlayerPtr())
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{
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@ -58,10 +60,10 @@ namespace MWWorld
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else if (mCellName.empty())
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{
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const osg::Vec2i index = positionToCellIndex(mPosition.pos[0], mPosition.pos[1]);
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world->moveObject(actor, world->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
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world->moveObject(actor, worldModel->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
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}
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else
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world->moveObject(actor, world->getInterior(mCellName), mPosition.asVec3(), true, true);
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world->moveObject(actor, worldModel->getInterior(mCellName), mPosition.asVec3(), true, true);
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}
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}
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@ -13,6 +13,7 @@
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#include <components/fallback/fallback.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cells.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/magiceffects.hpp"
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@ -430,7 +431,7 @@ namespace MWWorld
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try
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{
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mCellStore = world.getCell(player.mCellId);
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mCellStore = MWBase::Environment::get().getWorldModel()->getCell(player.mCellId);
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}
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catch (...)
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{
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@ -467,7 +468,7 @@ namespace MWWorld
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if (player.mHasMark)
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{
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mMarkedPosition = player.mMarkedPosition;
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mMarkedCell = world.getCell(player.mMarkedCell);
|
||||
mMarkedCell = MWBase::Environment::get().getWorldModel()->getCell(player.mMarkedCell);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -543,7 +543,7 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
mNavigator.setWorldspace(
|
||||
mWorld.getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
mWorld.getWorldModel().getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
mNavigator.updateBounds(pos, navigatorUpdateGuard.get());
|
||||
|
||||
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
|
||||
|
@ -566,7 +566,7 @@ namespace MWWorld
|
|||
{
|
||||
if (!isCellInCollection(x, y, collection))
|
||||
{
|
||||
refsToLoad += mWorld.getExterior(x, y)->count();
|
||||
refsToLoad += mWorld.getWorldModel().getExterior(x, y)->count();
|
||||
cellsPositionsToLoad.emplace_back(x, y);
|
||||
}
|
||||
}
|
||||
|
@ -601,7 +601,7 @@ namespace MWWorld
|
|||
{
|
||||
if (!isCellInCollection(x, y, mActiveCells))
|
||||
{
|
||||
CellStore* cell = mWorld.getExterior(x, y);
|
||||
CellStore* cell = mWorld.getWorldModel().getExterior(x, y);
|
||||
loadCell(cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
|
||||
}
|
||||
}
|
||||
|
@ -610,7 +610,7 @@ namespace MWWorld
|
|||
|
||||
navigatorUpdateGuard.reset();
|
||||
|
||||
CellStore* current = mWorld.getExterior(playerCellX, playerCellY);
|
||||
CellStore* current = mWorld.getWorldModel().getExterior(playerCellX, playerCellY);
|
||||
MWBase::Environment::get().getWindowManager()->changeCell(current);
|
||||
|
||||
if (changeEvent)
|
||||
|
@ -663,7 +663,7 @@ namespace MWWorld
|
|||
loadingListener->setLabel(
|
||||
"Testing exterior cells (" + std::to_string(i) + "/" + std::to_string(cells.getExtSize()) + ")...");
|
||||
|
||||
CellStore* cell = mWorld.getExterior(it->mData.mX, it->mData.mY);
|
||||
CellStore* cell = mWorld.getWorldModel().getExterior(it->mData.mX, it->mData.mY);
|
||||
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
const osg::Vec3f position
|
||||
= osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
|
||||
|
@ -720,7 +720,7 @@ namespace MWWorld
|
|||
loadingListener->setLabel(
|
||||
"Testing interior cells (" + std::to_string(i) + "/" + std::to_string(cells.getIntSize()) + ")...");
|
||||
|
||||
CellStore* cell = mWorld.getInterior(it->mName);
|
||||
CellStore* cell = mWorld.getWorldModel().getInterior(it->mName);
|
||||
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
|
||||
ESM::Position position;
|
||||
mWorld.findInteriorPosition(it->mName, position);
|
||||
|
@ -842,7 +842,7 @@ namespace MWWorld
|
|||
void Scene::changeToInteriorCell(
|
||||
const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
|
||||
{
|
||||
CellStore* cell = mWorld.getInterior(cellName);
|
||||
CellStore* cell = mWorld.getWorldModel().getInterior(cellName);
|
||||
bool useFading = (mCurrentCell != nullptr);
|
||||
if (useFading)
|
||||
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
|
||||
|
@ -917,7 +917,7 @@ namespace MWWorld
|
|||
|
||||
changeCellGrid(position.asVec3(), cellIndex.x(), cellIndex.y(), changeEvent);
|
||||
|
||||
CellStore* current = mWorld.getExterior(cellIndex.x(), cellIndex.y());
|
||||
CellStore* current = mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y());
|
||||
changePlayerCell(current, position, adjustPlayerPos);
|
||||
|
||||
if (changeEvent)
|
||||
|
@ -1116,12 +1116,12 @@ namespace MWWorld
|
|||
try
|
||||
{
|
||||
if (!door.getCellRef().getDestCell().empty())
|
||||
preloadCell(mWorld.getInterior(door.getCellRef().getDestCell()));
|
||||
preloadCell(mWorld.getWorldModel().getInterior(door.getCellRef().getDestCell()));
|
||||
else
|
||||
{
|
||||
osg::Vec3f pos = door.getCellRef().getDoorDest().asVec3();
|
||||
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
|
||||
preloadCell(mWorld.getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
||||
}
|
||||
}
|
||||
|
@ -1167,7 +1167,7 @@ namespace MWWorld
|
|||
+ mPreloadDistance;
|
||||
|
||||
if (dist < loadDist)
|
||||
preloadCell(mWorld.getExterior(cellX + dx, cellY + dy));
|
||||
preloadCell(mWorld.getWorldModel().getExterior(cellX + dx, cellY + dy));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1183,7 +1183,7 @@ namespace MWWorld
|
|||
{
|
||||
for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
|
||||
{
|
||||
mPreloader->preload(mWorld.getExterior(x + dx, y + dy), mRendering.getReferenceTime());
|
||||
mPreloader->preload(mWorld.getWorldModel().getExterior(x + dx, y + dy), mRendering.getReferenceTime());
|
||||
if (++numpreloaded >= mPreloader->getMaxCacheSize())
|
||||
break;
|
||||
}
|
||||
|
@ -1263,12 +1263,12 @@ namespace MWWorld
|
|||
for (ESM::Transport::Dest& dest : listVisitor.mList)
|
||||
{
|
||||
if (!dest.mCellName.empty())
|
||||
preloadCell(mWorld.getInterior(dest.mCellName));
|
||||
preloadCell(mWorld.getWorldModel().getInterior(dest.mCellName));
|
||||
else
|
||||
{
|
||||
osg::Vec3f pos = dest.mPos.asVec3();
|
||||
const osg::Vec2i cellIndex = positionToCellIndex(pos.x(), pos.y());
|
||||
preloadCell(mWorld.getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
preloadCell(mWorld.getWorldModel().getExterior(cellIndex.x(), cellIndex.y()), true);
|
||||
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -592,39 +592,6 @@ namespace MWWorld
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
CellStore* World::getExterior(int x, int y)
|
||||
{
|
||||
return mCells.getExterior(x, y);
|
||||
}
|
||||
|
||||
CellStore* World::getInterior(std::string_view name)
|
||||
{
|
||||
return mCells.getInterior(name);
|
||||
}
|
||||
|
||||
CellStore* World::getCell(const ESM::CellId& id)
|
||||
{
|
||||
if (id.mPaged)
|
||||
return getExterior(id.mIndex.mX, id.mIndex.mY);
|
||||
else
|
||||
return getInterior(id.mWorldspace);
|
||||
}
|
||||
|
||||
bool World::isCellActive(CellStore* cell) const
|
||||
{
|
||||
return mWorldScene->getActiveCells().count(cell) > 0;
|
||||
}
|
||||
|
||||
void World::testExteriorCells()
|
||||
{
|
||||
mWorldScene->testExteriorCells();
|
||||
}
|
||||
|
||||
void World::testInteriorCells()
|
||||
{
|
||||
mWorldScene->testInteriorCells();
|
||||
}
|
||||
|
||||
void World::useDeathCamera()
|
||||
{
|
||||
mRendering->getCamera()->setMode(MWRender::Camera::Mode::ThirdPerson);
|
||||
|
@ -650,11 +617,6 @@ namespace MWWorld
|
|||
return mLocalScripts;
|
||||
}
|
||||
|
||||
bool World::hasCellChanged() const
|
||||
{
|
||||
return mWorldScene->hasCellChanged();
|
||||
}
|
||||
|
||||
void World::setGlobalInt(std::string_view name, int value)
|
||||
{
|
||||
bool dateUpdated = mCurrentDate->updateGlobalInt(name, value);
|
||||
|
@ -1045,11 +1007,6 @@ namespace MWWorld
|
|||
mCurrentDate->setup(mGlobalVariables);
|
||||
}
|
||||
|
||||
void World::markCellAsUnchanged()
|
||||
{
|
||||
return mWorldScene->markCellAsUnchanged();
|
||||
}
|
||||
|
||||
float World::getMaxActivationDistance() const
|
||||
{
|
||||
if (mActivationDistanceOverride >= 0)
|
||||
|
@ -1305,7 +1262,7 @@ namespace MWWorld
|
|||
const osg::Vec2i index = positionToCellIndex(position.x(), position.y());
|
||||
|
||||
CellStore* cell = ptr.getCell();
|
||||
CellStore* newCell = getExterior(index.x(), index.y());
|
||||
CellStore* newCell = mCells.getExterior(index.x(), index.y());
|
||||
bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior()
|
||||
&& mWorldScene->isCellActive(*newCell);
|
||||
|
||||
|
@ -2850,7 +2807,7 @@ namespace MWWorld
|
|||
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
|
||||
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
|
||||
|
||||
MWWorld::CellStore* cellStore = getInterior(name);
|
||||
MWWorld::CellStore* cellStore = mCells.getInterior(name);
|
||||
|
||||
if (!cellStore)
|
||||
return false;
|
||||
|
@ -2881,12 +2838,12 @@ namespace MWWorld
|
|||
{
|
||||
ESM::Position doorDest = door->getDoorDest();
|
||||
const osg::Vec2i index = positionToCellIndex(doorDest.pos[0], doorDest.pos[1]);
|
||||
source = getExterior(index.x(), index.y());
|
||||
source = mCells.getExterior(index.x(), index.y());
|
||||
}
|
||||
// door to interior
|
||||
else
|
||||
{
|
||||
source = getInterior(door->getDestCell());
|
||||
source = mCells.getInterior(door->getDestCell());
|
||||
}
|
||||
if (source)
|
||||
{
|
||||
|
@ -2933,7 +2890,7 @@ namespace MWWorld
|
|||
if (xResult.ec == std::errc::result_out_of_range || yResult.ec == std::errc::result_out_of_range)
|
||||
throw std::runtime_error("Cell coordinates out of range.");
|
||||
else if (xResult.ec == std::errc{} && yResult.ec == std::errc{})
|
||||
ext = getExterior(x, y)->getCell();
|
||||
ext = mCells.getExterior(x, y)->getCell();
|
||||
// ignore std::errc::invalid_argument, as this means that name probably refers to a interior cell
|
||||
// instead of comma separated coordinates
|
||||
}
|
||||
|
@ -3352,7 +3309,7 @@ namespace MWWorld
|
|||
nextCells.clear();
|
||||
for (const std::string& currentCell : currentCells)
|
||||
{
|
||||
MWWorld::CellStore* next = getInterior(currentCell);
|
||||
MWWorld::CellStore* next = mCells.getInterior(currentCell);
|
||||
if (!next)
|
||||
continue;
|
||||
|
||||
|
@ -3406,7 +3363,7 @@ namespace MWWorld
|
|||
nextCells.clear();
|
||||
for (const std::string& cell : currentCells)
|
||||
{
|
||||
MWWorld::CellStore* next = getInterior(cell);
|
||||
MWWorld::CellStore* next = mCells.getInterior(cell);
|
||||
checkedCells.insert(cell);
|
||||
if (!next)
|
||||
continue;
|
||||
|
@ -3704,7 +3661,7 @@ namespace MWWorld
|
|||
Log(Debug::Warning) << "Failed to confiscate items: prison marker not linked to prison interior";
|
||||
return;
|
||||
}
|
||||
MWWorld::CellStore* prison = getInterior(prisonName);
|
||||
MWWorld::CellStore* prison = mCells.getInterior(prisonName);
|
||||
if (!prison)
|
||||
{
|
||||
Log(Debug::Warning) << "Failed to confiscate items: failed to load cell " << prisonName;
|
||||
|
|
|
@ -219,17 +219,6 @@ namespace MWWorld
|
|||
|
||||
void readRecord(ESM::ESMReader& reader, uint32_t type, const std::map<int, int>& contentFileMap) override;
|
||||
|
||||
CellStore* getExterior(int x, int y) override;
|
||||
|
||||
CellStore* getInterior(std::string_view name) override;
|
||||
|
||||
CellStore* getCell(const ESM::CellId& id) override;
|
||||
|
||||
bool isCellActive(CellStore* cell) const override;
|
||||
|
||||
void testExteriorCells() override;
|
||||
void testInteriorCells() override;
|
||||
|
||||
// switch to POV before showing player's death animation
|
||||
void useDeathCamera() override;
|
||||
|
||||
|
@ -253,9 +242,6 @@ namespace MWWorld
|
|||
|
||||
LocalScripts& getLocalScripts() override;
|
||||
|
||||
bool hasCellChanged() const override;
|
||||
///< Has the set of active cells changed, since the last frame?
|
||||
|
||||
bool isCellExterior() const override;
|
||||
|
||||
bool isCellQuasiExterior() const override;
|
||||
|
@ -375,8 +361,6 @@ namespace MWWorld
|
|||
const ESM::Cell* getExterior(std::string_view cellName) const override;
|
||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||
|
||||
void markCellAsUnchanged() override;
|
||||
|
||||
MWWorld::Ptr getFacedObject() override;
|
||||
///< Return pointer to the object the player is looking at, if it is within activation range
|
||||
|
||||
|
|
Loading…
Reference in a new issue