Removal of tab characters.

pull/16/head
Miroslav Puda 12 years ago
parent b40e24c50c
commit 7a4a386cbe

@ -107,7 +107,7 @@ namespace MWMechanics
}
const bool powerfulSoul = getGemCharge() >= \
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name()))
{ // Armor or Clothing
switch(mCastStyle)
@ -126,17 +126,17 @@ namespace MWMechanics
switch(mCastStyle)
{
case ESM::CastingStyle_WhenStrikes:
mCastStyle = ESM::CastingStyle_WhenUsed;
return;
mCastStyle = ESM::CastingStyle_WhenUsed;
return;
case ESM::CastingStyle_WhenUsed:
if (powerfulSoul)
mCastStyle = ESM::CastingStyle_ConstantEffect;
else
mCastStyle = ESM::CastingStyle_WhenStrikes;
return;
if (powerfulSoul)
mCastStyle = ESM::CastingStyle_ConstantEffect;
else
mCastStyle = ESM::CastingStyle_WhenStrikes;
return;
default: // takes care of Constant effect too
mCastStyle = ESM::CastingStyle_WhenStrikes;
return;
mCastStyle = ESM::CastingStyle_WhenStrikes;
return;
}
}
else if(mObjectType == typeid(ESM::Book).name())
@ -149,25 +149,25 @@ namespace MWMechanics
mCastStyle = ESM::CastingStyle_CastOnce;
}
/*
* Vanilla enchant cost formula:
*
* Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025
* Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025)
* Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025
*
* For multiple effects - cost of each effect is multiplied by number of effects that follows +1.
*
* Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla:
* (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3
*
* Formula on UESPWiki is not entirely correct.
*/
/*
* Vanilla enchant cost formula:
*
* Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025
* Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025)
* Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025
*
* For multiple effects - cost of each effect is multiplied by number of effects that follows +1.
*
* Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla:
* (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3
*
* Formula on UESPWiki is not entirely correct.
*/
float Enchanting::getEnchantPoints() const
{
if (mEffectList.mList.empty())
// No effects added, cost = 0
return 0;
if (mEffectList.mList.empty())
// No effects added, cost = 0
return 0;
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::vector<ESM::ENAMstruct> mEffects = mEffectList.mList;
@ -186,18 +186,18 @@ namespace MWMechanics
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
{
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
}
else
{
magnitudeCost = (magMin + magMax) * it->mDuration * baseCost * 0.025;
if(it->mRange == ESM::RT_Target)
magnitudeCost *= 1.5;
magnitudeCost = (magMin + magMax) * it->mDuration * baseCost * 0.025;
if(it->mRange == ESM::RT_Target)
magnitudeCost *= 1.5;
}
areaCost = area * 0.025 * baseCost;
if (it->mRange == ESM::RT_Target)
areaCost *= 1.5;
areaCost *= 1.5;
enchantmentCost += (magnitudeCost + areaCost) * effectsLeftCnt;
--effectsLeftCnt;
@ -209,21 +209,21 @@ namespace MWMechanics
float Enchanting::getCastCost() const
{
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
return 0;
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
return 0;
const float enchantCost = getEnchantPoints();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats &stats = MWWorld::Class::get(player).getNpcStats(player);
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
const float enchantCost = getEnchantPoints();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats &stats = MWWorld::Class::get(player).getNpcStats(player);
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
/*
* Each point of enchant skill above/under 10 subtracts/adds
* one percent of enchantment cost while minimum is 1.
*/
const float castCost = enchantCost - (enchantCost / 100) * (eSkill - 10);
/*
* Each point of enchant skill above/under 10 subtracts/adds
* one percent of enchantment cost while minimum is 1.
*/
const float castCost = enchantCost - (enchantCost / 100) * (eSkill - 10);
return (castCost < 1) ? 1 : castCost;
return (castCost < 1) ? 1 : castCost;
}

Loading…
Cancel
Save