mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 19:56:38 +00:00 
			
		
		
		
	Add missing changelog entries
This commit is contained in:
		
							parent
							
								
									9f4892ce92
								
							
						
					
					
						commit
						7a7b47b0ba
					
				
					 1 changed files with 5 additions and 1 deletions
				
			
		|  | @ -8,6 +8,7 @@ | |||
|     Bug #2256: Landing sound not playing when jumping immediately after landing | ||||
|     Bug #2274: Thin platform clips through player character instead of lifting | ||||
|     Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped | ||||
|     Bug #2446: Restore Attribute/Skill should allow restoring drained attributes | ||||
|     Bug #2455: Creatures attacks degrade armor | ||||
|     Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash | ||||
|     Bug #2626: Resurrecting the player does not resume the game | ||||
|  | @ -46,6 +47,7 @@ | |||
|     Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts | ||||
|     Bug #4125: OpenMW logo cropped on bugtracker | ||||
|     Bug #4215: OpenMW shows book text after last EOL tag | ||||
|     Bug #4217: Fixme implementation differs from Morrowind's | ||||
|     Bug #4221: Characters get stuck in V-shaped terrain | ||||
|     Bug #4230: AiTravel package issues break some Tribunal quests | ||||
|     Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality | ||||
|  | @ -55,6 +57,7 @@ | |||
|     Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+ | ||||
|     Bug #4286: Scripted animations can be interrupted | ||||
|     Bug #4291: Non-persistent actors that started the game as dead do not play death animations | ||||
|     Bug #4292: CenterOnCell implementation differs from vanilla | ||||
|     Bug #4293: Faction members are not aware of faction ownerships in barter | ||||
|     Bug #4304: "Follow" not working as a second AI package | ||||
|     Bug #4307: World cleanup should remove dead bodies only if death animation is finished | ||||
|  | @ -65,7 +68,7 @@ | |||
|     Bug #4368: Settings window ok button doesn't have key focus by default | ||||
|     Bug #4378: On-self absorb spells restore stats | ||||
|     Bug #4393: NPCs walk back to where they were after using ResetActors | ||||
|     Bug #4416: Handle exception if we try to play non-music file | ||||
|     Bug #4416: Non-music files crash the game when they are tried to be played | ||||
|     Bug #4419: MRK NiStringExtraData is handled incorrectly | ||||
|     Bug #4426: RotateWorld behavior is incorrect | ||||
|     Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2 | ||||
|  | @ -81,6 +84,7 @@ | |||
|     Bug #4459: NotCell dialogue condition doesn't support partial matches | ||||
|     Bug #4460: Script function "Equip" doesn't bypass beast restrictions | ||||
|     Bug #4461: "Open" spell from non-player caster isn't a crime | ||||
|     Bug #4463: %g format doesn't return more digits | ||||
|     Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages | ||||
|     Bug #4467: Content selector: cyrillic characters are decoded incorrectly in plugin descriptions | ||||
|     Bug #4469: Abot Silt Striders – Model turn 90 degrees on horizontal | ||||
|  |  | |||
		Loading…
	
		Reference in a new issue