Fix debug hud frustum outline disappearence

pull/1547/head
AnyOldName3 6 years ago
parent 061fa57335
commit 7ad4882f0c

@ -943,7 +943,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
Frustum frustum(&cv, minZNear, maxZFar);
if (_debugHud)
{
osg::ref_ptr<osg::Vec3Array> vertexArray = new osg::Vec3Array(8);
osg::ref_ptr<osg::Vec3Array> vertexArray = new osg::Vec3Array();
for (osg::Vec3d &vertex : frustum.corners)
vertexArray->push_back((osg::Vec3)vertex);
_debugHud->setFrustumVertices(vertexArray);

Loading…
Cancel
Save