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Merge branch 'fix-readme-typos' into 'master'

Fix grammar and consistency issues in README

See merge request OpenMW/openmw!4994
This commit is contained in:
AnyOldName3 2025-12-05 14:18:59 +00:00
commit 7ad68c6e37
2 changed files with 17 additions and 9 deletions

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@ -20,7 +20,7 @@ Font Licenses:
Current Status Current Status
-------------- --------------
The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the [bug tracker](https://gitlab.com/OpenMW/openmw/-/issues/?milestone_title=openmw-1.0) for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release however, OpenMW boasts some new [features](https://wiki.openmw.org/index.php?title=Features), such as improved graphics and user interfaces. The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the [bug tracker](https://gitlab.com/OpenMW/openmw/-/issues/?milestone_title=openmw-1.0) for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release, however, OpenMW boasts some new [features](https://wiki.openmw.org/index.php?title=Features), such as improved graphics and user interfaces.
Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the [Mod status](https://wiki.openmw.org/index.php?title=Mod_status) wiki page. Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the [Mod status](https://wiki.openmw.org/index.php?title=Mod_status) wiki page.
@ -45,6 +45,14 @@ Command line options
Syntax: openmw <options> Syntax: openmw <options>
Allowed options: Allowed options:
--config arg additional config directories
--replace arg settings where the values from the
current source should replace those
from lower-priority sources instead of
being appended
--user-data arg set user data directory (used for
saves, screenshots, etc)
--resources arg (=resources) set resources directory
--help print help message --help print help message
--version print version information and quit --version print version information and quit
--data arg (=data) set data directories (later directories --data arg (=data) set data directories (later directories
@ -54,12 +62,12 @@ Command line options
--fallback-archive arg (=fallback-archive) --fallback-archive arg (=fallback-archive)
set fallback BSA archives (later set fallback BSA archives (later
archives have higher priority) archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell --start arg set initial cell
--content arg content file(s): esm/esp, or --content arg content file(s): esm/esp, or
omwgame/omwaddon omwgame/omwaddon/omwscripts
--groundcover arg groundcover content file(s): esm/esp,
or omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds --no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup --script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
@ -70,8 +78,8 @@ Command line options
startup startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling --script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts scripts
0 - ignore warning 0 - ignore warnings
1 - show warning but consider script as 1 - show warnings but consider script as
correctly compiled anyway correctly compiled anyway
2 - treat warnings as errors 2 - treat warnings as errors
--load-savegame arg load a save game file on game startup --load-savegame arg load a save game file on game startup
@ -97,7 +105,7 @@ Command line options
win1252 - Western European (Latin) win1252 - Western European (Latin)
alphabet, used by default alphabet, used by default
--fallback arg fallback values --fallback arg fallback values
--no-grab Don't grab mouse cursor --no-grab [=arg(=1)] (=0) Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG --export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory image and XML file in current directory
--activate-dist arg (=-1) activation distance override --activate-dist arg (=-1) activation distance override

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@ -60,8 +60,8 @@ namespace OpenMW
addOption("script-warn", bpo::value<int>()->implicit_value(1)->default_value(1), addOption("script-warn", bpo::value<int>()->implicit_value(1)->default_value(1),
"handling of warnings when compiling scripts\n" "handling of warnings when compiling scripts\n"
"\t0 - ignore warning\n" "\t0 - ignore warnings\n"
"\t1 - show warning but consider script as correctly compiled anyway\n" "\t1 - show warnings but consider script as correctly compiled anyway\n"
"\t2 - treat warnings as errors"); "\t2 - treat warnings as errors");
addOption("load-savegame", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), ""), addOption("load-savegame", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), ""),