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prepared InterpreterContext for activation implementation
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052d049a6c
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3 changed files with 138 additions and 81 deletions
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@ -50,7 +50,8 @@ namespace MWScript
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InterpreterContext::InterpreterContext (MWWorld::Environment& environment,
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InterpreterContext::InterpreterContext (MWWorld::Environment& environment,
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MWScript::Locals *locals, MWWorld::Ptr reference)
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MWScript::Locals *locals, MWWorld::Ptr reference)
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: mEnvironment (environment), mLocals (locals), mReference (reference)
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: mEnvironment (environment), mLocals (locals), mReference (reference),
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mActivationHandled (false)
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{}
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{}
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int InterpreterContext::getLocalShort (int index) const
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int InterpreterContext::getLocalShort (int index) const
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@ -197,11 +198,46 @@ namespace MWScript
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return std::sqrt (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]);
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return std::sqrt (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]);
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}
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}
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bool InterpreterContext::hasBeenActivated() const
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bool InterpreterContext::hasBeenActivated (const MWWorld::Ptr& ptr)
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{
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{
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if (!mActivated.isEmpty() && mActivated==ptr)
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{
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mActivationHandled = true;
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return true;
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}
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return false;
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return false;
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}
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}
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bool InterpreterContext::hasActivationBeenHandled() const
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{
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return mActivationHandled;
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}
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void InterpreterContext::activate (const MWWorld::Ptr& ptr,
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boost::shared_ptr<MWWorld::Action> action)
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{
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mActivated = ptr;
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mActivationHandled = false;
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mAction = action;
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}
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void InterpreterContext::executeActivation()
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{
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if (!mAction.get())
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throw std::runtime_error ("activation failed, because no action to perform");
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mAction->execute (mEnvironment);
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mActivationHandled = true;
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}
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void InterpreterContext::clearActivation()
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{
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mActivated = MWWorld::Ptr();
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mActivationHandled = false;
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mAction.reset();
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}
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float InterpreterContext::getSecondsPassed() const
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float InterpreterContext::getSecondsPassed() const
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{
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{
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return mEnvironment.mFrameDuration;
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return mEnvironment.mFrameDuration;
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@ -245,4 +281,3 @@ namespace MWScript
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return getReference ("", true);
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return getReference ("", true);
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}
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}
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}
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}
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@ -1,11 +1,14 @@
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#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
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#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
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#define GAME_SCRIPT_INTERPRETERCONTEXT_H
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#define GAME_SCRIPT_INTERPRETERCONTEXT_H
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#include <boost/shared_ptr.hpp>
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#include <components/interpreter/context.hpp>
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#include <components/interpreter/context.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/action.hpp"
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namespace MWSound
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namespace MWSound
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{
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{
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@ -22,6 +25,9 @@ namespace MWScript
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Locals *mLocals;
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Locals *mLocals;
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MWWorld::Ptr mReference;
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MWWorld::Ptr mReference;
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MWWorld::Ptr mActivated;
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bool mActivationHandled;
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boost::shared_ptr<MWWorld::Action> mAction;
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MWWorld::Ptr getReference (const std::string& id, bool activeOnly);
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MWWorld::Ptr getReference (const std::string& id, bool activeOnly);
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@ -70,7 +76,21 @@ namespace MWScript
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virtual float getDistance (const std::string& name, const std::string& id = "") const;
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virtual float getDistance (const std::string& name, const std::string& id = "") const;
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virtual bool hasBeenActivated() const;
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bool hasBeenActivated (const MWWorld::Ptr& ptr);
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///< \attention Calling this function for the right reference will mark the action as
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/// been handled.
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bool hasActivationBeenHandled() const;
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void activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> action);
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///< Store reference acted upon and action. The actual execution of the action does not
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/// take place here.
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void executeActivation();
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///< Execute the action defined by the last activate call.
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void clearActivation();
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///< Discard the action defined by the last activate call.
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virtual float getSecondsPassed() const;
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virtual float getSecondsPassed() const;
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@ -92,5 +112,3 @@ namespace MWScript
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}
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}
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#endif
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#endif
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@ -29,8 +29,12 @@ namespace MWScript
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virtual void execute (Interpreter::Runtime& runtime)
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virtual void execute (Interpreter::Runtime& runtime)
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{
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{
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runtime.push (static_cast<InterpreterContext&> (
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InterpreterContext& context =
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runtime.getContext()).hasBeenActivated());
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static_cast<InterpreterContext&> (runtime.getContext());
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MWWorld::Ptr ptr = context.getReference();
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runtime.push (context.hasBeenActivated (ptr));
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}
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}
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};
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};
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