Fix some spelling mistakes.

pull/84/head
scrawl 11 years ago
parent 122e606e30
commit 7bddfc0025

@ -67,7 +67,7 @@ add_openmw_dir (mwclass
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat character creaturestats magiceffects movement actors objects
drawstate spells activespells npcstats aipackage aisequence aipersue alchemy aiwander aitravel aifollow
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow
aiescort aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
disease pickpocket levelledlist combat steering obstacle
)

@ -29,7 +29,7 @@
#include "aicombat.hpp"
#include "aifollow.hpp"
#include "aipersue.hpp"
#include "aipursue.hpp"
namespace
{
@ -719,7 +719,7 @@ namespace MWMechanics
CreatureStats& creatureStats = MWWorld::Class::get(ptr).getCreatureStats(ptr);
NpcStats& npcStats = MWWorld::Class::get(ptr).getNpcStats(ptr);
if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPersue && !creatureStats.isHostile())
if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.isHostile())
{
/// \todo Move me! I shouldn't be here...
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
@ -731,7 +731,7 @@ namespace MWMechanics
&& MWBase::Environment::get().getWorld()->getLOS(ptr, player)
&& MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr))
{
creatureStats.getAiSequence().stack(AiPersue(player.getClass().getId(player)), ptr);
creatureStats.getAiSequence().stack(AiPursue(player.getClass().getId(player)), ptr);
creatureStats.setAlarmed(true);
npcStats.setCrimeId(MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId());
}
@ -740,12 +740,12 @@ namespace MWMechanics
// if I was a witness to a crime
if (npcStats.getCrimeId() != -1)
{
// if you've payed for your crimes and I havent noticed
// if you've paid for your crimes and I havent noticed
if( npcStats.getCrimeId() <= MWBase::Environment::get().getWorld()->getPlayer().getCrimeId() )
{
// Calm witness down
if (ptr.getClass().isClass(ptr, "Guard"))
creatureStats.getAiSequence().stopPersue();
creatureStats.getAiSequence().stopPursuit();
creatureStats.getAiSequence().stopCombat();
// Reset factors to attack
@ -760,7 +760,7 @@ namespace MWMechanics
else if (!creatureStats.isHostile())
{
if (ptr.getClass().isClass(ptr, "Guard"))
creatureStats.getAiSequence().stack(AiPersue(player.getClass().getId(player)), ptr);
creatureStats.getAiSequence().stack(AiPursue(player.getClass().getId(player)), ptr);
else
creatureStats.getAiSequence().stack(AiCombat(player), ptr);
creatureStats.setHostile(true);

@ -20,7 +20,7 @@ namespace MWMechanics
TypeIdFollow = 3,
TypeIdActivate = 4,
TypeIdCombat = 5,
TypeIdPersue = 6
TypeIdPursue = 6
};
virtual ~AiPackage();

@ -1,4 +1,4 @@
#include "aipersue.hpp"
#include "aipursue.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
@ -11,15 +11,15 @@
#include "movement.hpp"
#include "creaturestats.hpp"
MWMechanics::AiPersue::AiPersue(const std::string &objectId)
MWMechanics::AiPursue::AiPursue(const std::string &objectId)
: mObjectId(objectId)
{
}
MWMechanics::AiPersue *MWMechanics::AiPersue::clone() const
MWMechanics::AiPursue *MWMechanics::AiPursue::clone() const
{
return new AiPersue(*this);
return new AiPursue(*this);
}
bool MWMechanics::AiPersue::execute (const MWWorld::Ptr& actor, float duration)
bool MWMechanics::AiPursue::execute (const MWWorld::Ptr& actor, float duration)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::Position pos = actor.getRefData().getPosition();
@ -100,7 +100,7 @@ bool MWMechanics::AiPersue::execute (const MWWorld::Ptr& actor, float duration)
return false;
}
int MWMechanics::AiPersue::getTypeId() const
int MWMechanics::AiPursue::getTypeId() const
{
return TypeIdPersue;
return TypeIdPursue;
}

@ -1,5 +1,5 @@
#ifndef GAME_MWMECHANICS_AIPERSUE_H
#define GAME_MWMECHANICS_AIPERSUE_H
#ifndef GAME_MWMECHANICS_AIPURSUE_H
#define GAME_MWMECHANICS_AIPURSUE_H
#include "aipackage.hpp"
#include <string>
@ -9,11 +9,11 @@
namespace MWMechanics
{
class AiPersue : public AiPackage
class AiPursue : public AiPackage
{
public:
AiPersue(const std::string &objectId);
virtual AiPersue *clone() const;
AiPursue(const std::string &objectId);
virtual AiPursue *clone() const;
virtual bool execute (const MWWorld::Ptr& actor,float duration);
///< \return Package completed?
virtual int getTypeId() const;

@ -73,9 +73,9 @@ void MWMechanics::AiSequence::stopCombat()
}
}
void MWMechanics::AiSequence::stopPersue()
void MWMechanics::AiSequence::stopPursuit()
{
while (getTypeId() == AiPackage::TypeIdPersue)
while (getTypeId() == AiPackage::TypeIdPursue)
{
delete *mPackages.begin();
mPackages.erase (mPackages.begin());
@ -98,7 +98,7 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration)
if (package->execute (actor,duration))
{
// To account for the rare case where AiPackage::execute() queued another AI package
// (e.g. AiPersue executing a dialogue script that uses startCombat)
// (e.g. AiPursue executing a dialogue script that uses startCombat)
std::list<MWMechanics::AiPackage*>::iterator toRemove =
std::find(mPackages.begin(), mPackages.end(), package);
mPackages.erase(toRemove);
@ -123,7 +123,7 @@ void MWMechanics::AiSequence::clear()
void MWMechanics::AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor)
{
if (package.getTypeId() == AiPackage::TypeIdCombat || package.getTypeId() == AiPackage::TypeIdPersue)
if (package.getTypeId() == AiPackage::TypeIdCombat || package.getTypeId() == AiPackage::TypeIdPursue)
{
// Notify AiWander of our current position so we can return to it after combat finished
for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)

@ -50,8 +50,8 @@ namespace MWMechanics
void stopCombat();
///< Removes all combat packages until first non-combat or stack empty.
void stopPersue();
///< Removes all persue packages until first non-persue or stack empty.
void stopPursuit();
///< Removes all pursue packages until first non-pursue or stack empty.
bool isPackageDone() const;
///< Has a package been completed during the last update?

@ -37,7 +37,7 @@ namespace MWWorld
mTeleported(false),
mMarkedCell(NULL),
mCurrentCrimeId(-1),
mPayedCrimeId(-1)
mPaidCrimeId(-1)
{
mPlayer.mBase = player;
mPlayer.mRef.mRefID = "player";
@ -223,7 +223,7 @@ namespace MWWorld
player.mCellId = mCellStore->getCell()->getCellId();
player.mCurrentCrimeId = mCurrentCrimeId;
player.mPayedCrimeId = mPayedCrimeId;
player.mPaidCrimeId = mPaidCrimeId;
player.mBirthsign = mSign;
@ -273,7 +273,7 @@ namespace MWWorld
throw std::runtime_error ("invalid player state record (birthsign)");
mCurrentCrimeId = player.mCurrentCrimeId;
mPayedCrimeId = player.mPayedCrimeId;
mPaidCrimeId = player.mPaidCrimeId;
mSign = player.mBirthsign;
@ -318,11 +318,11 @@ namespace MWWorld
void Player::recordCrimeId()
{
mPayedCrimeId = mCurrentCrimeId;
mPaidCrimeId = mCurrentCrimeId;
}
int Player::getCrimeId() const
{
return mPayedCrimeId;
return mPaidCrimeId;
}
}

@ -48,7 +48,7 @@ namespace MWWorld
bool mTeleported;
int mCurrentCrimeId; // the id assigned witnesses
int mPayedCrimeId; // the last id payed off (0 bounty)
int mPaidCrimeId; // the last id paid off (0 bounty)
public:
@ -105,8 +105,8 @@ namespace MWWorld
bool readRecord (ESM::ESMReader& reader, int32_t type);
int getNewCrimeId(); // get new id for witnesses
void recordCrimeId(); // record the payed crime id when bounty is 0
int getCrimeId() const; // get the last payed crime id
void recordCrimeId(); // record the paid crime id when bounty is 0
int getCrimeId() const; // get the last paid crime id
};
}
#endif

@ -28,8 +28,8 @@ void ESM::Player::load (ESMReader &esm)
mCurrentCrimeId = -1;
esm.getHNOT (mCurrentCrimeId, "CURD");
mPayedCrimeId = -1;
esm.getHNOT (mPayedCrimeId, "PAYD");
mPaidCrimeId = -1;
esm.getHNOT (mPaidCrimeId, "PAYD");
}
void ESM::Player::save (ESMWriter &esm) const
@ -52,5 +52,5 @@ void ESM::Player::save (ESMWriter &esm) const
esm.writeHNString ("SIGN", mBirthsign);
esm.writeHNT ("CURD", mCurrentCrimeId);
esm.writeHNT ("PAYD", mPayedCrimeId);
esm.writeHNT ("PAYD", mPaidCrimeId);
}

@ -26,11 +26,11 @@ namespace ESM
std::string mBirthsign;
int mCurrentCrimeId;
int mPayedCrimeId;
int mPaidCrimeId;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif
#endif

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