diff --git a/apps/opencs/model/world/refidadapterimp.cpp b/apps/opencs/model/world/refidadapterimp.cpp index 5e792e91f3..b80f1ac2fe 100644 --- a/apps/opencs/model/world/refidadapterimp.cpp +++ b/apps/opencs/model/world/refidadapterimp.cpp @@ -492,12 +492,12 @@ QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, con if (column == mColumns.mBloodType) { - int mask = ESM::Creature::Flags::Skeleton | ESM::Creature::Flags::Metal; + int mask = ESM::Creature::Skeleton | ESM::Creature::Metal; - if ((record.get().mFlags & mask) == ESM::Creature::Flags::Skeleton) + if ((record.get().mFlags & mask) == ESM::Creature::Skeleton) return 1; - if ((record.get().mFlags & mask) == ESM::Creature::Flags::Metal) + if ((record.get().mFlags & mask) == ESM::Creature::Metal) return 2; return 0; @@ -528,12 +528,12 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa creature.mOriginal = value.toString().toUtf8().constData(); else if (column == mColumns.mBloodType) { - int mask = !(ESM::Creature::Flags::Skeleton | ESM::Creature::Flags::Metal); + int mask = ~(ESM::Creature::Skeleton | ESM::Creature::Metal); if (value.toInt() == 1) - creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Flags::Skeleton; + creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Skeleton; else if (value.toInt() == 2) - creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Flags::Metal; + creature.mFlags = (creature.mFlags & mask) | ESM::Creature::Metal; else creature.mFlags = creature.mFlags & mask; } @@ -763,12 +763,12 @@ QVariant CSMWorld::NpcRefIdAdapter::getData (const RefIdColumn *column, const Re if (column == mColumns.mBloodType) { - int mask = ESM::NPC::Flags::Skeleton | ESM::NPC::Flags::Metal; + int mask = ESM::NPC::Skeleton | ESM::NPC::Metal; - if ((record.get().mFlags & mask) == ESM::NPC::Flags::Skeleton) + if ((record.get().mFlags & mask) == ESM::NPC::Skeleton) return 1; - if ((record.get().mFlags & mask) == ESM::NPC::Flags::Metal) + if ((record.get().mFlags & mask) == ESM::NPC::Metal) return 2; return 0; @@ -803,12 +803,12 @@ void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& d npc.mHead = value.toString().toUtf8().constData(); else if (column == mColumns.mBloodType) { - int mask = !(ESM::NPC::Flags::Skeleton | ESM::NPC::Flags::Metal); + int mask = ~(ESM::NPC::Skeleton | ESM::NPC::Metal); if (value.toInt() == 1) - npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Flags::Skeleton; + npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Skeleton; else if (value.toInt() == 2) - npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Flags::Metal; + npc.mFlags = (npc.mFlags & mask) | ESM::NPC::Metal; else npc.mFlags = npc.mFlags & mask; }