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only force ppl on particles with normal maps
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1 changed files with 3 additions and 3 deletions
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@ -627,10 +627,10 @@ namespace Shader
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bool simpleLighting = false;
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bool simpleLighting = false;
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node.getUserValue("simpleLighting", simpleLighting);
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node.getUserValue("simpleLighting", simpleLighting);
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if (simpleLighting)
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if (simpleLighting)
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{
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defineMap["forcePPL"] = "1";
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defineMap["endLight"] = "0";
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defineMap["endLight"] = "0";
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}
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if (simpleLighting || dynamic_cast<osgParticle::ParticleSystem*>(&node))
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defineMap["forcePPL"] = "0";
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if (reqs.mAlphaBlend && mSupportsNormalsRT)
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if (reqs.mAlphaBlend && mSupportsNormalsRT)
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{
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{
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