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Added check before removing water collision object from world

This commit is contained in:
Aussiemon 2016-12-14 20:13:23 -07:00
parent e30dfb13d3
commit 7c2a088b34

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@ -1462,9 +1462,12 @@ namespace MWPhysics
void PhysicsSystem::updateWater()
{
if (mWaterCollisionObject.get())
{
if (mWaterCollisionObject.get()->getWorldArrayIndex() >= 0)
{
mCollisionWorld->removeCollisionObject(mWaterCollisionObject.get());
}
}
if (!mWaterEnabled)
return;