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Added check before removing water collision object from world
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1 changed files with 4 additions and 1 deletions
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@ -1462,9 +1462,12 @@ namespace MWPhysics
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void PhysicsSystem::updateWater()
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{
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if (mWaterCollisionObject.get())
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{
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if (mWaterCollisionObject.get()->getWorldArrayIndex() >= 0)
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{
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mCollisionWorld->removeCollisionObject(mWaterCollisionObject.get());
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}
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}
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if (!mWaterEnabled)
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return;
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