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Fix more case issues with cells

This commit is contained in:
Evil Eye 2023-01-25 20:59:10 +01:00
parent 9f3025257a
commit 7ca25e6467

View file

@ -233,15 +233,15 @@ const ESM::Cell* MWWorld::WorldModel::getESMCellByName(std::string_view name)
// treat "Wilderness" like an empty string // treat "Wilderness" like an empty string
static const std::string& defaultName static const std::string& defaultName
= mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString(); = mStore.get<ESM::GameSetting>().find("sDefaultCellname")->mValue.getString();
if (name == defaultName) if (Misc::StringUtils::ciEqual(name, defaultName))
cell = mStore.get<ESM::Cell>().searchExtByName(""); cell = mStore.get<ESM::Cell>().searchExtByName({});
} }
if (!cell) if (!cell)
{ {
// now check for regions // now check for regions
for (const ESM::Region& region : mStore.get<ESM::Region>()) for (const ESM::Region& region : mStore.get<ESM::Region>())
{ {
if (name == region.mName) if (Misc::StringUtils::ciEqual(name, region.mName))
{ {
cell = mStore.get<ESM::Cell>().searchExtByRegion(region.mId); cell = mStore.get<ESM::Cell>().searchExtByRegion(region.mId);
break; break;