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Display Ambient, Sunlight and Fog field values as colors (bug #4745)
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2 changed files with 4 additions and 3 deletions
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@ -8,6 +8,7 @@
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Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
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Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
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Bug #4723: ResetActors command works incorrectly
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Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #4673: Weapon sheathing
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@ -326,11 +326,11 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
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new NestedChildColumn (Columns::ColumnId_Interior, ColumnBase::Display_Boolean,
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ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Integer));
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new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Colour));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Integer));
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new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Colour));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Integer));
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new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Colour));
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mCells.getNestableColumn(index)->addColumn(
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new NestedChildColumn (Columns::ColumnId_FogDensity, ColumnBase::Display_Float));
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mCells.getNestableColumn(index)->addColumn(
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