1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-19 19:53:53 +00:00

Display Ambient, Sunlight and Fog field values as colors (bug #4745)

This commit is contained in:
Capostrophic 2018-12-05 17:25:26 +03:00
parent 45d7c005ad
commit 7cae0017ac
2 changed files with 4 additions and 3 deletions

View file

@ -8,6 +8,7 @@
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
Bug #4723: ResetActors command works incorrectly
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #4673: Weapon sheathing

View file

@ -326,11 +326,11 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
new NestedChildColumn (Columns::ColumnId_Interior, ColumnBase::Display_Boolean,
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Integer));
new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Colour));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Integer));
new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Colour));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Integer));
new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Colour));
mCells.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_FogDensity, ColumnBase::Display_Float));
mCells.getNestableColumn(index)->addColumn(