fix-osga-rotate-wildly
Mads Buvik Sandvei 10 months ago
parent 312f6c90e0
commit 7cb316f3c9

@ -8,7 +8,7 @@ local Skill = core.stats.Skill
---
-- Table of skill use types defined by morrowind.
-- Each entry corresponds to an index into the available skill gain values
-- of a @{openmw.types#SkillRecord}
-- of a @{openmw.core#SkillRecord}
-- @type SkillUseType
-- @field #number Armor_HitByOpponent 0
-- @field #number Block_Success 0
@ -182,7 +182,7 @@ return {
--- Add new skill level up handler for this actor.
-- For load order consistency, handlers should be added in the body if your script.
-- If `handler(skillid, source, options)` returns false, other handlers (including the default skill level up handler)
-- will be skipped. Where skillid and source are the parameters passed to @{#skillLevelUp}, and options is
-- will be skipped. Where skillid and source are the parameters passed to @{#SkillProgression.skillLevelUp}, and options is
-- a modifiable table of skill level up values, and can be modified to change the behavior of later handlers.
-- These values are calculated based on vanilla mechanics. Setting any value to nil will cause that mechanic to be skipped. By default contains these values:
--
@ -203,7 +203,7 @@ return {
-- For load order consistency, handlers should be added in the body of your script.
-- If `handler(skillid, options)` returns false, other handlers (including the default skill progress handler)
-- will be skipped. Where options is a modifiable table of skill progression values, and can be modified to change the behavior of later handlers.
-- Contains a `skillGain` value as well as a shallow copy of the options passed to @{#skillUsed}.
-- Contains a `skillGain` value as well as a shallow copy of the options passed to @{#SkillProgression.skillUsed}.
-- @function [parent=#SkillProgression] addSkillUsedHandler
-- @param #function handler The handler.
addSkillUsedHandler = function(handler)

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