1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-21 05:39:42 +00:00

Merge branch 'more_magical_stamina' into 'master'

Make fatigue and magicka recalculation behave the same way

Closes #6107

See merge request OpenMW/openmw!968
This commit is contained in:
psi29a 2021-07-05 13:24:09 +00:00
commit 7cc4e5afa1
3 changed files with 3 additions and 2 deletions

View file

@ -10,6 +10,7 @@
Bug #6066: addtopic "return" does not work from within script. No errors thrown
Bug #6067: esp loader fails in for certain subrecord orders
Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime
Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed
Bug #6115: Showmap overzealous matching
Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
Bug #6131: Item selection in the avatar window not working correctly for large window sizes

View file

@ -826,7 +826,7 @@ namespace MWMechanics
DynamicStat<float> magicka = creatureStats.getMagicka();
float diff = (static_cast<int>(magickaFactor*intelligence)) - magicka.getBase();
float currentToBaseRatio = (magicka.getCurrent() / magicka.getBase());
float currentToBaseRatio = magicka.getBase() > 0 ? magicka.getCurrent() / magicka.getBase() : 0;
magicka.setModified(magicka.getModified() + diff, 0);
magicka.setCurrent(magicka.getBase() * currentToBaseRatio, false, true);
creatureStats.setMagicka(magicka);

View file

@ -159,7 +159,7 @@ namespace MWMechanics
float diff = (strength+willpower+agility+endurance) - fatigue.getBase();
float currentToBaseRatio = fatigue.getBase() > 0 ? (fatigue.getCurrent() / fatigue.getBase()) : 0;
fatigue.setModified(fatigue.getModified() + diff, 0);
fatigue.setCurrent(fatigue.getBase() * currentToBaseRatio);
fatigue.setCurrent(fatigue.getBase() * currentToBaseRatio, false, true);
setFatigue(fatigue);
}
}