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Merge branch 'navmesh_fix_remove_tiles' into 'master'

Fix removing navmesh tiles at high player speed

See merge request OpenMW/openmw!1151
This commit is contained in:
psi29a 2021-08-25 13:27:14 +00:00
commit 7cc58fa20d
3 changed files with 55 additions and 78 deletions

View file

@ -8,6 +8,8 @@
#include <components/misc/thread.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <DetourNavMesh.h>
#include <osg/Stats>
#include <algorithm>
@ -48,7 +50,7 @@ namespace
auto getPriority(const Job& job) noexcept
{
return std::make_tuple(job.mProcessTime, job.mTryNumber, job.mChangeType, job.mDistanceToPlayer, job.mDistanceToOrigin);
return std::make_tuple(job.mProcessTime, job.mChangeType, job.mTryNumber, job.mDistanceToPlayer, job.mDistanceToOrigin);
}
struct LessByJobPriority
@ -102,7 +104,6 @@ namespace DetourNavigator
{
mShouldStop = true;
std::unique_lock<std::mutex> lock(mMutex);
mThreadsQueues.clear();
mWaiting.clear();
mHasJob.notify_all();
lock.unlock();
@ -124,11 +125,19 @@ namespace DetourNavigator
if (!playerTileChanged && changedTiles.empty())
return;
const dtNavMeshParams params = *navMeshCacheItem->lockConst()->getImpl().getParams();
const std::lock_guard<std::mutex> lock(mMutex);
if (playerTileChanged)
{
for (JobIt job : mWaiting)
{
job->mDistanceToPlayer = getManhattanDistance(job->mChangedTile, playerTile);
if (!shouldAddTile(job->mChangedTile, playerTile, std::min(mSettings.get().mMaxTilesNumber, params.maxTiles)))
job->mChangeType = ChangeType::remove;
}
}
for (const auto& [changedTile, changeType] : changedTiles)
{
@ -235,13 +244,20 @@ namespace DetourNavigator
void AsyncNavMeshUpdater::reportStats(unsigned int frameNumber, osg::Stats& stats) const
{
std::size_t jobs = 0;
std::size_t waiting = 0;
std::size_t pushed = 0;
{
const std::lock_guard<std::mutex> lock(mMutex);
jobs = mJobs.size();
waiting = mWaiting.size();
pushed = mPushed.size();
}
stats.setAttribute(frameNumber, "NavMesh UpdateJobs", jobs);
stats.setAttribute(frameNumber, "NavMesh Jobs", jobs);
stats.setAttribute(frameNumber, "NavMesh Waiting", waiting);
stats.setAttribute(frameNumber, "NavMesh Pushed", pushed);
stats.setAttribute(frameNumber, "NavMesh Processing", mProcessingTiles.lockConst()->size());
mNavMeshTilesCache.reportStats(frameNumber, stats);
}
@ -340,64 +356,38 @@ namespace DetourNavigator
{
std::unique_lock<std::mutex> lock(mMutex);
const auto threadId = std::this_thread::get_id();
auto& threadQueue = mThreadsQueues[threadId];
while (true)
bool shouldStop = false;
const auto hasJob = [&]
{
bool shouldStop = false;
shouldStop = mShouldStop;
return shouldStop
|| (!mWaiting.empty() && mWaiting.front()->mProcessTime <= std::chrono::steady_clock::now());
};
const auto hasJob = [&] {
shouldStop = mShouldStop;
return shouldStop
|| (!mWaiting.empty() && mWaiting.front()->mProcessTime <= std::chrono::steady_clock::now())
|| !threadQueue.empty();
};
if (!mHasJob.wait_for(lock, std::chrono::milliseconds(10), hasJob))
{
if (mJobs.empty())
mDone.notify_all();
return mJobs.end();
}
if (shouldStop)
return mJobs.end();
Log(Debug::Debug) << "Got " << mJobs.size() << " navigator jobs and "
<< threadQueue.size() << " thread jobs by thread=" << std::this_thread::get_id();
const JobIt job = threadQueue.empty()
? getJob(mWaiting, true)
: getJob(threadQueue, false);
if (job == mJobs.end())
continue;
const auto owner = lockTile(job->mAgentHalfExtents, job->mChangedTile);
if (owner == threadId)
{
mPushed.erase(getAgentAndTile(*job));
return job;
}
postThreadJob(job, mThreadsQueues[owner]);
if (!mHasJob.wait_for(lock, std::chrono::milliseconds(10), hasJob))
{
if (mJobs.empty())
mDone.notify_all();
return mJobs.end();
}
}
JobIt AsyncNavMeshUpdater::getJob(std::deque<JobIt>& jobs, bool changeLastUpdate)
{
const auto now = std::chrono::steady_clock::now();
JobIt job = jobs.front();
if (job->mProcessTime > now)
if (shouldStop)
return mJobs.end();
jobs.pop_front();
const JobIt job = mWaiting.front();
if (changeLastUpdate && job->mChangeType == ChangeType::update)
mLastUpdates[getAgentAndTile(*job)] = now;
mWaiting.pop_front();
if (!lockTile(job->mAgentHalfExtents, job->mChangedTile))
{
++job->mTryNumber;
insertPrioritizedJob(job, mWaiting);
return mJobs.end();
}
if (job->mChangeType == ChangeType::update)
mLastUpdates[getAgentAndTile(*job)] = std::chrono::steady_clock::now();
mPushed.erase(getAgentAndTile(*job));
return job;
}
@ -435,7 +425,7 @@ namespace DetourNavigator
if (mPushed.emplace(job->mAgentHalfExtents, job->mChangedTile).second)
{
++job->mTryNumber;
mWaiting.push_back(job);
insertPrioritizedJob(job, mWaiting);
mHasJob.notify_all();
return;
}
@ -443,26 +433,11 @@ namespace DetourNavigator
mJobs.erase(job);
}
void AsyncNavMeshUpdater::postThreadJob(JobIt job, std::deque<JobIt>& queue)
{
queue.push_back(job);
mHasJob.notify_all();
}
std::thread::id AsyncNavMeshUpdater::lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile)
bool AsyncNavMeshUpdater::lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile)
{
if (mSettings.get().mAsyncNavMeshUpdaterThreads <= 1)
return std::this_thread::get_id();
auto locked = mProcessingTiles.lock();
const auto tile = locked->find(std::make_tuple(agentHalfExtents, changedTile));
if (tile == locked->end())
{
const auto threadId = std::this_thread::get_id();
locked->emplace(std::tie(agentHalfExtents, changedTile), threadId);
return threadId;
}
return tile->second;
return true;
return mProcessingTiles.lock()->emplace(agentHalfExtents, changedTile).second;
}
void AsyncNavMeshUpdater::unlockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile)

View file

@ -60,7 +60,7 @@ namespace DetourNavigator
const TilePosition mChangedTile;
const std::chrono::steady_clock::time_point mProcessTime;
unsigned mTryNumber = 0;
const ChangeType mChangeType;
ChangeType mChangeType;
int mDistanceToPlayer;
const int mDistanceToOrigin;
@ -99,10 +99,9 @@ namespace DetourNavigator
std::set<std::tuple<osg::Vec3f, TilePosition>> mPushed;
Misc::ScopeGuarded<TilePosition> mPlayerTile;
NavMeshTilesCache mNavMeshTilesCache;
Misc::ScopeGuarded<std::map<std::tuple<osg::Vec3f, TilePosition>, std::thread::id>> mProcessingTiles;
Misc::ScopeGuarded<std::set<std::tuple<osg::Vec3f, TilePosition>>> mProcessingTiles;
std::map<std::tuple<osg::Vec3f, TilePosition>, std::chrono::steady_clock::time_point> mLastUpdates;
std::set<std::tuple<osg::Vec3f, TilePosition>> mPresentTiles;
std::map<std::thread::id, std::deque<JobIt>> mThreadsQueues;
std::vector<std::thread> mThreads;
void process() noexcept;
@ -119,7 +118,7 @@ namespace DetourNavigator
void repost(JobIt job);
std::thread::id lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
bool lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
void unlockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);

View file

@ -390,7 +390,10 @@ void StatsHandler::setUpScene(osgViewer::ViewerBase *viewer)
"Land",
"Composite",
"",
"NavMesh UpdateJobs",
"NavMesh Jobs",
"NavMesh Waiting",
"NavMesh Pushed",
"NavMesh Processing",
"NavMesh CacheSize",
"NavMesh UsedTiles",
"NavMesh CachedTiles",