Add more land table columns

pull/1427/head
Kyle Cooley 7 years ago
parent 30ba1d4c25
commit 7cc95a11a4

@ -1,28 +1,226 @@
#include "columnimp.hpp"
CSMWorld::BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
: mMeshType(meshType)
{}
QVariant CSMWorld::BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
namespace CSMWorld
{
if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
/* LandMapLodColumn */
LandMapLodColumn::LandMapLodColumn()
: Column<Land>(Columns::ColumnId_LandMapLodIndex, ColumnBase::Display_String, 0)
{
return QString::fromUtf8(record.get().mRace.c_str());
}
return QVariant(QVariant::UserType);
}
void CSMWorld::BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
{
ESM::BodyPart record2 = record.get();
QVariant LandMapLodColumn::get(const Record<Land>& record) const
{
// Note: original data is signed
const char* rawData = reinterpret_cast<const char*>(&record.get().mWnam[0]);
return QByteArray(rawData, Land::LAND_GLOBAL_MAP_LOD_SIZE);
}
void LandMapLodColumn::set(Record<Land>& record, const QVariant& data)
{
Land copy = record.get();
QByteArray array = data.toByteArray();
const signed char* rawData = reinterpret_cast<const signed char*>(array.data());
record2.mRace = data.toString().toUtf8().constData();
assert (array.count() == Land::LAND_GLOBAL_MAP_LOD_SIZE);
record.setModified(record2);
}
for (int i = 0; i < array.count(); ++i)
{
copy.mWnam[i] = rawData[i];
}
bool CSMWorld::BodyPartRaceColumn::isEditable() const
{
return true;
record.setModified(copy);
}
bool LandMapLodColumn::isEditable() const
{
return true;
}
/* LandNormalsColumn */
LandNormalsColumn::LandNormalsColumn()
: Column<Land>(Columns::ColumnId_LandNormalsIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandNormalsColumn::get(const Record<Land>& record) const
{
const Land::LandData* landData = record.get().getLandData();
assert(landData);
// Note: original data is signed
const char* rawData = reinterpret_cast<const char*>(&landData->mNormals[0]);
return QByteArray(rawData, Land::LAND_NUM_VERTS * 3);
}
void LandNormalsColumn::set(Record<Land>& record, const QVariant& data)
{
Land copy = record.get();
Land::LandData* landData = copy.getLandData();
assert (landData);
QByteArray array = data.toByteArray();
const signed char* rawData = reinterpret_cast<const signed char*>(array.data());
assert (array.count() == Land::LAND_NUM_VERTS * 3);
for (int i = 0; i < array.count(); ++i)
{
landData->mNormals[i] = rawData[i];
}
record.setModified(copy);
}
bool LandNormalsColumn::isEditable() const
{
return true;
}
/* LandHeightsColumn */
LandHeightsColumn::LandHeightsColumn()
: Column<Land>(Columns::ColumnId_LandHeightsIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandHeightsColumn::get(const Record<Land>& record) const
{
const Land::LandData* landData = record.get().getLandData();
assert(landData);
// Note: original data is float
const char* rawData = reinterpret_cast<const char*>(&landData->mHeights[0]);
return QByteArray(rawData, Land::LAND_NUM_VERTS * sizeof(float));
}
void LandHeightsColumn::set(Record<Land>& record, const QVariant& data)
{
Land copy = record.get();
Land::LandData* landData = copy.getLandData();
assert (landData);
QByteArray array = data.toByteArray();
const float* rawData = reinterpret_cast<const float*>(array.data());
assert (array.count() == Land::LAND_NUM_VERTS * sizeof(float));
for (int i = 0; i < array.count(); ++i)
{
landData->mHeights[i] = rawData[i];
}
record.setModified(copy);
}
bool LandHeightsColumn::isEditable() const
{
return true;
}
/* LandColoursColumn */
LandColoursColumn::LandColoursColumn()
: Column<Land>(Columns::ColumnId_LandColoursIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandColoursColumn::get(const Record<Land>& record) const
{
const Land::LandData* landData = record.get().getLandData();
assert(landData);
// Note: original data is unsigned char
const char* rawData = reinterpret_cast<const char*>(&landData->mColours[0]);
return QByteArray(rawData, Land::LAND_NUM_VERTS * 3);
}
void LandColoursColumn::set(Record<Land>& record, const QVariant& data)
{
Land copy = record.get();
Land::LandData* landData = copy.getLandData();
assert (landData);
QByteArray array = data.toByteArray();
const unsigned char* rawData = reinterpret_cast<const unsigned char*>(array.data());
assert (array.count() == Land::LAND_NUM_VERTS * 3);
for (int i = 0; i < array.count(); ++i)
{
landData->mColours[i] = rawData[i];
}
record.setModified(copy);
}
bool LandColoursColumn::isEditable() const
{
return true;
}
/* LandTexturesColumn */
LandTexturesColumn::LandTexturesColumn()
: Column<Land>(Columns::ColumnId_LandTexturesIndex, ColumnBase::Display_String, 0)
{
}
QVariant LandTexturesColumn::get(const Record<Land>& record) const
{
const Land::LandData* landData = record.get().getLandData();
assert(landData);
// Note: original data is uint16_t
const char* rawData = reinterpret_cast<const char*>(&landData->mTextures[0]);
return QByteArray(rawData, Land::LAND_NUM_TEXTURES * sizeof(uint16_t));
}
void LandTexturesColumn::set(Record<Land>& record, const QVariant& data)
{
Land copy = record.get();
Land::LandData* landData = copy.getLandData();
assert (landData);
QByteArray array = data.toByteArray();
const uint16_t* rawData = reinterpret_cast<const uint16_t*>(array.data());
assert (array.count() == Land::LAND_NUM_TEXTURES * sizeof(uint16_t));
for (int i = 0; i < array.count(); ++i)
{
landData->mTextures[i] = rawData[i];
}
record.setModified(copy);
}
bool LandTexturesColumn::isEditable() const
{
return true;
}
/* BodyPartRaceColumn */
BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
: mMeshType(meshType)
{}
QVariant BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
{
if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
{
return QString::fromUtf8(record.get().mRace.c_str());
}
return QVariant(QVariant::UserType);
}
void BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
{
ESM::BodyPart record2 = record.get();
record2.mRace = data.toString().toUtf8().constData();
record.setModified(record2);
}
bool BodyPartRaceColumn::isEditable() const
{
return true;
}
}

@ -2501,6 +2501,51 @@ namespace CSMWorld
return record.get().mPluginIndex;
}
struct LandMapLodColumn : public Column<Land>
{
LandMapLodColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandNormalsColumn : public Column<Land>
{
LandNormalsColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandHeightsColumn : public Column<Land>
{
LandHeightsColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandColoursColumn : public Column<Land>
{
LandColoursColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct LandTexturesColumn : public Column<Land>
{
LandTexturesColumn();
QVariant get(const Record<Land>& record) const override;
void set(Record<Land>& record, const QVariant& data) override;
bool isEditable() const override;
};
struct BodyPartRaceColumn : public RaceColumn<ESM::BodyPart>
{
const MeshTypeColumn<ESM::BodyPart> *mMeshType;

@ -332,6 +332,11 @@ namespace CSMWorld
ColumnId_TextureHandle = 298,
ColumnId_PluginIndex = 299,
ColumnId_TextureIndex = 300,
ColumnId_LandMapLodIndex = 301,
ColumnId_LandNormalsIndex = 302,
ColumnId_LandHeightsIndex = 303,
ColumnId_LandColoursIndex = 304,
ColumnId_LandTexturesIndex = 305,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.

@ -416,6 +416,11 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
mLand.addColumn (new RecordStateColumn<Land>);
mLand.addColumn (new FixedRecordTypeColumn<Land>(UniversalId::Type_Land));
mLand.addColumn (new PluginIndexColumn<Land>);
mLand.addColumn (new LandMapLodColumn);
mLand.addColumn (new LandNormalsColumn);
mLand.addColumn (new LandHeightsColumn);
mLand.addColumn (new LandColoursColumn);
mLand.addColumn (new LandTexturesColumn);
mLandTextures.addColumn (new StringIdColumn<LandTexture>(true));
mLandTextures.addColumn (new RecordStateColumn<LandTexture>);

@ -64,6 +64,8 @@ struct Land
//total number of textures per land
static const int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE;
static const int LAND_GLOBAL_MAP_LOD_SIZE = 81;
#pragma pack(push,1)
struct VHGT
{
@ -109,7 +111,7 @@ struct Land
};
// low-LOD heightmap (used for rendering the global map)
signed char mWnam[81];
signed char mWnam[LAND_GLOBAL_MAP_LOD_SIZE];
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;

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