mirror of
https://github.com/OpenMW/openmw.git
synced 2025-10-23 01:56:36 +00:00
Merge branch 'fix7970-remove-removed-spells-on-rest' into 'master'
Magic effects are updated once before applying when resting Closes #7970 See merge request OpenMW/openmw!4096
This commit is contained in:
commit
7ceaa6424b
2 changed files with 4 additions and 0 deletions
|
@ -172,6 +172,7 @@
|
||||||
Bug #7901: Editor: Teleport-related fields shouldn't be editable if a ref does not teleport
|
Bug #7901: Editor: Teleport-related fields shouldn't be editable if a ref does not teleport
|
||||||
Bug #7908: Key bindings names in the settings menu are layout-specific
|
Bug #7908: Key bindings names in the settings menu are layout-specific
|
||||||
Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
|
Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
|
||||||
|
Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW
|
||||||
Bug #7980: Paralyzed NPCs' lips move
|
Bug #7980: Paralyzed NPCs' lips move
|
||||||
Feature #2566: Handle NAM9 records for manual cell references
|
Feature #2566: Handle NAM9 records for manual cell references
|
||||||
Feature #3537: Shader-based water ripples
|
Feature #3537: Shader-based water ripples
|
||||||
|
|
|
@ -1879,6 +1879,9 @@ namespace MWMechanics
|
||||||
> actorsProcessingRange * actorsProcessingRange)
|
> actorsProcessingRange * actorsProcessingRange)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// Get rid of effects pending removal so they are not applied when resting
|
||||||
|
updateMagicEffects(actor.getPtr());
|
||||||
|
|
||||||
adjustMagicEffects(actor.getPtr(), duration);
|
adjustMagicEffects(actor.getPtr(), duration);
|
||||||
|
|
||||||
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(actor.getPtr());
|
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(actor.getPtr());
|
||||||
|
|
Loading…
Reference in a new issue