revert-6246b479
Petr Mikheev 2 years ago
parent 25c1e6abee
commit 7cecf2844a

@ -502,6 +502,12 @@ namespace MWWorld
}
break;
case ESM::REC_PLAY:
// World::write always puts `ESM::REC_PLAY` between ESMStore (that contains dynamic records)
// and WorldModel (that can contain instances of dynamic records). Here we need to rebuild
// ESMStore index in order to be able to lookup dynamic records while loading the player and
// WorldModel.
mStore.rebuildIdsIndex();
mStore.checkPlayer();
mPlayer->readRecord(reader, type);
if (getPlayerPtr().isInCell())

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