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@ -144,64 +144,6 @@ namespace
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private:
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int mMaxTextureImageUnits = 0;
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};
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class InitializeStereoOperation final : public osg::GraphicsOperation
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{
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public:
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InitializeStereoOperation()
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: GraphicsOperation("InitializeStereoOperation", false)
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{
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}
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void operator()(osg::GraphicsContext* graphicsContext) override
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{
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auto& sm = Stereo::Manager::instance();
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if (Settings::Manager::getBool("use custom view", "Stereo"))
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{
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Stereo::View left;
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Stereo::View right;
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left.pose.position.x() = Settings::Manager::getDouble("left eye offset x", "Stereo View");
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left.pose.position.y() = Settings::Manager::getDouble("left eye offset y", "Stereo View");
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left.pose.position.z() = Settings::Manager::getDouble("left eye offset z", "Stereo View");
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left.pose.orientation.x() = Settings::Manager::getDouble("left eye orientation x", "Stereo View");
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left.pose.orientation.y() = Settings::Manager::getDouble("left eye orientation y", "Stereo View");
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left.pose.orientation.z() = Settings::Manager::getDouble("left eye orientation z", "Stereo View");
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left.pose.orientation.w() = Settings::Manager::getDouble("left eye orientation w", "Stereo View");
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left.fov.angleLeft = Settings::Manager::getDouble("left eye fov left", "Stereo View");
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left.fov.angleRight = Settings::Manager::getDouble("left eye fov right", "Stereo View");
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left.fov.angleUp = Settings::Manager::getDouble("left eye fov up", "Stereo View");
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left.fov.angleDown = Settings::Manager::getDouble("left eye fov down", "Stereo View");
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right.pose.position.x() = Settings::Manager::getDouble("right eye offset x", "Stereo View");
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right.pose.position.y() = Settings::Manager::getDouble("right eye offset y", "Stereo View");
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right.pose.position.z() = Settings::Manager::getDouble("right eye offset z", "Stereo View");
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right.pose.orientation.x() = Settings::Manager::getDouble("right eye orientation x", "Stereo View");
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right.pose.orientation.y() = Settings::Manager::getDouble("right eye orientation y", "Stereo View");
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right.pose.orientation.z() = Settings::Manager::getDouble("right eye orientation z", "Stereo View");
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right.pose.orientation.w() = Settings::Manager::getDouble("right eye orientation w", "Stereo View");
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right.fov.angleLeft = Settings::Manager::getDouble("right eye fov left", "Stereo View");
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right.fov.angleRight = Settings::Manager::getDouble("right eye fov right", "Stereo View");
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right.fov.angleUp = Settings::Manager::getDouble("right eye fov up", "Stereo View");
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right.fov.angleDown = Settings::Manager::getDouble("right eye fov down", "Stereo View");
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auto customViewCallback = std::make_shared<Stereo::Manager::CustomViewCallback>(left, right);
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sm.setUpdateViewCallback(customViewCallback);
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}
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if (Settings::Manager::getBool("use custom eye resolution", "Stereo"))
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{
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osg::Vec2i eyeResolution = osg::Vec2i();
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eyeResolution.x() = Settings::Manager::getInt("eye resolution x", "Stereo View");
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eyeResolution.y() = Settings::Manager::getInt("eye resolution y", "Stereo View");
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sm.overrideEyeResolution(eyeResolution);
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}
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sm.initializeStereo(
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graphicsContext, Settings::Manager::getBool("multiview", "Stereo"));
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}
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};
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}
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void OMW::Engine::executeLocalScripts()
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@ -652,10 +594,7 @@ void OMW::Engine::createWindow()
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realizeOperations->add(mSelectColorFormatOperation);
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if (Stereo::getStereo())
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{
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realizeOperations->add(new InitializeStereoOperation());
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Stereo::setVertexBufferHint(Settings::Manager::getBool("multiview", "Stereo"));
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}
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realizeOperations->add(new Stereo::InitializeStereoOperation());
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mViewer->realize();
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mGlMaxTextureImageUnits = identifyOp->getMaxTextureImageUnits();
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