Implement advanced logging system (feature #4581)

pull/1847/head
Andrei Kortunov 6 years ago
parent a2a57cf694
commit 7d6e3673e0

@ -103,6 +103,7 @@
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
Feature #4581: Use proper logging system
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test

@ -8,7 +8,7 @@
#include <QIcon>
#include <QMetaType>
#include <components/misc/debugging.hpp>
#include <components/debug/debugging.hpp>
#include "model/doc/messages.hpp"
#include "model/world/universalid.hpp"
@ -80,5 +80,5 @@ int runApplication(int argc, char *argv[])
int main(int argc, char *argv[])
{
return wrapApplication(&runApplication, argc, argv, "/openmw-cs.log");
return wrapApplication(&runApplication, argc, argv, "OpenMW-CS");
}

@ -5,7 +5,7 @@
#include <components/files/configurationmanager.hpp>
#include <components/files/escape.hpp>
#include <components/fallback/validate.hpp>
#include <components/misc/debugging.hpp>
#include <components/debug/debugging.hpp>
#include "engine.hpp"
@ -265,7 +265,7 @@ extern "C" int SDL_main(int argc, char**argv)
int main(int argc, char**argv)
#endif
{
return wrapApplication(&runApplication, argc, argv, "/openmw.log");
return wrapApplication(&runApplication, argc, argv, "OpenMW");
}
// Platform specific for Windows when there is no console built into the executable.

@ -85,7 +85,11 @@ add_component_dir (esmterrain
)
add_component_dir (misc
utf8stream stringops resourcehelpers rng debugging messageformatparser
utf8stream stringops resourcehelpers rng messageformatparser
)
add_component_dir (debug
debugging debuglog
)
IF(NOT WIN32 AND NOT APPLE)

@ -0,0 +1,103 @@
#include "debugging.hpp"
namespace Debug
{
std::streamsize DebugOutputBase::write(const char *str, std::streamsize size)
{
// Skip debug level marker
Level level = getLevelMarker(str);
if (level != NoLevel)
{
writeImpl(str+1, size-1, level);
return size;
}
writeImpl(str, size, NoLevel);
return size;
}
Level DebugOutputBase::getLevelMarker(const char *str)
{
if (unsigned(*str) <= unsigned(Marker))
{
return Level(*str);
}
return NoLevel;
}
void DebugOutputBase::fillCurrentDebugLevel()
{
const char* env = getenv("OPENMW_DEBUG_LEVEL");
if (env)
{
std::string value(env);
if (value == "ERROR")
CurrentDebugLevel = Error;
else if (value == "WARNING")
CurrentDebugLevel = Warning;
else if (value == "INFO")
CurrentDebugLevel = Info;
else if (value == "VERBOSE")
CurrentDebugLevel = Verbose;
return;
}
CurrentDebugLevel = Verbose;
}
}
int wrapApplication(int (*innerApplication)(int argc, char *argv[]), int argc, char *argv[], const std::string& appName)
{
// Some objects used to redirect cout and cerr
// Scope must be here, so this still works inside the catch block for logging exceptions
std::streambuf* cout_rdbuf = std::cout.rdbuf ();
std::streambuf* cerr_rdbuf = std::cerr.rdbuf ();
int ret = 0;
try
{
Files::ConfigurationManager cfgMgr;
#if defined(_WIN32) && defined(_DEBUG)
// Redirect cout and cerr to VS debug output when running in debug mode
boost::iostreams::stream_buffer<Debug::DebugOutput> sb;
sb.open(Debug::DebugOutput());
std::cout.rdbuf (&sb);
std::cerr.rdbuf (&sb);
#else
// Redirect cout and cerr to the log file
const std::string logName = Misc::StringUtils::lowerCase(appName) + ".log";
boost::filesystem::ofstream logfile;
logfile.open (boost::filesystem::path(cfgMgr.getLogPath() / logName));
boost::iostreams::stream_buffer<Debug::Tee> coutsb;
boost::iostreams::stream_buffer<Debug::Tee> cerrsb;
std::ostream oldcout(cout_rdbuf);
std::ostream oldcerr(cerr_rdbuf);
coutsb.open (Debug::Tee(logfile, oldcout));
cerrsb.open (Debug::Tee(logfile, oldcerr));
std::cout.rdbuf (&coutsb);
std::cerr.rdbuf (&cerrsb);
#endif
ret = innerApplication(argc, argv);
}
catch (std::exception& e)
{
#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
if (!isatty(fileno(stdin)))
#endif
SDL_ShowSimpleMessageBox(0, (appName + ": Fatal error").c_str(), e.what(), NULL);
Log(Debug::Error) << "ERROR: " << e.what();
ret = 1;
}
// Restore cout and cerr
std::cout.rdbuf(cout_rdbuf);
std::cerr.rdbuf(cerr_rdbuf);
return ret;
}

@ -0,0 +1,129 @@
#ifndef DEBUG_DEBUGGING_H
#define DEBUG_DEBUGGING_H
#include <boost/filesystem/fstream.hpp>
#include <boost/iostreams/stream.hpp>
#include <components/files/configurationmanager.hpp>
#include <SDL_messagebox.h>
#include "debuglog.hpp"
namespace Debug
{
// ANSI colors for terminal
enum Color
{
Reset = 0,
DarkGray = 90,
Red = 91,
Yellow = 93
};
class DebugOutputBase : public boost::iostreams::sink
{
public:
DebugOutputBase()
{
if (CurrentDebugLevel == NoLevel)
fillCurrentDebugLevel();
}
virtual std::streamsize write(const char *str, std::streamsize size);
protected:
static Level getLevelMarker(const char *str);
static void fillCurrentDebugLevel();
virtual std::streamsize writeImpl(const char *str, std::streamsize size, Level debugLevel)
{
return size;
}
char mDebugLevel;
};
#if defined(_WIN32) && defined(_DEBUG)
class DebugOutput : public DebugOutputBase
{
public:
std::streamsize writeImpl(const char *str, std::streamsize size, Level debugLevel)
{
// Make a copy for null termination
std::string tmp (str, static_cast<unsigned int>(size));
// Write string to Visual Studio Debug output
OutputDebugString (tmp.c_str ());
return size;
}
virtual ~DebugOutput() {}
};
#else
class Tee : public DebugOutputBase
{
public:
Tee(std::ostream &stream, std::ostream &stream2)
: out(stream), out2(stream2)
{
// TODO: check which stream is stderr?
mUseColor = useColoredOutput();
mColors[Error] = Red;
mColors[Warning] = Yellow;
mColors[Info] = Reset;
mColors[Verbose] = DarkGray;
mColors[NoLevel] = Reset;
}
virtual std::streamsize writeImpl(const char *str, std::streamsize size, Level debugLevel)
{
out.write (str, size);
out.flush();
if(mUseColor)
{
out2 << "\033[0;" << mColors[debugLevel] << "m";
out2.write (str, size);
out2 << "\033[0;" << Reset << "m";
}
else
{
out2.write(str, size);
}
out2.flush();
return size;
}
virtual ~Tee() {}
private:
static bool useColoredOutput()
{
// Note: cmd.exe in Win10 should support ANSI colors, but in its own way.
#if defined(_WIN32)
return 0;
#else
char *term = getenv("TERM");
bool useColor = term && !getenv("NO_COLOR") && isatty(fileno(stderr));
return useColor;
#endif
}
std::ostream &out;
std::ostream &out2;
bool mUseColor;
std::map<Level, int> mColors;
};
#endif
}
int wrapApplication(int (*innerApplication)(int argc, char *argv[]), int argc, char *argv[], const std::string& appName);
#endif

@ -0,0 +1,8 @@
#include "debuglog.hpp"
namespace Debug
{
Level CurrentDebugLevel = Level::NoLevel;
}
std::mutex Log::sLock;

@ -0,0 +1,66 @@
#ifndef DEBUG_LOG_H
#define DEBUG_LOG_H
#include <mutex>
#include <sstream>
#include <iostream>
namespace Debug
{
enum Level
{
NoLevel = 0,
Error = 1,
Warning = 2,
Info = 3,
Verbose = 4,
Marker = Verbose
};
extern Level CurrentDebugLevel;
}
class Log
{
static std::mutex sLock;
std::unique_lock<std::mutex> mLock;
public:
// Locks a global lock while the object is alive
Log(Debug::Level level) :
mLock(sLock),
mLevel(level)
{
if (mLevel <= Debug::CurrentDebugLevel)
std::cout << static_cast<unsigned char>(mLevel);
}
// Perfect forwarding wrappers to give the chain of objects to cout
template<typename T>
Log& operator<<(T&& rhs)
{
if (mLevel <= Debug::CurrentDebugLevel)
std::cout << std::forward<T>(rhs);
return *this;
}
template<typename T>
Log& operator<<(const T& rhs)
{
if (mLevel <= Debug::CurrentDebugLevel)
std::cout << std::forward<const T&>(rhs);
return *this;
}
~Log()
{
if (mLevel <= Debug::CurrentDebugLevel)
std::cout << std::endl;
}
private:
Debug::Level mLevel;
};
#endif

@ -1,108 +0,0 @@
#ifndef MISC_DEBUGGING_H
#define MISC_DEBUGGING_H
#include <boost/filesystem/fstream.hpp>
#include <boost/iostreams/stream.hpp>
#include <SDL_messagebox.h>
namespace Misc
{
#if defined(_WIN32) && defined(_DEBUG)
class DebugOutput : public boost::iostreams::sink
{
public:
std::streamsize write(const char *str, std::streamsize size)
{
// Make a copy for null termination
std::string tmp (str, static_cast<unsigned int>(size));
// Write string to Visual Studio Debug output
OutputDebugString (tmp.c_str ());
return size;
}
};
#else
class Tee : public boost::iostreams::sink
{
public:
Tee(std::ostream &stream, std::ostream &stream2)
: out(stream), out2(stream2)
{
}
std::streamsize write(const char *str, std::streamsize size)
{
out.write (str, size);
out.flush();
out2.write (str, size);
out2.flush();
return size;
}
private:
std::ostream &out;
std::ostream &out2;
};
#endif
}
int wrapApplication(int (*innerApplication)(int argc, char *argv[]), int argc, char *argv[], const std::string& logName)
{
// Some objects used to redirect cout and cerr
// Scope must be here, so this still works inside the catch block for logging exceptions
std::streambuf* cout_rdbuf = std::cout.rdbuf ();
std::streambuf* cerr_rdbuf = std::cerr.rdbuf ();
#if !(defined(_WIN32) && defined(_DEBUG))
boost::iostreams::stream_buffer<Misc::Tee> coutsb;
boost::iostreams::stream_buffer<Misc::Tee> cerrsb;
#endif
std::ostream oldcout(cout_rdbuf);
std::ostream oldcerr(cerr_rdbuf);
boost::filesystem::ofstream logfile;
int ret = 0;
try
{
Files::ConfigurationManager cfgMgr;
#if defined(_WIN32) && defined(_DEBUG)
// Redirect cout and cerr to VS debug output when running in debug mode
boost::iostreams::stream_buffer<Misc::DebugOutput> sb;
sb.open(Misc::DebugOutput());
std::cout.rdbuf (&sb);
std::cerr.rdbuf (&sb);
#else
// Redirect cout and cerr to the log file
logfile.open (boost::filesystem::path(cfgMgr.getLogPath() / logName));
coutsb.open (Misc::Tee(logfile, oldcout));
cerrsb.open (Misc::Tee(logfile, oldcerr));
std::cout.rdbuf (&coutsb);
std::cerr.rdbuf (&cerrsb);
#endif
ret = innerApplication(argc, argv);
}
catch (std::exception& e)
{
#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
if (!isatty(fileno(stdin)))
#endif
SDL_ShowSimpleMessageBox(0, "OpenMW: Fatal error", e.what(), NULL);
std::cerr << "\nERROR: " << e.what() << std::endl;
ret = 1;
}
// Restore cout and cerr
std::cout.rdbuf(cout_rdbuf);
std::cerr.rdbuf(cerr_rdbuf);
return ret;
}
#endif

@ -9,6 +9,7 @@
#include <osg/ValueObject>
// resource
#include <components/debug/debuglog.hpp>
#include <components/misc/stringops.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/imagemanager.hpp>
@ -992,7 +993,7 @@ namespace NifOsg
int uvSet = *it;
if (uvSet >= (int)data->uvlist.size())
{
std::cerr << "Warning: out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename << std::endl;
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename;
if (!data->uvlist.empty())
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(data->uvlist[0].size(), &data->uvlist[0][0]), osg::Array::BIND_PER_VERTEX);
continue;
@ -1279,7 +1280,7 @@ namespace NifOsg
const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i];
if(tex.texture.empty() && texprop->controller.empty())
{
std::cerr << "Warning: texture layer " << i << " is in use but empty in " << mFilename << std::endl;
Log(Debug::Verbose) << "Texture layer " << i << " is in use but empty in " << mFilename;
continue;
}

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