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	Fix a crash in the World::isUnderwater() if the cell is empty
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		|  | @ -2123,6 +2123,9 @@ namespace MWWorld | ||||||
| 
 | 
 | ||||||
|     bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const |     bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const | ||||||
|     { |     { | ||||||
|  |         if (!cell) | ||||||
|  |             return false; | ||||||
|  | 
 | ||||||
|         if (!(cell->getCell()->hasWater())) { |         if (!(cell->getCell()->hasWater())) { | ||||||
|             return false; |             return false; | ||||||
|         } |         } | ||||||
|  |  | ||||||
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