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https://github.com/OpenMW/openmw.git
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Use ESM::decompose to handle WPDTstruct
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parent
ec1c6ee171
commit
7d7e8939ab
7 changed files with 82 additions and 32 deletions
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@ -316,11 +316,11 @@ namespace MWClass
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{
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const unsigned char* attack = nullptr;
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if (type == ESM::Weapon::AT_Chop)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data();
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else if (type == ESM::Weapon::AT_Slash)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data();
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else if (type == ESM::Weapon::AT_Thrust)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data();
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if (attack)
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{
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damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);
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@ -635,11 +635,11 @@ namespace MWClass
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{
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const unsigned char* attack = nullptr;
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if (type == ESM::Weapon::AT_Chop)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data();
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else if (type == ESM::Weapon::AT_Slash)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data();
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else if (type == ESM::Weapon::AT_Thrust)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data();
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if (attack)
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{
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damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);
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@ -246,14 +246,16 @@ namespace MWMechanics
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return;
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}
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const unsigned char* attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
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damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage
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// Arrow/bolt damage
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// NB in case of thrown weapons, we are applying the damage twice since projectile == weapon
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attack = projectile.get<ESM::Weapon>()->mBase->mData.mChop;
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damage += attack[0] + ((attack[1] - attack[0]) * attackStrength);
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{
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const auto& attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
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damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage
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}
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{
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// Arrow/bolt damage
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// NB in case of thrown weapons, we are applying the damage twice since projectile == weapon
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const auto& attack = projectile.get<ESM::Weapon>()->mBase->mData.mChop;
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damage += attack[0] + ((attack[1] - attack[0]) * attackStrength);
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}
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adjustWeaponDamage(damage, weapon, attacker);
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}
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@ -8,6 +8,7 @@
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#include <components/esm3/loaddial.hpp>
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#include <components/esm3/loadregn.hpp>
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#include <components/esm3/loadscpt.hpp>
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#include <components/esm3/loadweap.hpp>
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#include <components/esm3/player.hpp>
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#include <components/esm3/quickkeys.hpp>
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@ -554,6 +555,53 @@ namespace ESM
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EXPECT_EQ(result.mList[0].mMagnMax, record.mList[0].mMagnMax);
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}
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TEST_P(Esm3SaveLoadRecordTest, weaponShouldNotChange)
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{
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Weapon record = {
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.mData = {
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.mWeight = 0,
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.mValue = 1,
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.mType = 2,
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.mHealth = 3,
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.mSpeed = 4,
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.mReach = 5,
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.mEnchant = 6,
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.mChop = { 7, 8 },
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.mSlash = { 9, 10 },
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.mThrust = { 11, 12 },
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.mFlags = 13,
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},
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.mRecordFlags = 0,
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.mId = generateRandomRefId(32),
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.mEnchant = generateRandomRefId(32),
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.mScript = generateRandomRefId(32),
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.mName = generateRandomString(32),
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.mModel = generateRandomString(32),
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.mIcon = generateRandomString(32),
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};
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Weapon result;
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saveAndLoadRecord(record, GetParam(), result);
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EXPECT_EQ(result.mData.mWeight, record.mData.mWeight);
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EXPECT_EQ(result.mData.mValue, record.mData.mValue);
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EXPECT_EQ(result.mData.mType, record.mData.mType);
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EXPECT_EQ(result.mData.mHealth, record.mData.mHealth);
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EXPECT_EQ(result.mData.mSpeed, record.mData.mSpeed);
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EXPECT_EQ(result.mData.mReach, record.mData.mReach);
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EXPECT_EQ(result.mData.mEnchant, record.mData.mEnchant);
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EXPECT_EQ(result.mData.mChop, record.mData.mChop);
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EXPECT_EQ(result.mData.mSlash, record.mData.mSlash);
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EXPECT_EQ(result.mData.mThrust, record.mData.mThrust);
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EXPECT_EQ(result.mData.mFlags, record.mData.mFlags);
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EXPECT_EQ(result.mId, record.mId);
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EXPECT_EQ(result.mEnchant, record.mEnchant);
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EXPECT_EQ(result.mScript, record.mScript);
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EXPECT_EQ(result.mName, record.mName);
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EXPECT_EQ(result.mModel, record.mModel);
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EXPECT_EQ(result.mIcon, record.mIcon);
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}
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INSTANTIATE_TEST_SUITE_P(FormatVersions, Esm3SaveLoadRecordTest, ValuesIn(getFormats()));
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}
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}
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@ -191,13 +191,7 @@ namespace ESM
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void getSubComposite(auto& value)
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{
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decompose(value, [&](auto&... args) {
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constexpr size_t size = (0 + ... + sizeof(decltype(args)));
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getSubHeader();
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if (mCtx.leftSub != size)
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reportSubSizeMismatch(size, mCtx.leftSub);
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(getT(args), ...);
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});
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decompose(value, [&](auto&... args) { getHT(args...); });
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}
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template <typename T, typename = std::enable_if_t<IsReadable<T>>>
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@ -1,11 +1,20 @@
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#include "loadweap.hpp"
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#include "components/esm/defs.hpp"
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#include <components/esm/defs.hpp>
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#include <components/misc/concepts.hpp>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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template <Misc::SameAsWithoutCvref<Weapon::WPDTstruct> T>
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void decompose(T&& v, const auto& f)
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{
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f(v.mWeight, v.mValue, v.mType, v.mHealth, v.mSpeed, v.mReach, v.mEnchant, v.mChop, v.mSlash, v.mThrust,
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v.mFlags);
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}
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void Weapon::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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@ -29,8 +38,7 @@ namespace ESM
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mName = esm.getHString();
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break;
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case fourCC("WPDT"):
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esm.getHT(mData.mWeight, mData.mValue, mData.mType, mData.mHealth, mData.mSpeed, mData.mReach,
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mData.mEnchant, mData.mChop, mData.mSlash, mData.mThrust, mData.mFlags);
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esm.getSubComposite(mData);
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hasData = true;
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break;
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case fourCC("SCRI"):
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@ -68,7 +76,7 @@ namespace ESM
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esm.writeHNCString("MODL", mModel);
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("WPDT", mData, 32);
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esm.writeNamedComposite("WPDT", mData);
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esm.writeHNOCRefId("SCRI", mScript);
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esm.writeHNOCString("ITEX", mIcon);
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esm.writeHNOCRefId("ENAM", mEnchant);
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@ -84,9 +92,9 @@ namespace ESM
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mData.mSpeed = 0;
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mData.mReach = 0;
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mData.mEnchant = 0;
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mData.mChop[0] = mData.mChop[1] = 0;
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mData.mSlash[0] = mData.mSlash[1] = 0;
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mData.mThrust[0] = mData.mThrust[1] = 0;
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mData.mChop.fill(0);
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mData.mSlash.fill(0);
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mData.mThrust.fill(0);
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mData.mFlags = 0;
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mName.clear();
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@ -1,6 +1,7 @@
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#ifndef OPENMW_ESM_WEAP_H
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#define OPENMW_ESM_WEAP_H
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#include <array>
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#include <string>
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#include "components/esm/refid.hpp"
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@ -59,8 +60,6 @@ namespace ESM
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Silver = 0x02
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};
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#pragma pack(push)
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#pragma pack(1)
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struct WPDTstruct
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{
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float mWeight;
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@ -69,10 +68,9 @@ namespace ESM
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uint16_t mHealth;
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float mSpeed, mReach;
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uint16_t mEnchant; // Enchantment points. The real value is mEnchant/10.f
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unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
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std::array<unsigned char, 2> mChop, mSlash, mThrust; // Min and max
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int32_t mFlags;
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}; // 32 bytes
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#pragma pack(pop)
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WPDTstruct mData;
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