Use ESM::decompose to handle WPDTstruct

fix-osga-rotate-wildly
Evil Eye 10 months ago
parent ec1c6ee171
commit 7d7e8939ab

@ -316,11 +316,11 @@ namespace MWClass
{
const unsigned char* attack = nullptr;
if (type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data();
else if (type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data();
else if (type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data();
if (attack)
{
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);

@ -635,11 +635,11 @@ namespace MWClass
{
const unsigned char* attack = nullptr;
if (type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data();
else if (type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data();
else if (type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data();
if (attack)
{
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);

@ -246,14 +246,16 @@ namespace MWMechanics
return;
}
const unsigned char* attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage
// Arrow/bolt damage
// NB in case of thrown weapons, we are applying the damage twice since projectile == weapon
attack = projectile.get<ESM::Weapon>()->mBase->mData.mChop;
damage += attack[0] + ((attack[1] - attack[0]) * attackStrength);
{
const auto& attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage
}
{
// Arrow/bolt damage
// NB in case of thrown weapons, we are applying the damage twice since projectile == weapon
const auto& attack = projectile.get<ESM::Weapon>()->mBase->mData.mChop;
damage += attack[0] + ((attack[1] - attack[0]) * attackStrength);
}
adjustWeaponDamage(damage, weapon, attacker);
}

@ -8,6 +8,7 @@
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm3/loadscpt.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/esm3/player.hpp>
#include <components/esm3/quickkeys.hpp>
@ -554,6 +555,53 @@ namespace ESM
EXPECT_EQ(result.mList[0].mMagnMax, record.mList[0].mMagnMax);
}
TEST_P(Esm3SaveLoadRecordTest, weaponShouldNotChange)
{
Weapon record = {
.mData = {
.mWeight = 0,
.mValue = 1,
.mType = 2,
.mHealth = 3,
.mSpeed = 4,
.mReach = 5,
.mEnchant = 6,
.mChop = { 7, 8 },
.mSlash = { 9, 10 },
.mThrust = { 11, 12 },
.mFlags = 13,
},
.mRecordFlags = 0,
.mId = generateRandomRefId(32),
.mEnchant = generateRandomRefId(32),
.mScript = generateRandomRefId(32),
.mName = generateRandomString(32),
.mModel = generateRandomString(32),
.mIcon = generateRandomString(32),
};
Weapon result;
saveAndLoadRecord(record, GetParam(), result);
EXPECT_EQ(result.mData.mWeight, record.mData.mWeight);
EXPECT_EQ(result.mData.mValue, record.mData.mValue);
EXPECT_EQ(result.mData.mType, record.mData.mType);
EXPECT_EQ(result.mData.mHealth, record.mData.mHealth);
EXPECT_EQ(result.mData.mSpeed, record.mData.mSpeed);
EXPECT_EQ(result.mData.mReach, record.mData.mReach);
EXPECT_EQ(result.mData.mEnchant, record.mData.mEnchant);
EXPECT_EQ(result.mData.mChop, record.mData.mChop);
EXPECT_EQ(result.mData.mSlash, record.mData.mSlash);
EXPECT_EQ(result.mData.mThrust, record.mData.mThrust);
EXPECT_EQ(result.mData.mFlags, record.mData.mFlags);
EXPECT_EQ(result.mId, record.mId);
EXPECT_EQ(result.mEnchant, record.mEnchant);
EXPECT_EQ(result.mScript, record.mScript);
EXPECT_EQ(result.mName, record.mName);
EXPECT_EQ(result.mModel, record.mModel);
EXPECT_EQ(result.mIcon, record.mIcon);
}
INSTANTIATE_TEST_SUITE_P(FormatVersions, Esm3SaveLoadRecordTest, ValuesIn(getFormats()));
}
}

@ -191,13 +191,7 @@ namespace ESM
void getSubComposite(auto& value)
{
decompose(value, [&](auto&... args) {
constexpr size_t size = (0 + ... + sizeof(decltype(args)));
getSubHeader();
if (mCtx.leftSub != size)
reportSubSizeMismatch(size, mCtx.leftSub);
(getT(args), ...);
});
decompose(value, [&](auto&... args) { getHT(args...); });
}
template <typename T, typename = std::enable_if_t<IsReadable<T>>>

@ -1,11 +1,20 @@
#include "loadweap.hpp"
#include "components/esm/defs.hpp"
#include <components/esm/defs.hpp>
#include <components/misc/concepts.hpp>
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
template <Misc::SameAsWithoutCvref<Weapon::WPDTstruct> T>
void decompose(T&& v, const auto& f)
{
f(v.mWeight, v.mValue, v.mType, v.mHealth, v.mSpeed, v.mReach, v.mEnchant, v.mChop, v.mSlash, v.mThrust,
v.mFlags);
}
void Weapon::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false;
@ -29,8 +38,7 @@ namespace ESM
mName = esm.getHString();
break;
case fourCC("WPDT"):
esm.getHT(mData.mWeight, mData.mValue, mData.mType, mData.mHealth, mData.mSpeed, mData.mReach,
mData.mEnchant, mData.mChop, mData.mSlash, mData.mThrust, mData.mFlags);
esm.getSubComposite(mData);
hasData = true;
break;
case fourCC("SCRI"):
@ -68,7 +76,7 @@ namespace ESM
esm.writeHNCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeHNT("WPDT", mData, 32);
esm.writeNamedComposite("WPDT", mData);
esm.writeHNOCRefId("SCRI", mScript);
esm.writeHNOCString("ITEX", mIcon);
esm.writeHNOCRefId("ENAM", mEnchant);
@ -84,9 +92,9 @@ namespace ESM
mData.mSpeed = 0;
mData.mReach = 0;
mData.mEnchant = 0;
mData.mChop[0] = mData.mChop[1] = 0;
mData.mSlash[0] = mData.mSlash[1] = 0;
mData.mThrust[0] = mData.mThrust[1] = 0;
mData.mChop.fill(0);
mData.mSlash.fill(0);
mData.mThrust.fill(0);
mData.mFlags = 0;
mName.clear();

@ -1,6 +1,7 @@
#ifndef OPENMW_ESM_WEAP_H
#define OPENMW_ESM_WEAP_H
#include <array>
#include <string>
#include "components/esm/refid.hpp"
@ -59,8 +60,6 @@ namespace ESM
Silver = 0x02
};
#pragma pack(push)
#pragma pack(1)
struct WPDTstruct
{
float mWeight;
@ -69,10 +68,9 @@ namespace ESM
uint16_t mHealth;
float mSpeed, mReach;
uint16_t mEnchant; // Enchantment points. The real value is mEnchant/10.f
unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
std::array<unsigned char, 2> mChop, mSlash, mThrust; // Min and max
int32_t mFlags;
}; // 32 bytes
#pragma pack(pop)
WPDTstruct mData;

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