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Don't call getClass on an empty Ptr
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1 changed files with 8 additions and 3 deletions
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@ -598,7 +598,8 @@ namespace MWMechanics
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}
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}
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std::set<MWWorld::Ptr> playerAllies;
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std::set<MWWorld::Ptr> playerAllies;
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getActorsSidingWith(MWMechanics::getPlayer(), playerAllies, cachedAllies);
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MWWorld::Ptr player = MWMechanics::getPlayer();
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getActorsSidingWith(player, playerAllies, cachedAllies);
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bool isPlayerFollowerOrEscorter = playerAllies.find(actor1) != playerAllies.end();
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bool isPlayerFollowerOrEscorter = playerAllies.find(actor1) != playerAllies.end();
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@ -621,6 +622,7 @@ namespace MWMechanics
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mechanicsManager->startCombat(actor1, actor2);
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mechanicsManager->startCombat(actor1, actor2);
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// Also have actor1's allies start combat
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// Also have actor1's allies start combat
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for (const MWWorld::Ptr& ally1 : allies1)
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for (const MWWorld::Ptr& ally1 : allies1)
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if (ally1 != player)
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mechanicsManager->startCombat(ally1, actor2);
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mechanicsManager->startCombat(ally1, actor2);
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return;
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return;
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}
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}
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@ -721,7 +723,10 @@ namespace MWMechanics
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{
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{
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bool actorKilled = false;
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bool actorKilled = false;
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MWWorld::Ptr caster = MWBase::Environment::get().getWorld()->searchPtrViaActorId(spell.getCasterActorId());
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MWWorld::Ptr caster
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= MWBase::Environment::get().getWorld()->searchPtrViaActorId(spell.getCasterActorId());
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if (caster.isEmpty())
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continue;
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for (const auto& effect : spell.getEffects())
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for (const auto& effect : spell.getEffects())
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{
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{
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static const std::array<int, 7> damageEffects{
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static const std::array<int, 7> damageEffects{
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