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@ -1,7 +1,9 @@
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#include "regionmap.hpp"
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#include <QApplication>
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#include <QBrush>
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#include <QModelIndex>
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#include <QPalette>
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#include <QSize>
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#include <QVariant>
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@ -21,20 +23,38 @@
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#include "data.hpp"
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#include "universalid.hpp"
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namespace CSMWorld
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{
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float getLandHeight(const CSMWorld::Cell& cell, CSMWorld::Data& data)
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{
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const IdCollection<Land>& lands = data.getLand();
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int landIndex = lands.searchId(cell.mId);
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if (landIndex == -1)
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return 0.0f;
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// If any part of land is above water, returns > 0 - otherwise returns < 0
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const Land& land = lands.getRecord(landIndex).get();
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if (land.getLandData())
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return land.getLandData()->mMaxHeight - cell.mWater;
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return 0.0f;
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}
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}
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CSMWorld::RegionMap::CellDescription::CellDescription()
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: mDeleted(false)
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{
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}
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CSMWorld::RegionMap::CellDescription::CellDescription(const Record<Cell>& cell)
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CSMWorld::RegionMap::CellDescription::CellDescription(const Record<Cell>& cell, float landHeight)
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{
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const Cell& cell2 = cell.get();
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if (!cell2.isExterior())
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throw std::logic_error("Interior cell in region map");
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mMaxLandHeight = landHeight;
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mDeleted = cell.isDeleted();
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mRegion = cell2.mRegion;
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mName = cell2.mName;
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}
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@ -92,7 +112,7 @@ void CSMWorld::RegionMap::buildMap()
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if (cell2.isExterior())
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{
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CellDescription description(cell);
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CellDescription description(cell, getLandHeight(cell2, mData));
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CellCoordinates index = getIndex(cell2);
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@ -140,7 +160,7 @@ void CSMWorld::RegionMap::addCells(int start, int end)
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{
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CellCoordinates index = getIndex(cell2);
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CellDescription description(cell);
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CellDescription description(cell, getLandHeight(cell.get(), mData));
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addCell(index, description);
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}
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@ -335,10 +355,11 @@ QVariant CSMWorld::RegionMap::data(const QModelIndex& index, int role) const
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auto iter = mColours.find(cell->second.mRegion);
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if (iter != mColours.end())
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return QBrush(QColor(iter->second & 0xff, (iter->second >> 8) & 0xff, (iter->second >> 16) & 0xff));
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return QBrush(QColor(iter->second & 0xff, (iter->second >> 8) & 0xff, (iter->second >> 16) & 0xff),
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cell->second.mMaxLandHeight > 0 ? Qt::SolidPattern : Qt::CrossPattern);
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if (cell->second.mRegion.empty())
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return QBrush(Qt::Dense6Pattern); // no region
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if (cell->second.mRegion.empty()) // no region
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return QBrush(cell->second.mMaxLandHeight > 0 ? Qt::Dense3Pattern : Qt::Dense6Pattern);
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return QBrush(Qt::red, Qt::Dense6Pattern); // invalid region
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}
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