From 7ddf47908f79b0f39605e4931b28d717829af4a3 Mon Sep 17 00:00:00 2001 From: "glassmancody.info" Date: Tue, 10 Jan 2023 14:09:02 -0800 Subject: [PATCH] only enable occlusion for snow --- apps/openmw/mwrender/sky.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index d8b17340b6..230a8dbd7c 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -703,6 +703,8 @@ namespace MWRender mParticleEffect->accept(findPSVisitor); const osg::Vec3 defaultWrapRange = osg::Vec3(1024, 1024, 800); + const bool occlusionEnabledForEffect + = !mRainEffect.empty() || mCurrentParticleEffect == "meshes\\snow.nif"; for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i) { @@ -724,12 +726,14 @@ namespace MWRender } ps->setUserValue("simpleLighting", true); - ps->setUserValue("particleOcclusion", true); + + if (occlusionEnabledForEffect) + ps->setUserValue("particleOcclusion", true); } mSceneManager->recreateShaders(mParticleNode); - if (mPrecipitationOcclusion && mCurrentParticleEffect == "meshes\\snow.nif") + if (mPrecipitationOcclusion && occlusionEnabledForEffect) { mPrecipitationOccluder->enable(); mPrecipitationOccluder->updateRange(defaultWrapRange);