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Rename gl4es-init.cpp/h to follow naming conventions
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5 changed files with 6 additions and 8 deletions
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@ -36,8 +36,6 @@ components/crashcatcher/windows_crashshm.hpp
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components/platform/file.posix.cpp
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components/platform/file.stdio.cpp
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components/platform/file.win32.cpp
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components/sdlutil/gl4es_init.cpp
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components/sdlutil/gl4es_init.h
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components/to_utf8/gen_iconv.cpp
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components/to_utf8/tables_gen.hpp
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components/to_utf8/to_utf8.cpp
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@ -362,7 +362,7 @@ add_component_dir (fontloader
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add_component_dir (sdlutil
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events
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gl4es_init
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gl4esinit
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imagetosurface
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sdlcursormanager
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sdlgraphicswindow
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@ -1,7 +1,7 @@
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// EGL does not work reliably for feature detection.
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// Instead, we initialize gl4es manually.
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#ifdef OPENMW_GL4ES_MANUAL_INIT
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#include "gl4es_init.h"
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#include "gl4esinit.h"
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// For glHint
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#include <GL/gl.h>
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@ -1,5 +1,5 @@
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#ifndef OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
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#define OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
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#ifndef OPENMW_COMPONENTS_SDLUTIL_GL4ESINIT_H
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#define OPENMW_COMPONENTS_SDLUTIL_GL4ESINIT_H
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#ifdef OPENMW_GL4ES_MANUAL_INIT
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#include <SDL_video.h>
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@ -10,4 +10,4 @@
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extern "C" void openmw_gl4es_init(SDL_Window* window);
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#endif // OPENMW_GL4ES_MANUAL_INIT
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#endif // OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
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#endif // OPENMW_COMPONENTS_SDLUTIL_GL4ESINIT_H
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@ -3,7 +3,7 @@
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#include <SDL_video.h>
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#ifdef OPENMW_GL4ES_MANUAL_INIT
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#include "gl4es_init.h"
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#include "gl4esinit.h"
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#endif
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namespace SDLUtil
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