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https://github.com/OpenMW/openmw.git
synced 2025-02-01 00:45:34 +00:00
Merge remote-tracking branch 'gus/AI'
This commit is contained in:
commit
7e100c36b5
6 changed files with 60 additions and 63 deletions
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@ -274,28 +274,31 @@ bool RenderingManager::rotateObject( const MWWorld::Ptr &ptr, Ogre::Vector3 &rot
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if (!isPlayer && isActive)
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{
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Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr(Ogre::Radian(rot.y), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr(Ogre::Radian(rot.z), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion newo = adjust ? (xr * yr * zr) * ptr.getRefData().getBaseNode()->getOrientation() : xr * yr * zr;
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rot.x = newo.x;
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rot.y = newo.y;
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rot.z = newo.z;
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Ogre::Quaternion xr(Ogre::Radian(-rot.x), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr(Ogre::Radian(-rot.y), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion xref(Ogre::Radian(-ptr.getRefData().getPosition().rot[0]), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yref(Ogre::Radian(-ptr.getRefData().getPosition().rot[1]), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zref(Ogre::Radian(-ptr.getRefData().getPosition().rot[2]), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion newo = adjust ? (xr * yr * zr) * (xref*yref*zref) : xr * yr * zr;
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Ogre::Matrix3 mat;
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newo.ToRotationMatrix(mat);
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Ogre::Radian ax,ay,az;
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mat.ToEulerAnglesXYZ(ax,ay,az);
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rot.x = -ax.valueRadians();
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rot.y = -ay.valueRadians();
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rot.z = -az.valueRadians();
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ptr.getRefData().getBaseNode()->setOrientation(newo);
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}
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else if(isPlayer)
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{
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rot.x = mPlayer->getPitch();
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rot.x = -mPlayer->getPitch();
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rot.z = mPlayer->getYaw();
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}
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else if (adjust)
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{
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// Stored and passed in radians
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float *f = ptr.getRefData().getPosition().rot;
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rot.x += f[0];
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rot.y += f[1];
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rot.z += f[2];
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}
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return force;
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}
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@ -119,15 +119,15 @@ namespace MWScript
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if (axis == "x")
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{
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runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[0]).valueDegrees());
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runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[0]).valueDegrees());
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}
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else if (axis == "y")
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{
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runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[1]).valueDegrees());
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runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[1]).valueDegrees());
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}
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else if (axis == "z")
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{
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runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[2]).valueDegrees());
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runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[2]).valueDegrees());
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}
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else
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throw std::runtime_error ("invalid ration axis: " + axis);
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@ -148,15 +148,15 @@ namespace MWScript
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if (axis=="x")
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{
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runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[0]).valueDegrees());
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runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[0]).valueDegrees());
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}
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else if (axis=="y")
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{
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runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[1]).valueDegrees());
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runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[1]).valueDegrees());
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}
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else if (axis=="z")
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{
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runtime.push(Ogre::Radian(ptr.getCellRef().mPos.rot[2]).valueDegrees());
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runtime.push(Ogre::Radian(ptr.getRefData().getPosition().rot[2]).valueDegrees());
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}
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else
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throw std::runtime_error ("invalid ration axis: " + axis);
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@ -241,15 +241,15 @@ namespace MWScript
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if(axis == "x")
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{
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runtime.push(ptr.getCellRef().mPos.pos[0]);
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runtime.push(ptr.getRefData().getPosition().pos[0]);
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}
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else if(axis == "y")
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{
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runtime.push(ptr.getCellRef().mPos.pos[1]);
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runtime.push(ptr.getRefData().getPosition().pos[1]);
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}
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else if(axis == "z")
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{
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runtime.push(ptr.getCellRef().mPos.pos[2]);
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runtime.push(ptr.getRefData().getPosition().pos[2]);
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}
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else
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throw std::runtime_error ("invalid axis: " + axis);
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@ -99,9 +99,9 @@ namespace MWWorld
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if(!physicActor || !physicActor->getCollisionMode())
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{
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// FIXME: This works, but it's inconcsistent with how the rotations are applied elsewhere. Why?
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return position + (Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z)*
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Ogre::Quaternion(Ogre::Radian( refpos.rot[1]), Ogre::Vector3::UNIT_Y)*
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Ogre::Quaternion(Ogre::Radian( refpos.rot[0]), Ogre::Vector3::UNIT_X)) *
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return position + (Ogre::Quaternion(Ogre::Radian( -refpos.rot[2]), Ogre::Vector3::UNIT_Z)*
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Ogre::Quaternion(Ogre::Radian( -refpos.rot[1]), Ogre::Vector3::UNIT_Y)*
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Ogre::Quaternion(Ogre::Radian( -refpos.rot[0]), Ogre::Vector3::UNIT_X)) *
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movement;
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}
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@ -109,14 +109,15 @@ namespace MWWorld
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bool onground = false;
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float remainingTime = time;
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bool isInterior = !ptr.getCell()->isExterior();
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Ogre::Vector3 halfExtents = physicActor->getHalfExtents();
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Ogre::Vector3 halfExtents = physicActor->getHalfExtents();// + Vector3(1,1,1);
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physicActor->enableCollisions(false);
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Ogre::Vector3 velocity;
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if(!gravity)
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{
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velocity = (Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z)*
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Ogre::Quaternion(Ogre::Radian( refpos.rot[1]), Ogre::Vector3::UNIT_Y)*
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Ogre::Quaternion(Ogre::Radian( refpos.rot[0]), Ogre::Vector3::UNIT_X)) *
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velocity = (Ogre::Quaternion(Ogre::Radian( -refpos.rot[2]), Ogre::Vector3::UNIT_Z)*
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Ogre::Quaternion(Ogre::Radian( -refpos.rot[1]), Ogre::Vector3::UNIT_Y)*
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Ogre::Quaternion(Ogre::Radian( -refpos.rot[0]), Ogre::Vector3::UNIT_X)) *
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movement / time;
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}
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else
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@ -127,9 +128,7 @@ namespace MWWorld
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if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
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onground = true;
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}
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velocity = Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z) *
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movement / time;
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velocity = Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z)*movement / time;
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velocity.z += physicActor->getVerticalForce();
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}
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@ -191,7 +190,7 @@ namespace MWWorld
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}
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physicActor->setOnGround(onground);
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physicActor->setVerticalForce(!onground ? clippedVelocity.z - time*627.2f : 0.0f);
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physicActor->enableCollisions(true);
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return newPosition;
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}
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};
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@ -13,18 +13,9 @@
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#include <boost/lexical_cast.hpp>
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#include <boost/format.hpp>
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#define BIT(x) (1<<(x))
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namespace OEngine {
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namespace Physic
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{
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enum collisiontypes {
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COL_NOTHING = 0, //<Collide with nothing
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COL_WORLD = BIT(0), //<Collide with world objects
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COL_ACTOR_INTERNAL = BIT(1), //<Collide internal capsule
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COL_ACTOR_EXTERNAL = BIT(2), //<collide with external capsule
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COL_RAYCASTING = BIT(3)
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};
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PhysicActor::PhysicActor(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale)
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: mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0)
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@ -37,6 +28,8 @@ namespace Physic
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Ogre::Quaternion inverse = mBoxRotation.Inverse();
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mBoxRotationInverse = btQuaternion(inverse.x, inverse.y, inverse.z,inverse.w);
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mEngine->addRigidBody(mBody, false); //Add rigid body to dynamics world, but do not add to object map
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//mBody->setCollisionFlags(COL_NOTHING);
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//mBody->setMas
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}
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PhysicActor::~PhysicActor()
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@ -50,6 +43,8 @@ namespace Physic
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void PhysicActor::enableCollisions(bool collision)
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{
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if(collision && !collisionMode) mBody->translate(btVector3(0,0,-1000));
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if(!collision && collisionMode) mBody->translate(btVector3(0,0,1000));
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collisionMode = collision;
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}
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@ -310,7 +305,7 @@ namespace Physic
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mHeightFieldMap [name] = hf;
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dynamicsWorld->addRigidBody(body,COL_WORLD,COL_WORLD|COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL);
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dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal);
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}
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void PhysicEngine::removeHeightField(int x, int y)
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@ -397,11 +392,11 @@ namespace Physic
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return;
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if(body->mCollide)
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{
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dynamicsWorld->addRigidBody(body,COL_WORLD,COL_WORLD|COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL);
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dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal);
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}
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else
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{
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dynamicsWorld->addRigidBody(body,COL_RAYCASTING,COL_RAYCASTING|COL_WORLD);
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dynamicsWorld->addRigidBody(body,CollisionType_Raycasting,CollisionType_Raycasting|CollisionType_World);
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}
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body->setActivationState(DISABLE_DEACTIVATION);
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if(addToMap){
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@ -535,7 +530,7 @@ namespace Physic
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float d1 = 10000.;
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btCollisionWorld::ClosestRayResultCallback resultCallback1(from, to);
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resultCallback1.m_collisionFilterMask = COL_WORLD|COL_RAYCASTING;
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resultCallback1.m_collisionFilterMask = CollisionType_World|CollisionType_Raycasting;
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dynamicsWorld->rayTest(from, to, resultCallback1);
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if (resultCallback1.hasHit())
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{
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@ -545,7 +540,7 @@ namespace Physic
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}
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btCollisionWorld::ClosestRayResultCallback resultCallback2(from, to);
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resultCallback2.m_collisionFilterMask = COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL;
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resultCallback2.m_collisionFilterMask = CollisionType_ActorInternal|CollisionType_ActorExternal;
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dynamicsWorld->rayTest(from, to, resultCallback2);
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float d2 = 10000.;
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if (resultCallback2.hasHit())
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@ -564,12 +559,12 @@ namespace Physic
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std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
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{
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MyRayResultCallback resultCallback1;
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resultCallback1.m_collisionFilterMask = COL_WORLD|COL_RAYCASTING;
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resultCallback1.m_collisionFilterMask = CollisionType_World|CollisionType_Raycasting;
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dynamicsWorld->rayTest(from, to, resultCallback1);
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std::vector< std::pair<float, const btCollisionObject*> > results = resultCallback1.results;
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MyRayResultCallback resultCallback2;
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resultCallback2.m_collisionFilterMask = COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL;
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resultCallback2.m_collisionFilterMask = CollisionType_ActorInternal|CollisionType_ActorExternal;
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dynamicsWorld->rayTest(from, to, resultCallback2);
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std::vector< std::pair<float, const btCollisionObject*> > actorResults = resultCallback2.results;
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@ -43,6 +43,14 @@ namespace Physic
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class PhysicEngine;
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class RigidBody;
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enum CollisionType {
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CollisionType_Nothing = 0, //<Collide with nothing
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CollisionType_World = 1<<0, //<Collide with world objects
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CollisionType_ActorInternal = 1<<1, //<Collide internal capsule Still Used?
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CollisionType_ActorExternal = 1<<2, //<collide with external capsule Still used?
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CollisionType_Raycasting = 1<<3 //Still used?
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};
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/**
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*This is just used to be able to name objects.
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*/
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@ -129,8 +137,9 @@ namespace Physic
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void operator delete (void * Data) { _aligned_free (Data); }
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#endif
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private:
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OEngine::Physic::RigidBody* mBody;
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Ogre::Vector3 mBoxScaledTranslation;
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btQuaternion mBoxRotationInverse;
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@ -8,7 +8,6 @@
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#include "physic.hpp"
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enum traceWorldType
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{
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collisionWorldTrace = 1,
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@ -16,14 +15,6 @@ enum traceWorldType
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bothWorldTrace = collisionWorldTrace | pickWorldTrace
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};
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enum collaborativePhysicsType
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{
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No_Physics = 0, // Both are empty (example: statics you can walk through, like tall grass)
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Only_Collision = 1, // This object only has collision physics but no pickup physics (example: statics)
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Only_Pickup = 2, // This object only has pickup physics but no collision physics (example: items dropped on the ground)
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Both_Physics = 3 // This object has both kinds of physics (example: activators)
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};
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void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine *enginePass) //Traceobj was a Aedra Object
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{
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const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z);
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@ -36,7 +27,7 @@ void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vec
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const btTransform to(btrot, btend);
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btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend);
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newTraceCallback.m_collisionFilterMask = Only_Collision;
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newTraceCallback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_Raycasting;
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enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback);
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