Merge branch 'doc_fix' into 'master'

Remove deprecated setting from docs

See merge request OpenMW/openmw!2385
crashfix_debugdraw
psi29a 2 years ago
commit 7e8a933be9

@ -22,18 +22,6 @@ Note, an empty chain will not disable post processing.
This setting has no effect if :ref:`enabled` is set to false.
live reload
-----------
:Type: boolean
:Range: True/False
:Default: False
Automatically reloads a shader if the file has been changed. This is useful for debugging and writing shaders yourself.
.. warning::
This should be disabled for normal gameplay
auto exposure speed
-------------------

@ -44,10 +44,9 @@ In this case OpenMW replaces it for value of ``Key`` key from the
Hot Reloading
=============
It is possible to modify a shader without restarting OpenMW, :ref:`live reload`
must be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`.
It is possible to modify a shader without restarting OpenMW, hot reloading
can be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`.
Whenever a file is modified and saved, the shader will automatically reload in game.
You can also trigger a single reload using `debug.triggerShaderReload()`
This allows shaders to be written in a text editor you are comfortable with.
The only restriction is that the VFS is not aware of new files or changes in non-shader files,
so new shaders and localization strings can not be used.

@ -1206,9 +1206,6 @@ enabled = false
# List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key.
chain =
# Reload active shaders when modified on local filesystem. This is a DEBUG mode, and should be disabled in normal gameplay.
live reload = false
# Used for eye adaptation to control speed at which scene luminance can change from one frame to the next. No effect when HDR is not being utilized.
auto exposure speed = 0.9

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