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Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942)
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cda0363f29
commit
7e8ca3fff1
6 changed files with 45 additions and 20 deletions
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@ -281,7 +281,8 @@ namespace MWBase
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virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
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virtual void undeleteObject (const MWWorld::Ptr& ptr) = 0;
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virtual void moveObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
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virtual MWWorld::Ptr moveObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
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///< @return an updated Ptr in case the Ptr's cell changes
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virtual void
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moveObject(const MWWorld::Ptr &ptr, MWWorld::CellStore* newCell, float x, float y, float z) = 0;
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@ -590,4 +590,10 @@ namespace MWScript
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{
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return mTargetId;
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}
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void InterpreterContext::updatePtr(const MWWorld::Ptr& updated)
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{
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if (!mReference.isEmpty())
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mReference = updated;
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}
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}
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@ -169,6 +169,9 @@ namespace MWScript
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MWWorld::Ptr getReference(bool required=true);
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///< Reference, that the script is running from (can be empty)
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void updatePtr(const MWWorld::Ptr& updated);
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///< Update the Ptr stored in mReference, if there is one stored there. Should be called after the reference has been moved to a new cell.
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virtual std::string getTargetId() const;
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};
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}
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@ -224,20 +224,23 @@ namespace MWScript
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float ay = ptr.getRefData().getPosition().pos[1];
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float az = ptr.getRefData().getPosition().pos[2];
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MWWorld::Ptr updated = ptr;
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if(axis == "x")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az);
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}
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else if(axis == "y")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az);
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}
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else if(axis == "z")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos);
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}
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else
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throw std::runtime_error ("invalid axis: " + axis);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(updated);
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}
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};
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@ -317,6 +320,8 @@ namespace MWScript
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
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ptr = MWWorld::Ptr(ptr.getBase(), store);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr);
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float ax = Ogre::Radian(ptr.getRefData().getPosition().rot[0]).valueDegrees();
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float ay = Ogre::Radian(ptr.getRefData().getPosition().rot[1]).valueDegrees();
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// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
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@ -365,15 +370,18 @@ namespace MWScript
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// another morrowind oddity: player will be moved to the exterior cell at this location,
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// non-player actors will move within the cell they are in.
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MWWorld::Ptr updated;
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if (ptr.getRefData().getHandle() == "player")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr,
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MWBase::Environment::get().getWorld()->getExterior(cx,cy),x,y,z);
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MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
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updated = MWWorld::Ptr(ptr.getBase(), cell);
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}
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else
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z);
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}
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(updated);
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float ax = Ogre::Radian(ptr.getRefData().getPosition().rot[0]).valueDegrees();
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float ay = Ogre::Radian(ptr.getRefData().getPosition().rot[1]).valueDegrees();
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@ -638,8 +646,10 @@ namespace MWScript
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ptr.getRefData().setLocalRotation(rot);
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MWBase::Environment::get().getWorld()->rotateObject(ptr, 0,0,0,true);
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
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ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(
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MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
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ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
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}
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};
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@ -678,7 +688,8 @@ namespace MWScript
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throw std::runtime_error ("invalid movement axis: " + axis);
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Ogre::Vector3 worldPos = ptr.getRefData().getBaseNode()->convertLocalToWorldPosition(posChange);
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MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x, worldPos.y, worldPos.z);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(
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MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x, worldPos.y, worldPos.z));
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}
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};
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@ -701,17 +712,18 @@ namespace MWScript
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const float *objPos = ptr.getRefData().getPosition().pos;
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MWWorld::Ptr updated;
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if (axis == "x")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+movement, objPos[1], objPos[2]);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+movement, objPos[1], objPos[2]);
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}
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else if (axis == "y")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1]+movement, objPos[2]);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1]+movement, objPos[2]);
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}
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else if (axis == "z")
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{
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MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1], objPos[2]+movement);
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1], objPos[2]+movement);
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}
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else
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throw std::runtime_error ("invalid movement axis: " + axis);
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@ -1187,7 +1187,7 @@ namespace MWWorld
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}
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}
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bool World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
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MWWorld::Ptr World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
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{
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CellStore *cell = ptr.getCell();
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@ -1200,12 +1200,14 @@ namespace MWWorld
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moveObject(ptr, cell, x, y, z);
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return cell != ptr.getCell();
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MWWorld::Ptr updated = ptr;
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updated.mCell = cell;
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return updated;
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}
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void World::moveObject (const Ptr& ptr, float x, float y, float z)
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MWWorld::Ptr World::moveObject (const Ptr& ptr, float x, float y, float z)
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{
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moveObjectImp(ptr, x, y, z);
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return moveObjectImp(ptr, x, y, z);
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}
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void World::scaleObject (const Ptr& ptr, float scale)
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@ -104,8 +104,8 @@ namespace MWWorld
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void rotateObjectImp (const Ptr& ptr, Ogre::Vector3 rot, bool adjust);
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bool moveObjectImp (const Ptr& ptr, float x, float y, float z);
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///< @return true if the active cell (cell player is in) changed
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Ptr moveObjectImp (const Ptr& ptr, float x, float y, float z);
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///< @return an updated Ptr in case the Ptr's cell changes
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Ptr copyObjectToCell(const Ptr &ptr, CellStore* cell, ESM::Position pos, bool adjustPos=true);
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@ -341,7 +341,8 @@ namespace MWWorld
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virtual void deleteObject (const Ptr& ptr);
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virtual void undeleteObject (const Ptr& ptr);
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virtual void moveObject (const Ptr& ptr, float x, float y, float z);
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virtual MWWorld::Ptr moveObject (const Ptr& ptr, float x, float y, float z);
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///< @return an updated Ptr in case the Ptr's cell changes
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virtual void moveObject (const Ptr& ptr, CellStore* newCell, float x, float y, float z);
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virtual void scaleObject (const Ptr& ptr, float scale);
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