Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)

GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type
cherry-pick-f6619658
jvoisin 4 years ago
parent b2791fd487
commit 7f4f2c042e

@ -158,7 +158,7 @@ namespace SceneUtil
static constexpr int queryBlockSize(int sz)
{
return 3 * osg::Vec4::num_components * sizeof(GL_FLOAT) * sz;
return 3 * osg::Vec4::num_components * sizeof(GLfloat) * sz;
}
void setCachedSunPos(const osg::Vec4& pos)
@ -215,9 +215,9 @@ namespace SceneUtil
}
Offsets(int offsetColors, int offsetPosition, int offsetAttenuationRadius, int stride)
: mStride((offsetAttenuationRadius + sizeof(GL_FLOAT) * osg::Vec4::num_components + stride) / 4)
: mStride((offsetAttenuationRadius + sizeof(GLfloat) * osg::Vec4::num_components + stride) / 4)
{
constexpr auto sizeofFloat = sizeof(GL_FLOAT);
constexpr auto sizeofFloat = sizeof(GLfloat);
const auto diffuseOffset = offsetColors / sizeofFloat;
mValues[Diffuse] = diffuseOffset;

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