mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-03 07:39:41 +00:00
Release and show the cursor when focus lost
This commit is contained in:
parent
5a4bd9b202
commit
7f735c2c4c
9 changed files with 66 additions and 47 deletions
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@ -284,6 +284,9 @@ namespace MWBase
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virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
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virtual Loading::Listener* getLoadingScreen() = 0;
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/// Should the cursor be visible?
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virtual bool getCursorVisible() = 0;
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};
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}
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@ -180,7 +180,7 @@ namespace MWGui
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mCursorManager->setEnabled(true);
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onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
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mCursorManager->cursorVisibilityChange(false);
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SDL_ShowCursor(false);
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// hide mygui's pointer
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MyGUI::PointerManager::getInstance().setVisible(false);
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@ -879,11 +879,7 @@ namespace MWGui
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void WindowManager::setCursorVisible(bool visible)
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{
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if(mCursorVisible == visible)
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return;
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mCursorVisible = visible;
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mCursorManager->cursorVisibilityChange(visible);
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}
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void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
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@ -1362,4 +1358,9 @@ namespace MWGui
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mRecharge->start(soulgem);
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}
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bool WindowManager::getCursorVisible()
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{
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return mCursorVisible;
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}
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}
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@ -278,6 +278,8 @@ namespace MWGui
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void onSoulgemDialogButtonPressed (int button);
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virtual bool getCursorVisible();
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private:
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bool mConsoleOnlyScripts;
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@ -264,6 +264,8 @@ namespace MWInput
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void InputManager::update(float dt, bool loading)
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{
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mInputManager->setMouseVisible(MWBase::Environment::get().getWindowManager()->getCursorVisible());
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mInputManager->capture(loading);
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// inject some fake mouse movement to force updating MyGUI's widget states
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// this shouldn't do any harm since we're moving back to the original position afterwards
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3
extern/sdl4ogre/cursormanager.hpp
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3
extern/sdl4ogre/cursormanager.hpp
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@ -22,9 +22,6 @@ public:
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/// \brief Follow up a cursorChanged() call with enough info to create an cursor.
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virtual void receiveCursorInfo(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y) = 0;
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/// \brief Tell the manager when the cursor visibility changed
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virtual void cursorVisibilityChange(bool visible) = 0;
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/// \brief sets whether to actively manage cursors or not
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virtual void setEnabled(bool enabled) = 0;
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};
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23
extern/sdl4ogre/sdlcursormanager.cpp
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23
extern/sdl4ogre/sdlcursormanager.cpp
vendored
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@ -10,7 +10,6 @@ namespace SFO
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SDLCursorManager::SDLCursorManager() :
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mEnabled(false),
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mCursorVisible(false),
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mInitialized(false)
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{
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}
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@ -70,27 +69,7 @@ namespace SFO
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void SDLCursorManager::_setGUICursor(const std::string &name)
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{
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if(mEnabled && mCursorVisible)
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{
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SDL_SetCursor(mCursorMap.find(name)->second);
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_setCursorVisible(mCursorVisible);
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}
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}
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void SDLCursorManager::_setCursorVisible(bool visible)
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{
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if(!mEnabled)
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return;
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SDL_ShowCursor(visible ? SDL_TRUE : SDL_FALSE);
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}
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void SDLCursorManager::cursorVisibilityChange(bool visible)
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{
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mCursorVisible = visible;
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_setGUICursor(mCurrentCursor);
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_setCursorVisible(visible);
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SDL_SetCursor(mCursorMap.find(name)->second);
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}
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void SDLCursorManager::receiveCursorInfo(const std::string& name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
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3
extern/sdl4ogre/sdlcursormanager.hpp
vendored
3
extern/sdl4ogre/sdlcursormanager.hpp
vendored
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@ -19,14 +19,12 @@ namespace SFO
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virtual bool cursorChanged(const std::string &name);
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virtual void receiveCursorInfo(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y);
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virtual void cursorVisibilityChange(bool visible);
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private:
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void _createCursorFromResource(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y);
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void _putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
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void _setGUICursor(const std::string& name);
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void _setCursorVisible(bool visible);
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typedef std::map<std::string, SDL_Cursor*> CursorMap;
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CursorMap mCursorMap;
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@ -34,7 +32,6 @@ namespace SFO
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std::string mCurrentCursor;
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bool mEnabled;
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bool mInitialized;
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bool mCursorVisible;
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};
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}
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56
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
56
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
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@ -23,7 +23,11 @@ namespace SFO
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mJoyListener(NULL),
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mKeyboardListener(NULL),
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mMouseListener(NULL),
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mWindowListener(NULL)
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mWindowListener(NULL),
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mWindowHasFocus(true),
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mWantGrab(false),
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mWantRelative(false),
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mWantMouseVisible(false)
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{
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_setupOISKeys();
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}
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@ -51,13 +55,16 @@ namespace SFO
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switch(evt.type)
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{
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case SDL_MOUSEMOTION:
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//ignore this if it happened due to a warp
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// Ignore this if it happened due to a warp
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if(!_handleWarpMotion(evt.motion))
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{
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mMouseListener->mouseMoved(_packageMouseMotion(evt));
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// If in relative mode, don't trigger events unless window has focus
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if (!mWantRelative || mWindowHasFocus)
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mMouseListener->mouseMoved(_packageMouseMotion(evt));
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//try to keep the mouse inside the window
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_wrapMousePointer(evt.motion);
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// Try to keep the mouse inside the window
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if (mWindowHasFocus)
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_wrapMousePointer(evt.motion);
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}
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break;
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case SDL_MOUSEWHEEL:
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@ -118,11 +125,11 @@ namespace SFO
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switch (evt.window.event) {
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case SDL_WINDOWEVENT_ENTER:
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mMouseInWindow = true;
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updateMouseSettings();
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break;
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case SDL_WINDOWEVENT_LEAVE:
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mMouseInWindow = false;
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SDL_SetWindowGrab(mSDLWindow, SDL_FALSE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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updateMouseSettings();
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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int w,h;
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@ -149,10 +156,15 @@ namespace SFO
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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mWindowHasFocus = true;
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updateMouseSettings();
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if (mWindowListener)
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mWindowListener->windowFocusChange(true);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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mWindowHasFocus = false;
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updateMouseSettings();
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if (mWindowListener)
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mWindowListener->windowFocusChange(false);
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break;
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@ -193,25 +205,43 @@ namespace SFO
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/// \brief Locks the pointer to the window
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void InputWrapper::setGrabPointer(bool grab)
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{
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mGrabPointer = grab && mMouseInWindow;
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SDL_SetWindowGrab(mSDLWindow, grab && mMouseInWindow ? SDL_TRUE : SDL_FALSE);
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mWantGrab = grab;
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updateMouseSettings();
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}
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/// \brief Set the mouse to relative positioning. Doesn't move the cursor
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/// and disables mouse acceleration.
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void InputWrapper::setMouseRelative(bool relative)
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{
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if(mMouseRelative == relative && mMouseInWindow)
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mWantRelative = relative;
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updateMouseSettings();
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}
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void InputWrapper::setMouseVisible(bool visible)
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{
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mWantMouseVisible = visible;
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updateMouseSettings();
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}
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void InputWrapper::updateMouseSettings()
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{
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mGrabPointer = mWantGrab && mMouseInWindow && mWindowHasFocus;
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SDL_SetWindowGrab(mSDLWindow, mGrabPointer ? SDL_TRUE : SDL_FALSE);
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SDL_ShowCursor(mWantMouseVisible || !mWindowHasFocus);
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bool relative = mWantRelative && mMouseInWindow && mWindowHasFocus;
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if(mMouseRelative == relative)
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return;
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mMouseRelative = relative && mMouseInWindow;
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mMouseRelative = relative;
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mWrapPointer = false;
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//eep, wrap the pointer manually if the input driver doesn't support
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//relative positioning natively
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int success = SDL_SetRelativeMouseMode(relative && mMouseInWindow ? SDL_TRUE : SDL_FALSE);
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if(relative && mMouseInWindow && success != 0)
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int success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
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if(relative && success != 0)
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mWrapPointer = true;
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//now remove all mouse events using the old setting from the queue
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10
extern/sdl4ogre/sdlinputwrapper.hpp
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10
extern/sdl4ogre/sdlinputwrapper.hpp
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@ -28,6 +28,7 @@ namespace SFO
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bool isModifierHeld(SDL_Keymod mod);
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bool isKeyDown(SDL_Scancode key);
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void setMouseVisible (bool visible);
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void setMouseRelative(bool relative);
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bool getMouseRelative() { return mMouseRelative; }
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void setGrabPointer(bool grab);
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@ -36,6 +37,8 @@ namespace SFO
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void warpMouse(int x, int y);
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void updateMouseSettings();
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private:
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void handleWindowEvent(const SDL_Event& evt);
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@ -57,14 +60,19 @@ namespace SFO
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Uint16 mWarpX;
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Uint16 mWarpY;
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bool mWarpCompensate;
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bool mMouseRelative;
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bool mWrapPointer;
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bool mWantMouseVisible;
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bool mWantGrab;
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bool mWantRelative;
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bool mGrabPointer;
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bool mMouseRelative;
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Sint32 mMouseZ;
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Sint32 mMouseX;
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Sint32 mMouseY;
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bool mWindowHasFocus;
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bool mMouseInWindow;
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SDL_Window* mSDLWindow;
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