Some cleanup on includes

depth-refraction
Cédric Mocquillon 2 years ago
parent 64ce6eb6bc
commit 7f936ad18f

@ -3,9 +3,11 @@
#include <list>
#include <map>
#include <optional>
#include <string>
#include <vector>
#include <components/bsa/bsa_file.hpp>
#include <filesystem>
namespace Bsa
{
@ -23,17 +25,13 @@ namespace Bsa
struct FileRecord
{
// DX10 archive format
uint8_t unknownTex = 0;
// ChunkHeaderSize: Word;
uint16_t height = 0;
uint16_t width = 0;
uint8_t numMips = 0;
uint8_t DXGIFormat = 0;
uint16_t cubeMaps = 0;
std::vector<TextureChunkRecord> texturesChunks;
//
// std::string DXGIFormatName() const;
};
uint32_t mVersion{ 0u };

@ -3,9 +3,10 @@
#include <list>
#include <map>
#include <string>
#include <vector>
#include <components/bsa/bsa_file.hpp>
#include <filesystem>
namespace Bsa
{

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