Fix Clang warnings about invalid overrides

pull/2912/head
Andrei Kortunov 5 years ago
parent 9067894335
commit 805d826d5b

@ -35,7 +35,7 @@ namespace Terrain
public:
ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager, CompositeMapRenderer* renderer);
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool far, const osg::Vec3f& viewPoint, bool compile);
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool far, const osg::Vec3f& viewPoint, bool compile) override;
void setCompositeMapSize(unsigned int size) { mCompositeMapSize = size; }
void setCompositeMapLevel(float level) { mCompositeMapLevel = level; }

@ -26,22 +26,22 @@ namespace Terrain
void accept(osg::NodeVisitor& nv);
virtual void enable(bool enabled);
void enable(bool enabled) override;
virtual void setViewDistance(float distance) { mViewDistance = distance; }
void setViewDistance(float distance) override { mViewDistance = distance; }
void cacheCell(View *view, int x, int y) {}
void cacheCell(View *view, int x, int y) override {}
/// @note Not thread safe.
virtual void loadCell(int x, int y);
void loadCell(int x, int y) override;
/// @note Not thread safe.
virtual void unloadCell(int x, int y);
void unloadCell(int x, int y) override;
View* createView();
void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i &cellgrid, std::atomic<bool>& abort, std::atomic<int>& progress, int& progressRange);
bool storeView(const View* view, double referenceTime);
View* createView() override;
void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i &cellgrid, std::atomic<bool>& abort, std::atomic<int>& progress, int& progressRange) override;
bool storeView(const View* view, double referenceTime) override;
void rebuildViews() override;
void reportStats(unsigned int frameNumber, osg::Stats* stats);
void reportStats(unsigned int frameNumber, osg::Stats* stats) override;
class ChunkManager
{

Loading…
Cancel
Save