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Merge branch 'CameraSetYawCrash' into 'master'

Prevent hard freeze when camera receives invalid inputs from Lua

Closes #8503

See merge request OpenMW/openmw!4681
This commit is contained in:
psi29a 2025-05-26 07:22:11 +00:00
commit 8060a89bf6
3 changed files with 61 additions and 11 deletions

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@ -234,6 +234,7 @@
Bug #8445: Launcher crashes on exit when cell name loading thread is still running
Bug #8462: Crashes when resizing the window on macOS
Bug #8465: Blue screen w/ antialiasing and post-processing on macOS
Bug #8503: Camera does not handle NaN gracefully
Feature #1415: Infinite fall failsafe
Feature #2566: Handle NAM9 records for manual cell references
Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking

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@ -2,6 +2,7 @@
#include <components/lua/luastate.hpp>
#include <components/lua/utilpackage.hpp>
#include <components/misc/finitenumbers.hpp>
#include <components/settings/values.hpp>
#include "../mwbase/environment.hpp"
@ -11,11 +12,12 @@
namespace MWLua
{
using CameraMode = MWRender::Camera::Mode;
sol::table initCameraPackage(sol::state_view lua)
{
using FiniteFloat = Misc::FiniteFloat;
MWRender::Camera* camera = MWBase::Environment::get().getWorld()->getCamera();
MWRender::RenderingManager* renderingManager = MWBase::Environment::get().getWorld()->getRenderingManager();
@ -49,26 +51,27 @@ namespace MWLua
api["getRoll"] = [camera]() { return -camera->getRoll(); };
api["setStaticPosition"] = [camera](const osg::Vec3f& pos) { camera->setStaticPosition(pos); };
api["setPitch"] = [camera](float v) {
api["setPitch"] = [camera](const FiniteFloat v) {
camera->setPitch(-v, true);
if (camera->getMode() == CameraMode::ThirdPerson)
camera->calculateDeferredRotation();
};
api["setYaw"] = [camera](float v) {
api["setYaw"] = [camera](const FiniteFloat v) {
camera->setYaw(-v, true);
if (camera->getMode() == CameraMode::ThirdPerson)
camera->calculateDeferredRotation();
};
api["setRoll"] = [camera](float v) { camera->setRoll(-v); };
api["setExtraPitch"] = [camera](float v) { camera->setExtraPitch(-v); };
api["setExtraYaw"] = [camera](float v) { camera->setExtraYaw(-v); };
api["setExtraRoll"] = [camera](float v) { camera->setExtraRoll(-v); };
api["setRoll"] = [camera](const FiniteFloat v) { camera->setRoll(-v); };
api["setExtraPitch"] = [camera](const FiniteFloat v) { camera->setExtraPitch(-v); };
api["setExtraYaw"] = [camera](const FiniteFloat v) { camera->setExtraYaw(-v); };
api["setExtraRoll"] = [camera](const FiniteFloat v) { camera->setExtraRoll(-v); };
api["getExtraPitch"] = [camera]() { return -camera->getExtraPitch(); };
api["getExtraYaw"] = [camera]() { return -camera->getExtraYaw(); };
api["getExtraRoll"] = [camera]() { return -camera->getExtraRoll(); };
api["getThirdPersonDistance"] = [camera]() { return camera->getCameraDistance(); };
api["setPreferredThirdPersonDistance"] = [camera](float v) { camera->setPreferredCameraDistance(v); };
api["setPreferredThirdPersonDistance"]
= [camera](const FiniteFloat v) { camera->setPreferredCameraDistance(v); };
api["getFirstPersonOffset"] = [camera]() { return camera->getFirstPersonOffset(); };
api["setFirstPersonOffset"] = [camera](const osg::Vec3f& v) { camera->setFirstPersonOffset(v); };
@ -76,7 +79,7 @@ namespace MWLua
api["getFocalPreferredOffset"] = [camera]() -> osg::Vec2f { return camera->getFocalPointTargetOffset(); };
api["setFocalPreferredOffset"] = [camera](const osg::Vec2f& v) { camera->setFocalPointTargetOffset(v); };
api["getFocalTransitionSpeed"] = [camera]() { return camera->getFocalPointTransitionSpeed(); };
api["setFocalTransitionSpeed"] = [camera](float v) { camera->setFocalPointTransitionSpeed(v); };
api["setFocalTransitionSpeed"] = [camera](const FiniteFloat v) { camera->setFocalPointTransitionSpeed(v); };
api["instantTransition"] = [camera]() { camera->instantTransition(); };
api["getCollisionType"] = [camera]() { return camera->getCollisionType(); };
@ -86,11 +89,12 @@ namespace MWLua
api["getFieldOfView"]
= [renderingManager]() { return osg::DegreesToRadians(renderingManager->getFieldOfView()); };
api["setFieldOfView"]
= [renderingManager](float v) { renderingManager->setFieldOfView(osg::RadiansToDegrees(v)); };
= [renderingManager](const FiniteFloat v) { renderingManager->setFieldOfView(osg::RadiansToDegrees(v)); };
api["getBaseViewDistance"] = [] { return Settings::camera().mViewingDistance.get(); };
api["getViewDistance"] = [renderingManager]() { return renderingManager->getViewDistance(); };
api["setViewDistance"] = [renderingManager](float d) { renderingManager->setViewDistance(d, true); };
api["setViewDistance"]
= [renderingManager](const FiniteFloat d) { renderingManager->setViewDistance(d, true); };
api["getViewTransform"] = [camera]() { return LuaUtil::TransformM{ camera->getViewMatrix() }; };

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@ -0,0 +1,45 @@
#ifndef OPENMW_COMPONENTS_MISC_FINITENUMBERS_HPP
#define OPENMW_COMPONENTS_MISC_FINITENUMBERS_HPP
#include <components/lua/luastate.hpp>
#include <cmath>
#include <stdexcept>
namespace Misc
{
struct FiniteFloat
{
float mValue;
FiniteFloat(float v)
{
if (!std::isfinite(v))
throw std::invalid_argument("Value must be a finite number");
mValue = v;
}
operator float() const { return mValue; }
};
}
namespace sol
{
using FiniteFloat = Misc::FiniteFloat;
template <typename Handler>
bool sol_lua_check(
sol::types<FiniteFloat>, lua_State* L, int index, Handler&& handler, sol::stack::record& tracking)
{
bool success = sol::stack::check<float>(L, lua_absindex(L, index), handler);
tracking.use(1);
return success;
}
static FiniteFloat sol_lua_get(sol::types<FiniteFloat>, lua_State* L, int index, sol::stack::record& tracking)
{
float val = sol::stack::get<float>(L, lua_absindex(L, index));
tracking.use(1);
return FiniteFloat(val);
}
}
#endif