Allow activating quick keys menu in menus

check_span
Alexei Kotov 2 years ago
parent b7763fad2d
commit 80a2ef29ad

@ -133,6 +133,7 @@
Bug #6799: Game crashes if an NPC has no Class attached
Bug #6849: ImageButton texture is not scaled properly
Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
Bug #6898: Accessing the Quick Inventory menu does not work while in menu mode
Bug #6901: Morrowind.exe soul gem usage discrepancy
Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions

@ -477,22 +477,25 @@ namespace MWInput
void ActionManager::showQuickKeysMenu()
{
if (!MWBase::Environment::get().getWindowManager()->isGuiMode ()
&& MWBase::Environment::get().getWorld()->getGlobalFloat ("chargenstate")==-1)
{
if (!checkAllowedToUseItems())
return;
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_QuickKeysMenu);
}
else if (MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_QuickKeysMenu)
if (MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_QuickKeysMenu)
{
//Handle any open Modal windows
while (MyGUI::InputManager::getInstance().isModalAny())
{ //Handle any open Modal windows
{
MWBase::Environment::get().getWindowManager()->exitCurrentModal();
}
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); //And handle the actual main window
//And handle the actual main window
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
return;
}
if (MWBase::Environment::get().getWorld()->getGlobalFloat ("chargenstate") != -1)
return;
if (!checkAllowedToUseItems())
return;
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_QuickKeysMenu);
}
void ActionManager::activate()

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