mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-03 23:56:43 +00:00 
			
		
		
		
	bug with sequence of knockouts; giving sense to some hit state code
This commit is contained in:
		
							parent
							
								
									3a5da7e6e8
								
							
						
					
					
						commit
						80d8aa4030
					
				
					 2 changed files with 4 additions and 0 deletions
				
			
		| 
						 | 
				
			
			@ -764,6 +764,7 @@ bool CharacterController::updateWeaponState()
 | 
			
		|||
                //commenting out following 2 lines will give a bit different combat dynamics(slower)
 | 
			
		||||
                mHitState = CharState_None;
 | 
			
		||||
                mCurrentHit.clear();
 | 
			
		||||
                mPtr.getClass().getCreatureStats(mPtr).setHitRecovery(false);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else if(mUpperBodyState == UpperCharState_UnEquipingWeap)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -209,7 +209,10 @@ namespace MWMechanics
 | 
			
		|||
        mDynamic[index] = value;
 | 
			
		||||
 | 
			
		||||
        if (index == 2 && value.getCurrent() < 0)
 | 
			
		||||
        {
 | 
			
		||||
            setKnockedDown(true);
 | 
			
		||||
            mDynamic[2].setCurrent(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (index==0 && mDynamic[index].getCurrent()<1)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue