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add missing centroid to debug vertex shaders

This commit is contained in:
glassmancody.info 2021-08-07 18:04:11 -07:00
parent b8878cb5f9
commit 81267e7be7

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@ -2,7 +2,7 @@
uniform mat4 projectionMatrix;
varying vec4 passColor;
centroid varying vec4 passColor;
void main()
{