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Avoid inheriting from Sound for sound types
This commit is contained in:
parent
77965501d4
commit
816015d6e6
10 changed files with 390 additions and 429 deletions
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@ -107,6 +107,14 @@ namespace MWBase
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virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
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///< Play a 2D audio track, using a custom decoder
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virtual void stopTrack(SoundPtr sound) = 0;
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///< Stop the given audio track from playing
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virtual double getTrackTimeDelay(SoundPtr sound) = 0;
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///< Retives the time delay, in seconds, of the audio track (must be a sound
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/// returned by \ref playTrack). Only intended to be called by the track
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/// decoder's read method.
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virtual SoundPtr playSound(const std::string& soundId, float volume, float pitch,
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PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal,
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float offset=0) = 0;
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@ -123,6 +131,9 @@ namespace MWBase
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float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0) = 0;
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///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
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virtual void stopSound(SoundPtr sound) = 0;
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///< Stop the given sound from playing
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virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId) = 0;
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///< Stop the given object from playing the given sound,
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@ -61,7 +61,7 @@ namespace MWSound
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virtual double getAudioClock()
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{
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return (double)getSampleOffset()/(double)mAVStream->codec->sample_rate -
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mAudioTrack->getStreamDelay();
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MWBase::Environment::get().getSoundManager()->getTrackTimeDelay(mAudioTrack);
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}
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virtual void adjustAudioSettings(AVSampleFormat& sampleFormat, uint64_t& channelLayout, int& sampleRate)
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@ -86,6 +86,8 @@ namespace MWSound
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public:
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~MovieAudioDecoder()
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{
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if(mAudioTrack.get())
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MWBase::Environment::get().getSoundManager()->stopTrack(mAudioTrack);
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mAudioTrack.reset();
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mDecoderBridge.reset();
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}
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@ -157,17 +157,14 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
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//
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// A streaming OpenAL sound.
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//
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class OpenAL_SoundStream : public Sound
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class OpenAL_SoundStream
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{
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static const ALuint sNumBuffers = 6;
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static const ALfloat sBufferLength;
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protected:
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OpenAL_Output &mOutput;
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private:
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ALuint mSource;
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private:
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ALuint mBuffers[sNumBuffers];
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ALint mCurrentBufIdx;
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@ -189,34 +186,18 @@ private:
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friend class OpenAL_Output;
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public:
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OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags);
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virtual ~OpenAL_SoundStream();
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OpenAL_SoundStream(ALuint src, DecoderPtr decoder);
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~OpenAL_SoundStream();
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virtual void stop();
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virtual bool isPlaying();
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virtual double getTimeOffset();
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virtual double getStreamDelay() const;
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virtual void applyUpdates();
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bool isPlaying();
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double getStreamDelay() const;
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double getStreamOffset() const;
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void play();
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bool process();
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ALint refillQueue();
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};
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const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
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class OpenAL_SoundStream3D : public OpenAL_SoundStream
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{
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OpenAL_SoundStream3D(const OpenAL_SoundStream3D &rhs);
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OpenAL_SoundStream3D& operator=(const OpenAL_SoundStream3D &rhs);
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public:
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OpenAL_SoundStream3D(OpenAL_Output &output, ALuint src, DecoderPtr decoder, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: OpenAL_SoundStream(output, src, decoder, pos, vol, basevol, pitch, mindist, maxdist, flags)
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{ }
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virtual void applyUpdates();
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};
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//
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// A background streaming thread (keeps active streams processed)
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@ -329,13 +310,9 @@ private:
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};
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OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
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, mOutput(output), mSource(src), mCurrentBufIdx(0), mFrameSize(0), mSilence(0)
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, mDecoder(decoder), mIsFinished(true)
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OpenAL_SoundStream::OpenAL_SoundStream(ALuint src, DecoderPtr decoder)
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: mSource(src), mCurrentBufIdx(0), mFrameSize(0), mSilence(0), mDecoder(decoder), mIsFinished(false)
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{
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throwALerror();
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alGenBuffers(sNumBuffers, mBuffers);
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throwALerror();
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try
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@ -358,8 +335,6 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
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mFrameSize = framesToBytes(1, chans, type);
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mBufferSize = static_cast<ALuint>(sBufferLength*srate);
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mBufferSize *= mFrameSize;
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mOutput.mActiveStreams.push_back(this);
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}
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catch(std::exception&)
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{
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@ -367,51 +342,20 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
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alGetError();
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throw;
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}
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mIsFinished = false;
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}
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OpenAL_SoundStream::~OpenAL_SoundStream()
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{
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mOutput.mStreamThread->remove(this);
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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mOutput.mFreeSources.push_back(mSource);
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alDeleteBuffers(sNumBuffers, mBuffers);
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alGetError();
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mDecoder->close();
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mOutput.mActiveStreams.erase(std::find(mOutput.mActiveStreams.begin(),
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mOutput.mActiveStreams.end(), this));
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}
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void OpenAL_SoundStream::play()
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{
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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throwALerror();
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mIsFinished = false;
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mOutput.mStreamThread->add(this);
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}
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void OpenAL_SoundStream::stop()
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{
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mOutput.mStreamThread->remove(this);
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mIsFinished = true;
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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throwALerror();
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mDecoder->rewind();
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}
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bool OpenAL_SoundStream::isPlaying()
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{
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ALint state;
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boost::lock_guard<boost::mutex> lock(mOutput.mStreamThread->mMutex);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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throwALerror();
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@ -420,33 +364,6 @@ bool OpenAL_SoundStream::isPlaying()
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return !mIsFinished;
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}
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double OpenAL_SoundStream::getTimeOffset()
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{
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ALint state = AL_STOPPED;
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ALint offset;
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double t;
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boost::lock_guard<boost::mutex> lock(mOutput.mStreamThread->mMutex);
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alGetSourcei(mSource, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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if(state == AL_PLAYING || state == AL_PAUSED)
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{
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ALint queued;
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alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
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ALint inqueue = mBufferSize/mFrameSize*queued - offset;
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t = (double)(mDecoder->getSampleOffset() - inqueue) / (double)mSampleRate;
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}
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else
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{
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/* Underrun, or not started yet. The decoder offset is where we'll play
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* next. */
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t = (double)mDecoder->getSampleOffset() / (double)mSampleRate;
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}
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throwALerror();
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return t;
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}
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double OpenAL_SoundStream::getStreamDelay() const
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{
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ALint state = AL_STOPPED;
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@ -467,41 +384,30 @@ double OpenAL_SoundStream::getStreamDelay() const
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return d;
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}
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void OpenAL_SoundStream::updateAll(bool local)
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double OpenAL_SoundStream::getStreamOffset() const
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{
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alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
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alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
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if(local)
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ALint state = AL_STOPPED;
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ALint offset;
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double t;
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alGetSourcei(mSource, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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if(state == AL_PLAYING || state == AL_PAUSED)
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
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alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
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ALint queued;
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alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
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ALint inqueue = mBufferSize/mFrameSize*queued - offset;
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t = (double)(mDecoder->getSampleOffset() - inqueue) / (double)mSampleRate;
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}
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else
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
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alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
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}
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alSourcei(mSource, AL_LOOPING, AL_FALSE);
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applyUpdates();
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}
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void OpenAL_SoundStream::applyUpdates()
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{
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ALfloat gain = mVolume*mBaseVolume;
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ALfloat pitch = mPitch;
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if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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/* Underrun, or not started yet. The decoder offset is where we'll play
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* next. */
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t = (double)mDecoder->getSampleOffset() / (double)mSampleRate;
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}
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alSourcef(mSource, AL_GAIN, gain);
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alSourcef(mSource, AL_PITCH, pitch);
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alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
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alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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return t;
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}
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bool OpenAL_SoundStream::process()
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@ -562,172 +468,6 @@ ALint OpenAL_SoundStream::refillQueue()
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return queued;
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}
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void OpenAL_SoundStream3D::applyUpdates()
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{
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ALfloat gain = mVolume*mBaseVolume;
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ALfloat pitch = mPitch;
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if((mPos - mOutput.mPos).length2() > mMaxDistance*mMaxDistance)
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gain = 0.0f;
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else if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(mSource, AL_GAIN, gain);
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alSourcef(mSource, AL_PITCH, pitch);
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alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
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alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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}
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//
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// A regular 2D OpenAL sound
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//
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class OpenAL_Sound : public Sound
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{
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protected:
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OpenAL_Output &mOutput;
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ALuint mSource;
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friend class OpenAL_Output;
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void updateAll(bool local);
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private:
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OpenAL_Sound(const OpenAL_Sound &rhs);
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OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
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public:
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OpenAL_Sound(OpenAL_Output &output, ALuint src, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags);
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virtual ~OpenAL_Sound();
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virtual void stop();
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virtual bool isPlaying();
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virtual double getTimeOffset();
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virtual void applyUpdates();
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};
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//
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// A regular 3D OpenAL sound
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//
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class OpenAL_Sound3D : public OpenAL_Sound
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{
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OpenAL_Sound3D(const OpenAL_Sound &rhs);
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OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
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public:
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OpenAL_Sound3D(OpenAL_Output &output, ALuint src, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: OpenAL_Sound(output, src, pos, vol, basevol, pitch, mindist, maxdist, flags)
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{ }
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virtual void applyUpdates();
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};
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OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
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, mOutput(output), mSource(src)
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{
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mOutput.mActiveSounds.push_back(this);
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}
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OpenAL_Sound::~OpenAL_Sound()
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{
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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mOutput.mFreeSources.push_back(mSource);
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mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
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mOutput.mActiveSounds.end(), this));
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}
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void OpenAL_Sound::stop()
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{
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alSourceStop(mSource);
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throwALerror();
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}
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bool OpenAL_Sound::isPlaying()
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{
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ALint state;
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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throwALerror();
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return state==AL_PLAYING || state==AL_PAUSED;
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}
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double OpenAL_Sound::getTimeOffset()
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{
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ALfloat t;
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alGetSourcef(mSource, AL_SEC_OFFSET, &t);
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throwALerror();
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return t;
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}
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void OpenAL_Sound::updateAll(bool local)
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{
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alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
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alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
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if(local)
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
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alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
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}
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else
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{
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alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
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alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
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}
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alSourcei(mSource, AL_LOOPING, (mFlags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
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applyUpdates();
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}
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void OpenAL_Sound::applyUpdates()
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{
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ALfloat gain = mVolume*mBaseVolume;
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ALfloat pitch = mPitch;
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if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(mSource, AL_GAIN, gain);
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alSourcef(mSource, AL_PITCH, pitch);
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alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
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alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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}
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void OpenAL_Sound3D::applyUpdates()
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{
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ALfloat gain = mVolume*mBaseVolume;
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ALfloat pitch = mPitch;
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if((mPos - mOutput.mPos).length2() > mMaxDistance*mMaxDistance)
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gain = 0.0f;
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else if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
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{
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gain *= 0.9f;
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pitch *= 0.7f;
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}
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alSourcef(mSource, AL_GAIN, gain);
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alSourcef(mSource, AL_PITCH, pitch);
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alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
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alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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}
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//
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// An OpenAL output device
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@ -881,15 +621,16 @@ void OpenAL_Output::unloadSound(Sound_Handle data)
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SoundVec::const_iterator iter = mActiveSounds.begin();
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for(;iter != mActiveSounds.end();++iter)
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{
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if(!(*iter)->mSource)
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if(!(*iter)->mHandle)
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continue;
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ALuint source = GET_PTRID((*iter)->mHandle);
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ALint srcbuf;
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alGetSourcei((*iter)->mSource, AL_BUFFER, &srcbuf);
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alGetSourcei(source, AL_BUFFER, &srcbuf);
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if((ALuint)srcbuf == buffer)
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{
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alSourceStop((*iter)->mSource);
|
||||
alSourcei((*iter)->mSource, AL_BUFFER, 0);
|
||||
alSourceStop(source);
|
||||
alSourcei(source, AL_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
alDeleteBuffers(1, &buffer);
|
||||
|
@ -907,123 +648,281 @@ size_t OpenAL_Output::getSoundDataSize(Sound_Handle data) const
|
|||
}
|
||||
|
||||
|
||||
MWBase::SoundPtr OpenAL_Output::playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags,float offset)
|
||||
MWBase::SoundPtr OpenAL_Output::playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags, float offset)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src;
|
||||
boost::shared_ptr<Sound> sound;
|
||||
ALuint source;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
source = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try {
|
||||
sound.reset(new OpenAL_Sound(*this, src, osg::Vec3f(0.f, 0.f, 0.f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, 1.0f);
|
||||
alSourcef(source, AL_MAX_DISTANCE, 1000.0f);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(source, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
|
||||
ALfloat gain = vol*basevol;
|
||||
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
alSourcef(source, AL_GAIN, gain);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(source, AL_SEC_OFFSET, offset/pitch);
|
||||
alSourcei(source, AL_BUFFER, GET_PTRID(data));
|
||||
|
||||
alSourcePlay(source);
|
||||
throwALerror();
|
||||
|
||||
sound.reset(new Sound(osg::Vec3f(0.f, 0.f, 0.f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
|
||||
sound->mHandle = MAKE_PTRID(source);
|
||||
mActiveSounds.push_back(sound);
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
catch(std::exception&) {
|
||||
mFreeSources.push_back(source);
|
||||
throw;
|
||||
}
|
||||
|
||||
sound->updateAll(true);
|
||||
alSourcei(src, AL_BUFFER, GET_PTRID(data));
|
||||
alSourcef(src, AL_SEC_OFFSET, offset/pitch);
|
||||
|
||||
alSourcePlay(src);
|
||||
throwALerror();
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
MWBase::SoundPtr OpenAL_Output::playSound3D(Sound_Handle data, const osg::Vec3f &pos, float vol, float basevol, float pitch,
|
||||
float min, float max, int flags, float offset)
|
||||
float mindist, float maxdist, int flags, float offset)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src;
|
||||
boost::shared_ptr<Sound> sound;
|
||||
ALuint source;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
source = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try {
|
||||
sound.reset(new OpenAL_Sound3D(*this, src, pos, vol, basevol, pitch, min, max, flags));
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, mindist);
|
||||
alSourcef(source, AL_MAX_DISTANCE, maxdist);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(source, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
|
||||
ALfloat gain = vol*basevol;
|
||||
if((pos - mPos).length2() > maxdist*maxdist)
|
||||
gain = 0.0f;
|
||||
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
alSourcef(source, AL_GAIN, gain);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSourcefv(source, AL_POSITION, pos.ptr());
|
||||
alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(source, AL_SEC_OFFSET, offset/pitch);
|
||||
alSourcei(source, AL_BUFFER, GET_PTRID(data));
|
||||
|
||||
alSourcePlay(source);
|
||||
throwALerror();
|
||||
|
||||
sound.reset(new Sound(pos, vol, basevol, pitch, mindist, maxdist, flags));
|
||||
sound->mHandle = MAKE_PTRID(source);
|
||||
mActiveSounds.push_back(sound);
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
catch(std::exception&) {
|
||||
mFreeSources.push_back(source);
|
||||
throw;
|
||||
}
|
||||
|
||||
sound->updateAll(false);
|
||||
alSourcei(src, AL_BUFFER, GET_PTRID(data));
|
||||
alSourcef(src, AL_SEC_OFFSET, offset/pitch);
|
||||
return sound;
|
||||
}
|
||||
|
||||
alSourcePlay(src);
|
||||
void OpenAL_Output::stopSound(MWBase::SoundPtr sound)
|
||||
{
|
||||
if(!sound->mHandle)
|
||||
return;
|
||||
|
||||
ALuint source = GET_PTRID(sound->mHandle);
|
||||
sound->mHandle = 0;
|
||||
|
||||
alSourceStop(source);
|
||||
alSourcei(source, AL_BUFFER, 0);
|
||||
|
||||
mFreeSources.push_back(source);
|
||||
mActiveSounds.erase(std::find(mActiveSounds.begin(), mActiveSounds.end(), sound));
|
||||
}
|
||||
|
||||
bool OpenAL_Output::isSoundPlaying(MWBase::SoundPtr sound)
|
||||
{
|
||||
if(!sound->mHandle)
|
||||
return false;
|
||||
ALuint source = GET_PTRID(sound->mHandle);
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(source, AL_SOURCE_STATE, &state);
|
||||
throwALerror();
|
||||
|
||||
return sound;
|
||||
return state == AL_PLAYING || state == AL_PAUSED;
|
||||
}
|
||||
|
||||
|
||||
MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float basevol, float pitch, int flags)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
boost::shared_ptr<Sound> sound;
|
||||
OpenAL_SoundStream *stream = 0;
|
||||
ALuint source;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
source = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
if((flags&MWBase::SoundManager::Play_Loop))
|
||||
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
|
||||
try
|
||||
{
|
||||
sound.reset(new OpenAL_SoundStream(*this, src, decoder, osg::Vec3f(0.0f, 0.0f, 0.0f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags));
|
||||
try {
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, 1.0f);
|
||||
alSourcef(source, AL_MAX_DISTANCE, 1000.0f);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(source, AL_LOOPING, AL_FALSE);
|
||||
|
||||
ALfloat gain = basevol;
|
||||
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
alSourcef(source, AL_GAIN, gain);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
|
||||
sound.reset(new Sound(osg::Vec3f(0.0f, 0.0f, 0.0f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags));
|
||||
stream = new OpenAL_SoundStream(source, decoder);
|
||||
mStreamThread->add(stream);
|
||||
sound->mHandle = stream;
|
||||
mActiveStreams.push_back(sound);
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
catch(std::exception&) {
|
||||
mStreamThread->remove(stream);
|
||||
delete stream;
|
||||
mFreeSources.push_back(source);
|
||||
throw;
|
||||
}
|
||||
|
||||
sound->updateAll(true);
|
||||
|
||||
sound->play();
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
MWBase::SoundPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos, float volume, float basevol, float pitch, float min, float max, int flags)
|
||||
MWBase::SoundPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos, float volume, float basevol, float pitch, float mindist, float maxdist, int flags)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
boost::shared_ptr<Sound> sound;
|
||||
OpenAL_SoundStream *stream = 0;
|
||||
ALuint source;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
source = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
if((flags&MWBase::SoundManager::Play_Loop))
|
||||
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
|
||||
try
|
||||
{
|
||||
sound.reset(new OpenAL_SoundStream3D(*this, src, decoder, pos, volume, basevol, pitch, min, max, flags));
|
||||
try {
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, mindist);
|
||||
alSourcef(source, AL_MAX_DISTANCE, maxdist);
|
||||
alSourcef(source, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(source, AL_LOOPING, AL_FALSE);
|
||||
|
||||
ALfloat gain = volume*basevol;
|
||||
if((pos - mPos).length2() > maxdist*maxdist)
|
||||
gain = 0.0f;
|
||||
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
alSourcef(source, AL_GAIN, gain);
|
||||
alSourcef(source, AL_PITCH, pitch);
|
||||
alSourcefv(source, AL_POSITION, pos.ptr());
|
||||
alSource3f(source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
|
||||
sound.reset(new Sound(pos, volume, basevol, pitch, mindist, maxdist, flags));
|
||||
stream = new OpenAL_SoundStream(source, decoder);
|
||||
mStreamThread->add(stream);
|
||||
sound->mHandle = stream;
|
||||
mActiveStreams.push_back(sound);
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
catch(std::exception&) {
|
||||
mStreamThread->remove(stream);
|
||||
delete stream;
|
||||
mFreeSources.push_back(source);
|
||||
throw;
|
||||
}
|
||||
|
||||
sound->updateAll(false);
|
||||
|
||||
sound->play();
|
||||
return sound;
|
||||
}
|
||||
|
||||
void OpenAL_Output::stopStream(MWBase::SoundPtr sound)
|
||||
{
|
||||
if(!sound->mHandle)
|
||||
return;
|
||||
OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
|
||||
ALuint source = stream->mSource;
|
||||
|
||||
sound->mHandle = 0;
|
||||
mStreamThread->remove(stream);
|
||||
|
||||
alSourceStop(source);
|
||||
alSourcei(source, AL_BUFFER, 0);
|
||||
|
||||
mFreeSources.push_back(source);
|
||||
mActiveStreams.erase(std::find(mActiveStreams.begin(), mActiveStreams.end(), sound));
|
||||
|
||||
delete stream;
|
||||
}
|
||||
|
||||
double OpenAL_Output::getStreamDelay(MWBase::SoundPtr sound)
|
||||
{
|
||||
if(!sound->mHandle)
|
||||
return 0.0;
|
||||
OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
|
||||
return stream->getStreamDelay();
|
||||
}
|
||||
|
||||
double OpenAL_Output::getStreamOffset(MWBase::SoundPtr sound)
|
||||
{
|
||||
if(!sound->mHandle)
|
||||
return 0.0;
|
||||
OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
|
||||
boost::lock_guard<boost::mutex> lock(mStreamThread->mMutex);
|
||||
return stream->getStreamOffset();
|
||||
}
|
||||
|
||||
bool OpenAL_Output::isStreamPlaying(MWBase::SoundPtr sound)
|
||||
{
|
||||
if(!sound->mHandle)
|
||||
return false;
|
||||
OpenAL_SoundStream *stream = reinterpret_cast<OpenAL_SoundStream*>(sound->mHandle);
|
||||
boost::lock_guard<boost::mutex> lock(mStreamThread->mMutex);
|
||||
return stream->isPlaying();
|
||||
}
|
||||
|
||||
|
||||
void OpenAL_Output::startUpdate()
|
||||
{
|
||||
|
@ -1060,14 +959,17 @@ void OpenAL_Output::pauseSounds(int types)
|
|||
SoundVec::const_iterator sound = mActiveSounds.begin();
|
||||
for(;sound != mActiveSounds.end();++sound)
|
||||
{
|
||||
if(*sound && (*sound)->mSource && ((*sound)->getPlayType()&types))
|
||||
sources.push_back((*sound)->mSource);
|
||||
if(*sound && (*sound)->mHandle && ((*sound)->getPlayType()&types))
|
||||
sources.push_back(GET_PTRID((*sound)->mHandle));
|
||||
}
|
||||
StreamVec::const_iterator stream = mActiveStreams.begin();
|
||||
for(;stream != mActiveStreams.end();++stream)
|
||||
{
|
||||
if(*stream && (*stream)->mSource && ((*stream)->getPlayType()&types))
|
||||
sources.push_back((*stream)->mSource);
|
||||
if(*stream && (*stream)->mHandle && ((*stream)->getPlayType()&types))
|
||||
{
|
||||
OpenAL_SoundStream *strm = reinterpret_cast<OpenAL_SoundStream*>((*stream)->mHandle);
|
||||
sources.push_back(strm->mSource);
|
||||
}
|
||||
}
|
||||
if(!sources.empty())
|
||||
{
|
||||
|
@ -1082,14 +984,17 @@ void OpenAL_Output::resumeSounds(int types)
|
|||
SoundVec::const_iterator sound = mActiveSounds.begin();
|
||||
for(;sound != mActiveSounds.end();++sound)
|
||||
{
|
||||
if(*sound && (*sound)->mSource && ((*sound)->getPlayType()&types))
|
||||
sources.push_back((*sound)->mSource);
|
||||
if(*sound && (*sound)->mHandle && ((*sound)->getPlayType()&types))
|
||||
sources.push_back(GET_PTRID((*sound)->mHandle));
|
||||
}
|
||||
StreamVec::const_iterator stream = mActiveStreams.begin();
|
||||
for(;stream != mActiveStreams.end();++stream)
|
||||
{
|
||||
if(*stream && (*stream)->mSource && ((*stream)->getPlayType()&types))
|
||||
sources.push_back((*stream)->mSource);
|
||||
if(*stream && (*stream)->mHandle && ((*stream)->getPlayType()&types))
|
||||
{
|
||||
OpenAL_SoundStream *strm = reinterpret_cast<OpenAL_SoundStream*>((*stream)->mHandle);
|
||||
sources.push_back(strm->mSource);
|
||||
}
|
||||
}
|
||||
if(!sources.empty())
|
||||
{
|
||||
|
|
|
@ -16,9 +16,6 @@ namespace MWSound
|
|||
class SoundManager;
|
||||
class Sound;
|
||||
|
||||
class OpenAL_Sound;
|
||||
class OpenAL_SoundStream;
|
||||
|
||||
class OpenAL_Output : public Sound_Output
|
||||
{
|
||||
ALCdevice *mDevice;
|
||||
|
@ -27,9 +24,9 @@ namespace MWSound
|
|||
typedef std::deque<ALuint> IDDq;
|
||||
IDDq mFreeSources;
|
||||
|
||||
typedef std::vector<OpenAL_Sound*> SoundVec;
|
||||
typedef std::vector<MWBase::SoundPtr> SoundVec;
|
||||
SoundVec mActiveSounds;
|
||||
typedef std::vector<OpenAL_SoundStream*> StreamVec;
|
||||
typedef std::vector<MWBase::SoundPtr> StreamVec;
|
||||
StreamVec mActiveStreams;
|
||||
|
||||
Environment mLastEnvironment;
|
||||
|
@ -45,9 +42,16 @@ namespace MWSound
|
|||
virtual MWBase::SoundPtr playSound(Sound_Handle data, float vol, float basevol, float pitch, int flags, float offset);
|
||||
virtual MWBase::SoundPtr playSound3D(Sound_Handle data, const osg::Vec3f &pos,
|
||||
float vol, float basevol, float pitch, float min, float max, int flags, float offset);
|
||||
virtual void stopSound(MWBase::SoundPtr sound);
|
||||
virtual bool isSoundPlaying(MWBase::SoundPtr sound);
|
||||
|
||||
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags);
|
||||
virtual MWBase::SoundPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos,
|
||||
float vol, float basevol, float pitch, float min, float max, int flags);
|
||||
virtual void stopStream(MWBase::SoundPtr sound);
|
||||
virtual double getStreamDelay(MWBase::SoundPtr sound);
|
||||
virtual double getStreamOffset(MWBase::SoundPtr sound);
|
||||
virtual bool isStreamPlaying(MWBase::SoundPtr sound);
|
||||
|
||||
virtual void startUpdate();
|
||||
virtual void finishUpdate();
|
||||
|
|
|
@ -10,7 +10,6 @@ namespace MWSound
|
|||
Sound& operator=(const Sound &rhs);
|
||||
Sound(const Sound &rhs);
|
||||
|
||||
protected:
|
||||
osg::Vec3f mPos;
|
||||
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
|
||||
float mBaseVolume;
|
||||
|
@ -21,12 +20,13 @@ namespace MWSound
|
|||
|
||||
float mFadeOutTime;
|
||||
|
||||
protected:
|
||||
void *mHandle;
|
||||
|
||||
friend class Sound_Output;
|
||||
friend class OpenAL_Output;
|
||||
|
||||
public:
|
||||
virtual void stop() = 0;
|
||||
virtual bool isPlaying() = 0;
|
||||
virtual double getTimeOffset() = 0;
|
||||
virtual double getStreamDelay() const { return 0.0; }
|
||||
virtual void applyUpdates() = 0;
|
||||
void setPosition(const osg::Vec3f &pos) { mPos = pos; }
|
||||
void setVolume(float volume) { mVolume = volume; }
|
||||
void setBaseVolume(float volume) { mBaseVolume = volume; }
|
||||
|
@ -47,16 +47,11 @@ namespace MWSound
|
|||
bool getIs3D() const { return mFlags&Play_3D; }
|
||||
|
||||
Sound(const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
|
||||
: mPos(pos)
|
||||
, mVolume(vol)
|
||||
, mBaseVolume(basevol)
|
||||
, mPitch(pitch)
|
||||
, mMinDistance(mindist)
|
||||
, mMaxDistance(maxdist)
|
||||
, mFlags(flags)
|
||||
, mFadeOutTime(0.0f)
|
||||
: mPos(pos), mVolume(vol), mBaseVolume(basevol), mPitch(pitch)
|
||||
, mMinDistance(mindist), mMaxDistance(maxdist), mFlags(flags)
|
||||
, mFadeOutTime(0.0f), mHandle(0)
|
||||
{ }
|
||||
virtual ~Sound() { }
|
||||
~Sound() { }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -35,9 +35,16 @@ namespace MWSound
|
|||
/// @param offset Number of seconds into the sound to start playback.
|
||||
virtual MWBase::SoundPtr playSound3D(Sound_Handle data, const osg::Vec3f &pos,
|
||||
float vol, float basevol, float pitch, float min, float max, int flags, float offset) = 0;
|
||||
virtual void stopSound(MWBase::SoundPtr sound) = 0;
|
||||
virtual bool isSoundPlaying(MWBase::SoundPtr sound) = 0;
|
||||
|
||||
virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags) = 0;
|
||||
virtual MWBase::SoundPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos,
|
||||
float vol, float basevol, float pitch, float min, float max, int flags) = 0;
|
||||
virtual void stopStream(MWBase::SoundPtr sound) = 0;
|
||||
virtual double getStreamDelay(MWBase::SoundPtr sound) = 0;
|
||||
virtual double getStreamOffset(MWBase::SoundPtr sound) = 0;
|
||||
virtual bool isStreamPlaying(MWBase::SoundPtr sound) = 0;
|
||||
|
||||
virtual void startUpdate() = 0;
|
||||
virtual void finishUpdate() = 0;
|
||||
|
|
|
@ -293,7 +293,7 @@ namespace MWSound
|
|||
void SoundManager::stopMusic()
|
||||
{
|
||||
if(mMusic)
|
||||
mMusic->stop();
|
||||
mOutput->stopStream(mMusic);
|
||||
mMusic.reset();
|
||||
}
|
||||
|
||||
|
@ -303,8 +303,7 @@ namespace MWSound
|
|||
return;
|
||||
std::cout <<"Playing "<<filename<< std::endl;
|
||||
mLastPlayedMusic = filename;
|
||||
try
|
||||
{
|
||||
try {
|
||||
stopMusic();
|
||||
|
||||
DecoderPtr decoder = getDecoder();
|
||||
|
@ -313,8 +312,7 @@ namespace MWSound
|
|||
mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic),
|
||||
1.0f, Play_NoEnv|Play_TypeMusic|Play_2D);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
catch(std::exception &e) {
|
||||
std::cout << "Music Error: " << e.what() << "\n";
|
||||
}
|
||||
}
|
||||
|
@ -366,7 +364,7 @@ namespace MWSound
|
|||
|
||||
bool SoundManager::isMusicPlaying()
|
||||
{
|
||||
return mMusic && mMusic->isPlaying();
|
||||
return mMusic && mOutput->isStreamPlaying(mMusic);
|
||||
}
|
||||
|
||||
void SoundManager::playPlaylist(const std::string &playlist)
|
||||
|
@ -411,9 +409,8 @@ namespace MWSound
|
|||
{
|
||||
MWBase::SoundPtr sound = snditer->second.first;
|
||||
Sound_Loudness *loudness = snditer->second.second;
|
||||
float sec = sound->getTimeOffset();
|
||||
if(sound->isPlaying())
|
||||
return loudness->getLoudnessAtTime(sec);
|
||||
float sec = mOutput->getStreamOffset(sound);
|
||||
return loudness->getLoudnessAtTime(sec);
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
|
@ -450,7 +447,7 @@ namespace MWSound
|
|||
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
|
||||
if(snditer != mActiveSaySounds.end())
|
||||
{
|
||||
if(snditer->second.first->isPlaying())
|
||||
if(mOutput->isStreamPlaying(snditer->second.first))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -462,7 +459,7 @@ namespace MWSound
|
|||
SaySoundMap::iterator snditer = mActiveSaySounds.find(ptr);
|
||||
if(snditer != mActiveSaySounds.end())
|
||||
{
|
||||
snditer->second.first->stop();
|
||||
mOutput->stopStream(snditer->second.first);
|
||||
mActiveSaySounds.erase(snditer);
|
||||
}
|
||||
mPendingSaySounds.erase(ptr);
|
||||
|
@ -485,6 +482,16 @@ namespace MWSound
|
|||
return track;
|
||||
}
|
||||
|
||||
void SoundManager::stopTrack(MWBase::SoundPtr sound)
|
||||
{
|
||||
mOutput->stopStream(sound);
|
||||
}
|
||||
|
||||
double SoundManager::getTrackTimeDelay(MWBase::SoundPtr sound)
|
||||
{
|
||||
return mOutput->getStreamDelay(sound);
|
||||
}
|
||||
|
||||
|
||||
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
|
||||
{
|
||||
|
@ -586,6 +593,11 @@ namespace MWSound
|
|||
return sound;
|
||||
}
|
||||
|
||||
void SoundManager::stopSound(MWBase::SoundPtr sound)
|
||||
{
|
||||
mOutput->stopSound(sound);
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
|
||||
{
|
||||
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
||||
|
@ -596,7 +608,7 @@ namespace MWSound
|
|||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
{
|
||||
if(sndidx->second == sfx)
|
||||
sndidx->first->stop();
|
||||
mOutput->stopSound(sndidx->first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -608,7 +620,7 @@ namespace MWSound
|
|||
{
|
||||
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
||||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
sndidx->first->stop();
|
||||
mOutput->stopSound(sndidx->first);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -623,7 +635,7 @@ namespace MWSound
|
|||
{
|
||||
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
||||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
sndidx->first->stop();
|
||||
mOutput->stopSound(sndidx->first);
|
||||
}
|
||||
++snditer;
|
||||
}
|
||||
|
@ -634,7 +646,7 @@ namespace MWSound
|
|||
sayiter->first != MWMechanics::getPlayer() &&
|
||||
sayiter->first.getCell() == cell)
|
||||
{
|
||||
sayiter->second.first->stop();
|
||||
mOutput->stopStream(sayiter->second.first);
|
||||
}
|
||||
++sayiter;
|
||||
}
|
||||
|
@ -650,7 +662,7 @@ namespace MWSound
|
|||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
{
|
||||
if(sndidx->second == sfx)
|
||||
sndidx->first->stop();
|
||||
mOutput->stopSound(sndidx->first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -680,7 +692,7 @@ namespace MWSound
|
|||
SoundBufferRefPairList::const_iterator sndidx = snditer->second.begin();
|
||||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
{
|
||||
if(sndidx->second == sfx && sndidx->first->isPlaying())
|
||||
if(sndidx->second == sfx && mOutput->isSoundPlaying(sndidx->first))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -788,7 +800,7 @@ namespace MWSound
|
|||
env = Env_Underwater;
|
||||
else if(mUnderwaterSound)
|
||||
{
|
||||
mUnderwaterSound->stop();
|
||||
mOutput->stopSound(mUnderwaterSound);
|
||||
mUnderwaterSound.reset();
|
||||
}
|
||||
|
||||
|
@ -803,7 +815,7 @@ namespace MWSound
|
|||
if(mListenerUnderwater)
|
||||
{
|
||||
// Play underwater sound (after updating listener)
|
||||
if(!(mUnderwaterSound && mUnderwaterSound->isPlaying()))
|
||||
if(!(mUnderwaterSound && mOutput->isSoundPlaying(mUnderwaterSound)))
|
||||
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
|
||||
}
|
||||
|
||||
|
@ -814,15 +826,35 @@ namespace MWSound
|
|||
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
||||
while(sndidx != snditer->second.end())
|
||||
{
|
||||
if(!updateSound(sndidx->first, snditer->first, duration))
|
||||
MWWorld::Ptr ptr = snditer->first;
|
||||
MWBase::SoundPtr sound = sndidx->first;
|
||||
if(!ptr.isEmpty() && sound->getIs3D())
|
||||
{
|
||||
const ESM::Position &pos = ptr.getRefData().getPosition();
|
||||
const osg::Vec3f objpos(pos.asVec3());
|
||||
sound->setPosition(objpos);
|
||||
|
||||
if(sound->getDistanceCull())
|
||||
{
|
||||
if((mListenerPos - objpos).length2() > 2000*2000)
|
||||
mOutput->stopSound(sound);
|
||||
}
|
||||
}
|
||||
|
||||
if(!mOutput->isSoundPlaying(sound))
|
||||
{
|
||||
mOutput->stopSound(sound);
|
||||
Sound_Buffer *sfx = sndidx->second;
|
||||
if(sfx->mUses-- == 1)
|
||||
mUnusedBuffers.push_front(sfx);
|
||||
sndidx = snditer->second.erase(sndidx);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound->updateFade(duration);
|
||||
|
||||
++sndidx;
|
||||
}
|
||||
}
|
||||
if(snditer->second.empty())
|
||||
mActiveSounds.erase(snditer++);
|
||||
|
@ -862,36 +894,34 @@ namespace MWSound
|
|||
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
||||
while(sayiter != mActiveSaySounds.end())
|
||||
{
|
||||
if(!updateSound(sayiter->second.first, sayiter->first, duration))
|
||||
mActiveSaySounds.erase(sayiter++);
|
||||
else
|
||||
++sayiter;
|
||||
}
|
||||
mOutput->finishUpdate();
|
||||
}
|
||||
|
||||
bool SoundManager::updateSound(MWBase::SoundPtr sound, const MWWorld::Ptr& ptr, float duration)
|
||||
{
|
||||
if(!ptr.isEmpty() && sound->getIs3D())
|
||||
{
|
||||
const ESM::Position &pos = ptr.getRefData().getPosition();
|
||||
const osg::Vec3f objpos(pos.asVec3());
|
||||
sound->setPosition(objpos);
|
||||
|
||||
if(sound->getDistanceCull())
|
||||
MWWorld::Ptr ptr = sayiter->first;
|
||||
MWBase::SoundPtr sound = sayiter->second.first;
|
||||
if(!ptr.isEmpty() && sound->getIs3D())
|
||||
{
|
||||
if((mListenerPos - objpos).length2() > 2000*2000)
|
||||
sound->stop();
|
||||
const ESM::Position &pos = ptr.getRefData().getPosition();
|
||||
const osg::Vec3f objpos(pos.asVec3());
|
||||
sound->setPosition(objpos);
|
||||
|
||||
if(sound->getDistanceCull())
|
||||
{
|
||||
if((mListenerPos - objpos).length2() > 2000*2000)
|
||||
mOutput->stopStream(sound);
|
||||
}
|
||||
}
|
||||
|
||||
if(!mOutput->isStreamPlaying(sound))
|
||||
{
|
||||
mOutput->stopStream(sound);
|
||||
mActiveSaySounds.erase(sayiter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound->updateFade(duration);
|
||||
|
||||
++sayiter;
|
||||
}
|
||||
}
|
||||
|
||||
if(!sound->isPlaying())
|
||||
return false;
|
||||
|
||||
sound->updateFade(duration);
|
||||
|
||||
sound->applyUpdates();
|
||||
return true;
|
||||
mOutput->finishUpdate();
|
||||
}
|
||||
|
||||
|
||||
|
@ -928,7 +958,6 @@ namespace MWSound
|
|||
{
|
||||
MWBase::SoundPtr sound = sndidx->first;
|
||||
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
||||
sound->applyUpdates();
|
||||
}
|
||||
}
|
||||
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
||||
|
@ -936,12 +965,10 @@ namespace MWSound
|
|||
{
|
||||
MWBase::SoundPtr sound = sayiter->second.first;
|
||||
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
||||
sound->applyUpdates();
|
||||
}
|
||||
if(mMusic)
|
||||
{
|
||||
mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType()));
|
||||
mMusic->applyUpdates();
|
||||
}
|
||||
mOutput->finishUpdate();
|
||||
}
|
||||
|
@ -1056,7 +1083,7 @@ namespace MWSound
|
|||
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
||||
for(;sndidx != snditer->second.end();++sndidx)
|
||||
{
|
||||
sndidx->first->stop();
|
||||
mOutput->stopSound(sndidx->first);
|
||||
Sound_Buffer *sfx = sndidx->second;
|
||||
if(sfx->mUses-- == 1)
|
||||
mUnusedBuffers.push_front(sfx);
|
||||
|
@ -1065,7 +1092,7 @@ namespace MWSound
|
|||
mActiveSounds.clear();
|
||||
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
||||
for(;sayiter != mActiveSaySounds.end();++sayiter)
|
||||
sayiter->second.first->stop();
|
||||
mOutput->stopStream(sayiter->second.first);
|
||||
mActiveSaySounds.clear();
|
||||
mPendingSaySounds.clear();
|
||||
mUnderwaterSound.reset();
|
||||
|
|
|
@ -116,7 +116,6 @@ namespace MWSound
|
|||
MWBase::SoundPtr playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
|
||||
|
||||
void streamMusicFull(const std::string& filename);
|
||||
bool updateSound(MWBase::SoundPtr sound, const MWWorld::Ptr &ptr, float duration);
|
||||
void updateSounds(float duration);
|
||||
void updateRegionSound(float duration);
|
||||
|
||||
|
@ -174,6 +173,14 @@ namespace MWSound
|
|||
virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type);
|
||||
///< Play a 2D audio track, using a custom decoder
|
||||
|
||||
virtual void stopTrack(MWBase::SoundPtr sound);
|
||||
///< Stop the given audio track from playing
|
||||
|
||||
virtual double getTrackTimeDelay(MWBase::SoundPtr sound);
|
||||
///< Retives the time delay, in seconds, of the audio track (must be a sound
|
||||
/// returned by \ref playTrack). Only intended to be called by the track
|
||||
/// decoder's read method.
|
||||
|
||||
virtual MWBase::SoundPtr playSound(const std::string& soundId, float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0);
|
||||
///< Play a sound, independently of 3D-position
|
||||
///< @param offset Number of seconds into the sound to start playback.
|
||||
|
@ -189,6 +196,9 @@ namespace MWSound
|
|||
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
|
||||
///< @param offset Number of seconds into the sound to start playback.
|
||||
|
||||
virtual void stopSound(MWBase::SoundPtr sound);
|
||||
///< Stop the given sound from playing
|
||||
|
||||
virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId);
|
||||
///< Stop the given object from playing the given sound,
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace MWWorld
|
|||
{
|
||||
MWBase::Environment::get().getWorld()->explodeSpell(pos, it->mEffects, caster, ESM::RT_Target, it->mSpellId, it->mSourceName);
|
||||
|
||||
it->mSound->stop();
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(it->mSound);
|
||||
mParent->removeChild(it->mNode);
|
||||
|
||||
it = mMagicBolts.erase(it);
|
||||
|
@ -264,7 +264,7 @@ namespace MWWorld
|
|||
for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end(); ++it)
|
||||
{
|
||||
mParent->removeChild(it->mNode);
|
||||
it->mSound->stop();
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(it->mSound);
|
||||
}
|
||||
mMagicBolts.clear();
|
||||
}
|
||||
|
|
|
@ -738,7 +738,7 @@ void WeatherManager::update(float duration, bool paused)
|
|||
void WeatherManager::stopSounds()
|
||||
{
|
||||
if (mAmbientSound.get())
|
||||
mAmbientSound->stop();
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(mAmbientSound);
|
||||
mAmbientSound.reset();
|
||||
mPlayingSoundID.clear();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue