Merge remote-tracking branch 'scrawl/master'

pull/136/head
Marc Zinnschlag 11 years ago
commit 8190fdb16c

@ -38,6 +38,7 @@ add_openmw_dir (mwgui
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
recharge
)
add_openmw_dir (mwdialogue

@ -59,6 +59,8 @@ namespace MWBase
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
virtual void advanceTime (float duration) = 0;
virtual void setPlayerName (const std::string& name) = 0;
///< Set player name.

@ -265,6 +265,7 @@ namespace MWBase
virtual void showCompanionWindow(MWWorld::Ptr actor) = 0;
virtual void startSpellMaking(MWWorld::Ptr actor) = 0;
virtual void startEnchanting(MWWorld::Ptr actor) = 0;
virtual void startRecharge(MWWorld::Ptr soulgem) = 0;
virtual void startSelfEnchanting(MWWorld::Ptr soulgem) = 0;
virtual void startTraining(MWWorld::Ptr actor) = 0;
virtual void startRepair(MWWorld::Ptr actor) = 0;

@ -471,6 +471,9 @@ namespace MWClass
MWMechanics::CastSpell cast(ptr, victim);
cast.cast(weapon);
if (ptr.getRefData().getHandle() == "player")
skillUsageSucceeded (ptr, ESM::Skill::Enchant, 3);
}
}
}

@ -261,6 +261,7 @@ namespace MWGui
: MWGui::WindowPinnableBase("openmw_map_window.layout")
, mGlobal(false)
, mGlobalMap(0)
, mGlobalMapRender(0)
{
setCoord(500,0,320,300);

@ -28,6 +28,7 @@ namespace MWGui
GM_Travel,
GM_SpellCreation,
GM_Enchanting,
GM_Recharge,
GM_Training,
GM_MerchantRepair,

@ -0,0 +1,196 @@
#include "recharge.hpp"
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "widgets.hpp"
namespace MWGui
{
Recharge::Recharge()
: WindowBase("openmw_recharge_dialog.layout")
{
getWidget(mBox, "Box");
getWidget(mView, "View");
getWidget(mGemBox, "GemBox");
getWidget(mGemIcon, "GemIcon");
getWidget(mChargeLabel, "ChargeLabel");
getWidget(mCancelButton, "CancelButton");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onCancel);
setVisible(false);
}
void Recharge::open()
{
center();
}
void Recharge::start (const MWWorld::Ptr &item)
{
std::string path = std::string("icons\\");
path += MWWorld::Class::get(item).getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
mGemIcon->setImageTexture (path);
mGemIcon->setUserString("ToolTipType", "ItemPtr");
mGemIcon->setUserData(item);
updateView();
}
void Recharge::updateView()
{
MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();
std::string soul = gem.getCellRef().mSoul;
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
mChargeLabel->setCaptionWithReplacing("#{sCharges} " + boost::lexical_cast<std::string>(creature->mData.mSoul));
bool toolBoxVisible = (gem.getRefData().getCount() != 0);
mGemBox->setVisible(toolBoxVisible);
bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);
if (toolBoxVisible && !toolBoxWasVisible)
{
// shrink
mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
}
else if (!toolBoxVisible && toolBoxWasVisible)
{
// expand
mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
}
while (mView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));
int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
for (MWWorld::ContainerStoreIterator iter (store.begin());
iter!=store.end(); ++iter)
{
std::string enchantmentName = iter->getClass().getEnchantment(*iter);
if (enchantmentName.empty())
continue;
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
if (iter->getCellRef().mEnchantmentCharge >= enchantment->mData.mCharge
|| iter->getCellRef().mEnchantmentCharge == -1)
continue;
MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
"SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
text->setNeedMouseFocus(false);
currentY += 19;
MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
icon->setImageTexture (path);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);
Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
chargeWidget->setValue(iter->getCellRef().mEnchantmentCharge, enchantment->mData.mCharge);
chargeWidget->setNeedMouseFocus(false);
currentY += 32 + 4;
}
mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
}
void Recharge::onCancel(MyGUI::Widget *sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Recharge);
}
void Recharge::onItemClicked(MyGUI::Widget *sender)
{
MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();
if (!gem.getRefData().getCount())
return;
MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);
float luckTerm = 0.1 * stats.getAttribute(ESM::Attribute::Luck).getModified();
if (luckTerm < 1|| luckTerm > 10)
luckTerm = 1;
float intelligenceTerm = 0.2 * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
if (intelligenceTerm > 20)
intelligenceTerm = 20;
if (intelligenceTerm < 1)
intelligenceTerm = 1;
float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (roll < x)
{
std::string soul = gem.getCellRef().mSoul;
const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);
float restored = creature->mData.mSoul * (roll / x);
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
item.getClass().getEnchantment(item));
item.getCellRef().mEnchantmentCharge =
std::min(item.getCellRef().mEnchantmentCharge + restored, static_cast<float>(enchantment->mData.mCharge));
player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
}
gem.getContainerStore()->remove(gem, 1, player);
if (gem.getRefData().getCount() == 0)
{
std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->getString();
message = boost::str(boost::format(message) % gem.getClass().getName(gem));
MWBase::Environment::get().getWindowManager()->messageBox(message);
}
updateView();
}
void Recharge::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mView->getViewOffset().top + _rel*0.3 > 0)
mView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mView->setViewOffset(MyGUI::IntPoint(0, mView->getViewOffset().top + _rel*0.3));
}
}

@ -0,0 +1,42 @@
#ifndef OPENMW_MWGUI_RECHARGE_H
#define OPENMW_MWGUI_RECHARGE_H
#include "windowbase.hpp"
#include "../mwworld/ptr.hpp"
namespace MWGui
{
class Recharge : public WindowBase
{
public:
Recharge();
virtual void open();
void start (const MWWorld::Ptr& gem);
protected:
MyGUI::Widget* mBox;
MyGUI::ScrollView* mView;
MyGUI::Widget* mGemBox;
MyGUI::ImageBox* mGemIcon;
MyGUI::TextBox* mChargeLabel;
MyGUI::Button* mCancelButton;
void updateView();
void onItemClicked (MyGUI::Widget* sender);
void onCancel (MyGUI::Widget* sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
};
}
#endif

@ -21,7 +21,8 @@ namespace MWGui
{
if (button == 0)
{
/// \todo show recharge enchanted item dialog here
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Recharge);
MWBase::Environment::get().getWindowManager()->startRecharge(mSoulgem);
}
else
{

@ -43,6 +43,7 @@
#include "waitdialog.hpp"
#include "enchantingdialog.hpp"
#include "trainingwindow.hpp"
#include "recharge.hpp"
#include "exposedwindow.hpp"
#include "cursor.hpp"
#include "merchantrepair.hpp"
@ -95,6 +96,7 @@ namespace MWGui
, mTrainingWindow(NULL)
, mMerchantRepair(NULL)
, mSoulgemDialog(NULL)
, mRecharge(NULL)
, mRepair(NULL)
, mCompanionWindow(NULL)
, mTranslationDataStorage (translationDataStorage)
@ -197,6 +199,7 @@ namespace MWGui
mDragAndDrop->mDraggedWidget = 0;
mDragAndDrop->mDragAndDropWidget = dragAndDropWidget;
mRecharge = new Recharge();
mMenu = new MainMenu(w,h);
mMap = new MapWindow("");
mStatsWindow = new StatsWindow();
@ -312,6 +315,7 @@ namespace MWGui
delete mSoulgemDialog;
delete mSoftwareCursor;
delete mCursorManager;
delete mRecharge;
cleanupGarbage();
@ -375,6 +379,7 @@ namespace MWGui
mRepair->setVisible(false);
mCompanionWindow->setVisible(false);
mInventoryWindow->setTrading(false);
mRecharge->setVisible(false);
mHud->setVisible(mHudEnabled);
@ -492,6 +497,9 @@ namespace MWGui
case GM_SpellCreation:
mSpellCreationDialog->setVisible(true);
break;
case GM_Recharge:
mRecharge->setVisible(true);
break;
case GM_Enchanting:
mEnchantingDialog->setVisible(true);
break;
@ -1363,4 +1371,9 @@ namespace MWGui
return mLoadingScreen;
}
void WindowManager::startRecharge(MWWorld::Ptr soulgem)
{
mRecharge->start(soulgem);
}
}

@ -77,6 +77,7 @@ namespace MWGui
class MerchantRepair;
class Repair;
class SoulgemDialog;
class Recharge;
class CompanionWindow;
class WindowManager : public MWBase::WindowManager
@ -263,6 +264,7 @@ namespace MWGui
virtual void startTraining(MWWorld::Ptr actor);
virtual void startRepair(MWWorld::Ptr actor);
virtual void startRepairItem(MWWorld::Ptr item);
virtual void startRecharge(MWWorld::Ptr soulgem);
virtual void frameStarted(float dt);
@ -313,6 +315,7 @@ namespace MWGui
MerchantRepair* mMerchantRepair;
SoulgemDialog* mSoulgemDialog;
Repair* mRepair;
Recharge* mRecharge;
CompanionWindow* mCompanionWindow;
Translation::Storage& mTranslationDataStorage;

@ -199,7 +199,8 @@ namespace MWMechanics
{
Stat<int> stat = creatureStats.getAttribute(i);
stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyAttribute, i)).mMagnitude -
effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).mMagnitude);
effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).mMagnitude -
effects.get(EffectKey(ESM::MagicEffect::AbsorbAttribute, i)).mMagnitude);
creatureStats.setAttribute(i, stat);
}
@ -212,7 +213,8 @@ namespace MWMechanics
effects.get(EffectKey(ESM::MagicEffect::DrainHealth+i)).mMagnitude);
float currentDiff = creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::RestoreHealth+i)).mMagnitude
- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::DamageHealth+i)).mMagnitude;
- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::DamageHealth+i)).mMagnitude
- creatureStats.getMagicEffects().get(EffectKey(ESM::MagicEffect::AbsorbHealth)).mMagnitude;
stat.setCurrent(stat.getCurrent() + currentDiff * duration);
creatureStats.setDynamic(i, stat);
@ -242,7 +244,8 @@ namespace MWMechanics
{
Stat<float>& skill = npcStats.getSkill(i);
skill.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifySkill, i)).mMagnitude -
effects.get(EffectKey(ESM::MagicEffect::DrainSkill, i)).mMagnitude);
effects.get(EffectKey(ESM::MagicEffect::DrainSkill, i)).mMagnitude -
effects.get(EffectKey(ESM::MagicEffect::AbsorbSkill, i)).mMagnitude);
}
}

@ -72,7 +72,7 @@ namespace MWMechanics
if(getEnchantChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
return false;
MWWorld::Class::get (mEnchanter).skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 1);
MWWorld::Class::get (mEnchanter).skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2);
}
if(mCastStyle==ESM::Enchantment::ConstantEffect)

@ -213,6 +213,14 @@ namespace MWMechanics
mWatched = ptr;
}
void MechanicsManager::advanceTime (float duration)
{
// Uses ingame time, but scaled to real time
duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
player.getClass().getInventoryStore(player).rechargeItems(duration);
}
void MechanicsManager::update(float duration, bool paused)
{
if(!mWatched.isEmpty())

@ -64,6 +64,8 @@ namespace MWMechanics
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
virtual void advanceTime (float duration);
virtual void setPlayerName (const std::string& name);
///< Set player name.

@ -95,18 +95,37 @@ namespace MWMechanics
}
// Try resisting
if (magnitudeMult > 0 && caster.getClass().isActor())
if (magnitudeMult > 0 && target.getClass().isActor())
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (mId);
magnitudeMult = MWMechanics::getEffectMultiplier(effectIt->mEffectID, target, caster, spell);
if (magnitudeMult == 0)
if (spell->mData.mType == ESM::Spell::ST_Disease || spell->mData.mType == ESM::Spell::ST_Blight)
{
// Fully resisted, show message
if (target.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
else
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
float x = (spell->mData.mType == ESM::Spell::ST_Disease) ?
target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).mMagnitude
: target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).mMagnitude;
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (roll <= x)
{
// Fully resisted, show message
if (target.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
magnitudeMult = 0;
}
}
else
{
magnitudeMult = MWMechanics::getEffectMultiplier(effectIt->mEffectID, target, caster, spell);
if (magnitudeMult == 0)
{
// Fully resisted, show message
if (target.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
else
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
}
}
}
}
@ -116,7 +135,7 @@ namespace MWMechanics
{
float random = std::rand() / static_cast<float>(RAND_MAX);
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= magnitudeMult;
magnitude *= magnitudeMult;
if (target.getClass().isActor() && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
{
@ -126,6 +145,20 @@ namespace MWMechanics
effect.mMagnitude = magnitude;
appliedLastingEffects.push_back(effect);
// For absorb effects, also apply the effect to the caster - but with a negative
// magnitude, since we're transfering stats from the target to the caster
for (int i=0; i<5; ++i)
{
if (effectIt->mEffectID == ESM::MagicEffect::AbsorbAttribute+i)
{
std::vector<ActiveSpells::Effect> effects;
ActiveSpells::Effect effect_ = effect;
effect_.mMagnitude *= -1;
effects.push_back(effect_);
caster.getClass().getCreatureStats(caster).getActiveSpells().addSpell("", true, effects, mSourceName);
}
}
}
else
applyInstantEffect(mTarget, effectIt->mEffectID, magnitude);
@ -289,6 +322,9 @@ namespace MWMechanics
MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(item); // Set again to show the modified charge
}
if (mCaster.getRefData().getHandle() == "player")
mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 1);
inflict(mCaster, mCaster, enchantment->mEffects, ESM::RT_Self);
if (!mTarget.isEmpty())

@ -88,6 +88,8 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::add(const Ptr& itemPtr,
autoEquip(actorPtr);
}
updateRechargingItems();
return retVal;
}
@ -459,6 +461,8 @@ int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor
MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
}
updateRechargingItems();
return retCount;
}
@ -577,3 +581,35 @@ void MWWorld::InventoryStore::visitEffectSources(MWMechanics::EffectSourceVisito
}
}
}
void MWWorld::InventoryStore::updateRechargingItems()
{
mRechargingItems.clear();
for (ContainerStoreIterator it = begin(); it != end(); ++it)
{
if (it->getClass().getEnchantment(*it) != "")
{
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
it->getClass().getEnchantment(*it));
if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
|| enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
mRechargingItems.push_back(std::make_pair(it, enchantment->mData.mCharge));
}
}
}
void MWWorld::InventoryStore::rechargeItems(float duration)
{
for (TRechargingItems::iterator it = mRechargingItems.begin(); it != mRechargingItems.end(); ++it)
{
if (it->first->getCellRef().mEnchantmentCharge == -1
|| it->first->getCellRef().mEnchantmentCharge == it->second)
continue;
static float fMagicItemRechargePerSecond = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fMagicItemRechargePerSecond")->getFloat();
it->first->getCellRef().mEnchantmentCharge = std::min (it->first->getCellRef().mEnchantmentCharge + fMagicItemRechargePerSecond * duration,
it->second);
}
}

@ -92,11 +92,16 @@ namespace MWWorld
// selected magic item (for using enchantments of type "Cast once" or "Cast when used")
ContainerStoreIterator mSelectedEnchantItem;
// (item, max charge)
typedef std::vector<std::pair<ContainerStoreIterator, float> > TRechargingItems;
TRechargingItems mRechargingItems;
void copySlots (const InventoryStore& store);
void initSlots (TSlots& slots_);
void updateMagicEffects(const Ptr& actor);
void updateRechargingItems();
void fireEquipmentChangedEvent();
@ -172,6 +177,9 @@ namespace MWWorld
///< Set a listener for various events, see \a InventoryStoreListener
void visitEffectSources (MWMechanics::EffectSourceVisitor& visitor);
void rechargeItems (float duration);
/// Restore charge on enchanted items. Note this should only be done for the player.
};
}

@ -607,6 +607,8 @@ namespace MWWorld
void World::advanceTime (double hours)
{
MWBase::Environment::get().getMechanicsManager()->advanceTime(hours*3600);
mWeatherManager->advanceTime (hours);
hours += mGlobalVariables->getFloat ("gamehour");

@ -81,6 +81,7 @@ set(MYGUI_FILES
openmw_repair.layout
openmw_companion_window.layout
openmw_savegame_dialog.layout
openmw_recharge_dialog.layout
smallbars.png
DejaVuLGCSansMono.ttf
markers.png

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 329 253" name="_Main">
<Widget type="Widget" skin="" position="4 4 321 42" name="GemBox">
<Widget type="ImageBox" skin="ImageBox" position="5 6 32 32" name="GemIcon"/>
<Widget type="TextBox" skin="SandText" position="55 13 250 18" name="ChargeLabel">
<Property key="Caption" value="#{sQuality}"/>
<Property key="TextAlign" value="Right"/>
</Widget>
</Widget>
<Widget type="Widget" skin="MW_Box" position="6 46 309 160" align="Left Stretch" name="Box">
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 301 152" align="Left Top Stretch" name="View">
<Property key="CanvasAlign" value="Left"/>
</Widget>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="239 214 75 24" name="CancelButton">
<Property key="ExpandDirection" value="Left"/>
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</MyGUI>
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