Fix handling in getBlendmaps when the chunk is >1 ESM::Cell

pull/1225/head
scrawl 8 years ago
parent b384087e28
commit 81c9853fe9

@ -324,7 +324,12 @@ namespace ESMTerrain
--cellX;
x += ESM::Land::LAND_TEXTURE_SIZE;
}
if (y >= ESM::Land::LAND_TEXTURE_SIZE) // Y appears to be wrapped from the other side because why the hell not?
while (x >= ESM::Land::LAND_TEXTURE_SIZE)
{
++cellX;
x -= ESM::Land::LAND_TEXTURE_SIZE;
}
while (y >= ESM::Land::LAND_TEXTURE_SIZE) // Y appears to be wrapped from the other side because why the hell not?
{
++cellY;
y -= ESM::Land::LAND_TEXTURE_SIZE;

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