Lua: Expose capacity for creatures as well

master
Alexei Kotov 2 weeks ago
parent e4cced09ca
commit 81f2402e66

@ -415,6 +415,11 @@ namespace MWLua
return ptr.getClass().getEncumbrance(ptr); return ptr.getClass().getEncumbrance(ptr);
}; };
actor["getCapacity"] = [](const Object& actor) -> float {
const MWWorld::Ptr ptr = actor.ptr();
return ptr.getClass().getCapacity(ptr);
};
addActorStatsBindings(actor, context); addActorStatsBindings(actor, context);
addActorMagicBindings(actor, context); addActorMagicBindings(actor, context);
} }

@ -353,9 +353,5 @@ namespace MWLua
return res; return res;
}; };
npc["getCapacity"] = [](const Object& actor) -> float {
const MWWorld::Ptr ptr = actor.ptr();
return ptr.getClass().getCapacity(ptr);
};
} }
} }

@ -15,6 +15,12 @@
-- @param openmw.core#GameObject actor -- @param openmw.core#GameObject actor
-- @return #number -- @return #number
---
-- Get the total weight that the actor can carry.
-- @function [parent=#Actor] getCapacity
-- @param openmw.core#GameObject actor
-- @return #number
--- ---
-- Check if the given actor is dead (health reached 0, so death process started). -- Check if the given actor is dead (health reached 0, so death process started).
-- @function [parent=#Actor] isDead -- @function [parent=#Actor] isDead
@ -1035,12 +1041,6 @@
-- @param openmw.core#GameObject player The player that you want to modify the disposition for. -- @param openmw.core#GameObject player The player that you want to modify the disposition for.
-- @param #number value Base disposition modification value -- @param #number value Base disposition modification value
---
-- Get the total weight that the actor can carry.
-- @function [parent=#NPC] getCapacity
-- @param openmw.core#GameObject actor
-- @return #number
--- @{#Classes}: Class Data --- @{#Classes}: Class Data
-- @field [parent=#NPC] #Classes classes -- @field [parent=#NPC] #Classes classes

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