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Merge branch 'fix_loading_screen' into 'master'
Always center loading screen progress bar by height when there is active message box (#6059) See merge request OpenMW/openmw!910
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commit
825ac6100f
5 changed files with 8 additions and 12 deletions
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@ -100,7 +100,7 @@ namespace MWGui
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Log(Debug::Warning) << "Warning: no splash screens found!";
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}
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void LoadingScreen::setLabel(const std::string &label, bool important, bool center)
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void LoadingScreen::setLabel(const std::string &label, bool important)
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{
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mImportantLabel = important;
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@ -110,7 +110,7 @@ namespace MWGui
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size.width = std::max(300, size.width);
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mLoadingBox->setSize(size);
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if (center)
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if (MWBase::Environment::get().getWindowManager()->getMessagesCount() > 0)
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mLoadingBox->setPosition(mMainWidget->getWidth()/2 - mLoadingBox->getWidth()/2, mMainWidget->getHeight()/2 - mLoadingBox->getHeight()/2);
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else
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mLoadingBox->setPosition(mMainWidget->getWidth()/2 - mLoadingBox->getWidth()/2, mMainWidget->getHeight() - mLoadingBox->getHeight() - 8);
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@ -37,7 +37,7 @@ namespace MWGui
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virtual ~LoadingScreen();
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/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
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void setLabel (const std::string& label, bool important, bool center) override;
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void setLabel (const std::string& label, bool important) override;
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void loadingOn(bool visible=true) override;
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void loadingOff() override;
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void setProgressRange (size_t range) override;
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@ -260,10 +260,9 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
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writer.save (stream);
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Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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int messagesCount = MWBase::Environment::get().getWindowManager()->getMessagesCount();
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// Using only Cells for progress information, since they typically have the largest records by far
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listener.setProgressRange(MWBase::Environment::get().getWorld()->countSavedGameCells());
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listener.setLabel("#{sNotifyMessage4}", true, messagesCount > 0);
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listener.setLabel("#{sNotifyMessage4}", true);
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Loading::ScopedLoad load(&listener);
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@ -385,10 +384,9 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
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std::map<int, int> contentFileMap = buildContentFileIndexMap (reader);
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Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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int messagesCount = MWBase::Environment::get().getWindowManager()->getMessagesCount();
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listener.setProgressRange(100);
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listener.setLabel("#{sLoadingMessage14}", false, messagesCount > 0);
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listener.setLabel("#{sLoadingMessage14}");
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Loading::ScopedLoad load(&listener);
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@ -566,9 +566,8 @@ namespace MWWorld
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Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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Loading::ScopedLoad load(loadingListener);
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int messagesCount = MWBase::Environment::get().getWindowManager()->getMessagesCount();
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std::string loadingExteriorText = "#{sLoadingMessage3}";
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loadingListener->setLabel(loadingExteriorText, false, messagesCount > 0);
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loadingListener->setLabel(loadingExteriorText);
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loadingListener->setProgressRange(refsToLoad);
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const auto getDistanceToPlayerCell = [&] (const std::pair<int, int>& cellPosition)
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@ -798,9 +797,8 @@ namespace MWWorld
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
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Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
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int messagesCount = MWBase::Environment::get().getWindowManager()->getMessagesCount();
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std::string loadingInteriorText = "#{sLoadingMessage2}";
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loadingListener->setLabel(loadingInteriorText, false, messagesCount > 0);
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loadingListener->setLabel(loadingInteriorText);
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Loading::ScopedLoad load(loadingListener);
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if(mCurrentCell != nullptr && *mCurrentCell == *cell)
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@ -14,7 +14,7 @@ namespace Loading
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/// @note "non-important" labels may not show on screen if the loading process went so fast
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/// that the implementation decided not to show a loading screen at all. "important" labels
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/// will show in a separate message-box if the loading screen was not shown.
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virtual void setLabel (const std::string& label, bool important=false, bool center=false) {}
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virtual void setLabel (const std::string& label, bool important=false) {}
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/// Start a loading sequence. Must call loadingOff() when done.
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/// @note To get the loading screen to actually update, you must call setProgress / increaseProgress periodically.
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