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Restrict map extraction to the player's current cell
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1 changed files with 1 additions and 1 deletions
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@ -10,7 +10,7 @@ local cellCount = #world.cells
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local i = cellCount
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local lastTimestamp = core.getRealTime() - 50
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local timeFromLast = 50
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local onlyPlayerCell = false
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local onlyPlayerCell = true
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local function getExCellId(gridX, gridY)
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