diff --git a/files/shaders/compatibility/ripples_blobber.frag b/files/shaders/compatibility/ripples_blobber.frag index d9cadcda98..805143eb02 100644 --- a/files/shaders/compatibility/ripples_blobber.frag +++ b/files/shaders/compatibility/ripples_blobber.frag @@ -20,7 +20,7 @@ void main() for (int i = 0; i < positionCount; ++i) { float wavesize = wavesizeMultiplier * positions[i].z; - float displace = clamp(2.0 * abs(length((positions[i].xy + offset) - gl_FragCoord.xy) / wavesize - 1.0), 0.0, 1.0); + float displace = clamp(0.2 * abs(length((positions[i].xy + offset) - gl_FragCoord.xy) / wavesize - 1.0) + 0.8, 0.0, 1.0); color.rg = mix(vec2(-1.0), color.rg, displace); }