More decal deduplication

pull/3235/head
Alexei Kotov 4 weeks ago
parent 32d24e73fe
commit 8325e100df

@ -2209,8 +2209,11 @@ namespace NifOsg
handleDepthFlags(stateset, material->mDepthTest, material->mDepthWrite); handleDepthFlags(stateset, material->mDepthTest, material->mDepthWrite);
} }
void handleDecal(bool hasSortAlpha, osg::ref_ptr<osg::StateSet> stateset) void handleDecal(bool enabled, bool hasSortAlpha, osg::Node& node)
{ {
if (!enabled)
return;
osg::ref_ptr<osg::StateSet> stateset = node.getOrCreateStateSet();
osg::ref_ptr<osg::PolygonOffset> polygonOffset(new osg::PolygonOffset); osg::ref_ptr<osg::PolygonOffset> polygonOffset(new osg::PolygonOffset);
polygonOffset->setUnits(SceneUtil::AutoDepth::isReversed() ? 1.f : -1.f); polygonOffset->setUnits(SceneUtil::AutoDepth::isReversed() ? 1.f : -1.f);
polygonOffset->setFactor(SceneUtil::AutoDepth::isReversed() ? 0.65f : -0.65f); polygonOffset->setFactor(SceneUtil::AutoDepth::isReversed() ? 0.65f : -0.65f);
@ -2279,10 +2282,7 @@ namespace NifOsg
handleAlphaTesting(shaderMat->mAlphaTest, osg::AlphaFunc::GREATER, shaderMat->mAlphaTestThreshold, node); handleAlphaTesting(shaderMat->mAlphaTest, osg::AlphaFunc::GREATER, shaderMat->mAlphaTestThreshold, node);
handleAlphaBlending(shaderMat->mAlphaBlend, shaderMat->mSourceBlendMode, shaderMat->mDestinationBlendMode, handleAlphaBlending(shaderMat->mAlphaBlend, shaderMat->mSourceBlendMode, shaderMat->mDestinationBlendMode,
true, hasSortAlpha, node); true, hasSortAlpha, node);
if (shaderMat->mDecal) handleDecal(shaderMat->mDecal, hasSortAlpha, node);
{
handleDecal(hasSortAlpha, node.getOrCreateStateSet());
}
if (shaderMat->mShaderType == Bgsm::ShaderType::Lighting) if (shaderMat->mShaderType == Bgsm::ShaderType::Lighting)
{ {
auto bgsm = static_cast<const Bgsm::BGSMFile*>(shaderMat.get()); auto bgsm = static_cast<const Bgsm::BGSMFile*>(shaderMat.get());
@ -2794,8 +2794,7 @@ namespace NifOsg
emissiveMult = shaderprop->mEmissiveMult; emissiveMult = shaderprop->mEmissiveMult;
specStrength = shaderprop->mSpecStrength; specStrength = shaderprop->mSpecStrength;
specEnabled = shaderprop->specular(); specEnabled = shaderprop->specular();
if (shaderprop->decal()) handleDecal(shaderprop->decal(), hasSortAlpha, *node);
handleDecal(hasSortAlpha, node->getOrCreateStateSet());
break; break;
} }
case Nif::RC_BSEffectShaderProperty: case Nif::RC_BSEffectShaderProperty:
@ -2806,8 +2805,7 @@ namespace NifOsg
handleShaderMaterialDrawableProperties(shaderMat, mat, *node, hasSortAlpha); handleShaderMaterialDrawableProperties(shaderMat, mat, *node, hasSortAlpha);
break; break;
} }
if (shaderprop->decal()) handleDecal(shaderprop->decal(), hasSortAlpha, *node);
handleDecal(hasSortAlpha, node->getOrCreateStateSet());
if (shaderprop->softEffect()) if (shaderprop->softEffect())
SceneUtil::setupSoftEffect( SceneUtil::setupSoftEffect(
*node, shaderprop->mFalloffDepth, true, shaderprop->mFalloffDepth); *node, shaderprop->mFalloffDepth, true, shaderprop->mFalloffDepth);

Loading…
Cancel
Save