diff --git a/docs/source/reference/modding/settings/game.rst b/docs/source/reference/modding/settings/game.rst index 475a2f175c..124b54f388 100644 --- a/docs/source/reference/modding/settings/game.rst +++ b/docs/source/reference/modding/settings/game.rst @@ -168,11 +168,11 @@ use additional anim sources :Range: True/False :Default: False -Allow to load additional animation sources when enabled. +Allow the engine to load additional animation sources when enabled. For example, if the main animation mesh has name Meshes/x.nif, -an engine will load all KF-files from Animations/x folder and its child folders. -Can be useful if you want to use several animation replacers without merging them. -Attention: animations from AnimKit have own format and are not supposed to be directly loaded in-game! +the engine will load all KF-files from Animations/x folder and its child folders. +This can be useful if you want to use several animation replacers without merging them. +Attention: animations from AnimKit have their own format and are not supposed to be directly loaded in-game! This setting can only be configured by editing the settings configuration file. barter disposition change is permanent @@ -184,6 +184,6 @@ barter disposition change is permanent If this setting is true, disposition change of merchants caused by trading will be permanent and won't be discarded upon exiting dialogue with them. -This imitates the option Morrowind Code Patch offers. +This imitates the option that Morrowind Code Patch offers. This setting can be toggled in Advanced tab of the launcher.