mirror of
https://github.com/OpenMW/openmw.git
synced 2025-10-15 18:16:33 +00:00
Add option to show controller tooltips by default
This commit is contained in:
parent
088b2d1bbc
commit
8379c31f13
19 changed files with 142 additions and 42 deletions
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@ -304,7 +304,9 @@ bool Launcher::SettingsPage::loadSettings()
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loadSettingBool(Settings::gui().mColorTopicEnable, *changeDialogTopicsCheckBox);
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showOwnedComboBox->setCurrentIndex(Settings::game().mShowOwned);
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loadSettingBool(Settings::gui().mStretchMenuBackground, *stretchBackgroundCheckBox);
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connect(controllerMenusCheckBox, &QCheckBox::toggled, this, &SettingsPage::slotControllerMenusToggled);
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loadSettingBool(Settings::gui().mControllerMenus, *controllerMenusCheckBox);
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loadSettingBool(Settings::gui().mControllerTooltips, *controllerMenuTooltipsCheckBox);
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loadSettingBool(Settings::map().mAllowZooming, *useZoomOnMapCheckBox);
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loadSettingBool(Settings::game().mGraphicHerbalism, *graphicHerbalismCheckBox);
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scalingSpinBox->setValue(Settings::gui().mScalingFactor);
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@ -499,6 +501,7 @@ void Launcher::SettingsPage::saveSettings()
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saveSettingInt(*showOwnedComboBox, Settings::game().mShowOwned);
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saveSettingBool(*stretchBackgroundCheckBox, Settings::gui().mStretchMenuBackground);
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saveSettingBool(*controllerMenusCheckBox, Settings::gui().mControllerMenus);
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saveSettingBool(*controllerMenuTooltipsCheckBox, Settings::gui().mControllerTooltips);
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saveSettingBool(*useZoomOnMapCheckBox, Settings::map().mAllowZooming);
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saveSettingBool(*graphicHerbalismCheckBox, Settings::game().mGraphicHerbalism);
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Settings::gui().mScalingFactor.set(scalingSpinBox->value());
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@ -557,6 +560,11 @@ void Launcher::SettingsPage::slotAnimSourcesToggled(bool checked)
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}
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}
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void Launcher::SettingsPage::slotControllerMenusToggled(bool checked)
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{
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controllerMenuTooltipsCheckBox->setEnabled(checked);
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}
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void Launcher::SettingsPage::slotPostProcessToggled(bool checked)
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{
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postprocessTransparentPostpassCheckBox->setEnabled(checked);
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@ -34,6 +34,7 @@ namespace Launcher
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void slotSkyBlendingToggled(bool checked);
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void slotShadowDistLimitToggled(bool checked);
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void slotDistantLandToggled(bool checked);
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void slotControllerMenusToggled(bool checked);
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private:
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Config::GameSettings& mGameSettings;
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@ -1408,6 +1408,19 @@
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QCheckBox" name="controllerMenuTooltipsCheckBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>When using controller menus, make tooltips visible by default.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show Controller Tooltips By Default</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="showOwnedLabel">
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<property name="text">
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@ -21,6 +21,7 @@ namespace MWGui
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ItemView::ItemView()
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: mScrollView(nullptr)
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, mControllerActiveWindow(false)
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{
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}
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@ -189,12 +190,8 @@ namespace MWGui
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{
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mControllerActiveWindow = active;
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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if (winMgr->getControllerTooltip())
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{
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winMgr->setCursorActive(false);
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winMgr->setControllerTooltip(false);
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}
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(
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active && Settings::gui().mControllerTooltips);
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if (active)
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updateControllerFocus(-1, mControllerFocus);
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@ -214,7 +211,6 @@ namespace MWGui
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// Select the focused item, if any.
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if (mControllerFocus >= 0 && mControllerFocus < mItemCount)
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{
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(false);
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MyGUI::Widget* dragArea = mScrollView->getChildAt(0);
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onSelectedItem(dragArea->getChildAt(mControllerFocus));
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}
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@ -149,11 +149,9 @@ namespace MWGui
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mSpellButtons[0].first->setStateSelected(true);
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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winMgr->setControllerTooltip(Settings::gui().mControllerTooltips);
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if (winMgr->getControllerTooltip())
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{
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winMgr->setCursorActive(false);
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winMgr->setControllerTooltip(false);
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}
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(mSpellButtons[0].first);
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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@ -103,7 +103,6 @@ namespace MWGui
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.x = "#{sOk}";
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mControllerButtons.r3 = "#{sInfo}";
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}
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}
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@ -602,6 +601,7 @@ namespace MWGui
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sCancel}";
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mControllerButtons.x = "#{sBuy}";
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mControllerButtons.r3 = "#{sInfo}";
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}
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}
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@ -613,13 +613,6 @@ namespace MWGui
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mPtr = actor;
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mNameEdit->setCaption({});
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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if (Settings::gui().mControllerMenus && winMgr->getControllerTooltip())
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{
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winMgr->setCursorActive(false);
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winMgr->setControllerTooltip(false);
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}
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startEditing();
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}
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@ -850,7 +843,11 @@ namespace MWGui
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mEffectFocus = 0;
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mRightColumn = false;
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if (mAvailableButtons.size() > 0)
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{
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mAvailableButtons[0]->setStateSelected(true);
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if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(mAvailableButtons[0]);
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}
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}
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}
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@ -1038,24 +1035,25 @@ namespace MWGui
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bool EffectEditorBase::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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{
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if (!mRightColumn && mAvailableFocus >= 0 && mAvailableFocus < static_cast<int>(mAvailableButtons.size()))
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{
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onAvailableEffectClicked(mAvailableButtons[mAvailableFocus]);
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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winMgr->playSound(ESM::RefId::stringRefId("Menu Click"));
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}
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else if (mRightColumn && mEffectFocus >= 0 && mEffectFocus < static_cast<int>(mEffectButtons.size()))
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{
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onEditEffect(mEffectButtons[mEffectFocus].second);
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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winMgr->playSound(ESM::RefId::stringRefId("Menu Click"));
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}
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
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{
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// Toggle info tooltip
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(
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!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
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winMgr->setControllerTooltip(!mRightColumn && !winMgr->getControllerTooltip());
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
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{
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@ -1098,6 +1096,8 @@ namespace MWGui
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mEffectButtons[mEffectFocus].first->setStateSelected(false);
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if (mAvailableFocus >= 0 && mAvailableFocus < static_cast<int>(mAvailableButtons.size()))
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mAvailableButtons[mAvailableFocus]->setStateSelected(true);
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winMgr->setControllerTooltip(Settings::gui().mControllerTooltips);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT && !mRightColumn && mEffectButtons.size() > 0)
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{
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@ -1106,6 +1106,8 @@ namespace MWGui
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mAvailableButtons[mAvailableFocus]->setStateSelected(false);
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if (mEffectFocus >= 0 && mEffectFocus < static_cast<int>(mEffectButtons.size()))
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mEffectButtons[mEffectFocus].first->setStateSelected(true);
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winMgr->setControllerTooltip(false);
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}
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// Scroll the list to keep the active item in view
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@ -1120,7 +1122,7 @@ namespace MWGui
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if (!mRightColumn && mAvailableFocus >= 0 && mAvailableFocus < static_cast<int>(mAvailableButtons.size()))
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{
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// Warp the mouse to the selected spell to show the tooltip
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if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
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if (winMgr->getControllerTooltip())
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(mAvailableButtons[mAvailableFocus]);
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}
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@ -32,6 +32,8 @@ namespace MWGui
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: mScrollView(nullptr)
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, mShowCostColumn(true)
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, mHighlightSelected(true)
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, mControllerActiveWindow(false)
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, mControllerFocus(0)
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{
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}
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@ -94,7 +96,6 @@ namespace MWGui
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mLines.clear();
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mButtons.clear();
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mGroupIndices.clear();
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mControllerTooltip = false;
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while (mScrollView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
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@ -231,6 +232,12 @@ namespace MWGui
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height += lineHeight;
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}
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if (Settings::gui().mControllerMenus)
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{
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mControllerFocus = wrap(mControllerFocus, mButtons.size());
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updateControllerFocus(-1, mControllerFocus);
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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// scrollbar is hidden
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mScrollView->setVisibleVScroll(false);
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@ -329,6 +336,13 @@ namespace MWGui
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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}
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void SpellView::setActiveControllerWindow(bool active)
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{
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mControllerActiveWindow = active;
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if (active)
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update();
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}
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void SpellView::onControllerButton(const unsigned char button)
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{
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if (mButtons.empty())
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@ -348,9 +362,8 @@ namespace MWGui
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else if (button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
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{
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// Toggle info tooltip
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mControllerTooltip = !mControllerTooltip;
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if (mControllerTooltip && mControllerFocus >= 0 && mControllerFocus < static_cast<int>(mButtons.size()))
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(mButtons[mControllerFocus].first);
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(
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!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
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}
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else if (button == SDL_CONTROLLER_BUTTON_DPAD_UP)
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mControllerFocus--;
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@ -390,6 +403,8 @@ namespace MWGui
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if (prevFocus != mControllerFocus)
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updateControllerFocus(prevFocus, mControllerFocus);
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else
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updateControllerFocus(-1, mControllerFocus);
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}
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void SpellView::updateControllerFocus(int prevFocus, int newFocus)
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@ -404,7 +419,7 @@ namespace MWGui
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prev->onMouseLostFocus(nullptr);
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}
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if (newFocus >= 0 && newFocus < static_cast<int>(mButtons.size()))
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if (mControllerActiveWindow && newFocus >= 0 && newFocus < static_cast<int>(mButtons.size()))
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{
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Gui::SharedStateButton* focused = mButtons[newFocus].first;
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if (focused)
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@ -421,7 +436,7 @@ namespace MWGui
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mScrollView->setViewOffset(MyGUI::IntPoint(0, -lineHeight * (line - 5)));
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}
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if (mControllerTooltip)
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if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(focused);
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}
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}
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@ -57,6 +57,7 @@ namespace MWGui
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void resetScrollbars();
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void setActiveControllerWindow(bool active);
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void onControllerButton(const unsigned char button);
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private:
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@ -99,8 +100,8 @@ namespace MWGui
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/// Keep a list of group offsets for controller navigation
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std::vector<int> mGroupIndices;
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bool mControllerActiveWindow;
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int mControllerFocus;
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bool mControllerTooltip;
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void updateControllerFocus(int prevFocus, int newFocus);
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void onSpellSelected(MyGUI::Widget* _sender);
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@ -323,10 +323,12 @@ namespace MWGui
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MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>();
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window->setCoord(x, active ? y : viewSize.height + 1, width, height);
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(
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active && Settings::gui().mControllerTooltips);
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}
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if (active)
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mSpellView->update();
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mSpellView->setActiveControllerWindow(active);
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WindowBase::setActiveControllerWindow(active);
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}
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@ -949,10 +949,16 @@ namespace MWGui
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if (winCount == 0)
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return;
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mActiveControllerWindows[mode] = std::clamp(activeIndex, 0, winCount - 1);
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activeIndex = std::clamp(activeIndex, 0, winCount - 1);
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mActiveControllerWindows[mode] = activeIndex;
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// Set active window last so inactive windows don't stomp on changes it makes, e.g. to tooltips.
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for (int i = 0; i < winCount; i++)
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mGuiModeStates[mode].mWindows[i]->setActiveControllerWindow(i == activeIndex);
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{
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if (i != activeIndex)
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mGuiModeStates[mode].mWindows[i]->setActiveControllerWindow(false);
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}
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mGuiModeStates[mode].mWindows[activeIndex]->setActiveControllerWindow(true);
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MWBase::Environment::get().getInputManager()->setGamepadGuiCursorEnabled(
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mGuiModeStates[mode].mWindows[activeIndex]->isGamepadCursorAllowed());
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@ -1468,13 +1474,23 @@ namespace MWGui
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if (mConsole && mConsole->isVisible())
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mConsole->onOpen();
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if (Settings::gui().mControllerMenus && !mGuiModes.empty())
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if (Settings::gui().mControllerMenus)
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{
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if (mGuiModes.empty())
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setControllerTooltip(false);
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else
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{
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// Re-apply any controller-specific window changes.
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const GuiMode mode = mGuiModes.back();
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int winCount = mGuiModeStates[mode].mWindows.size();
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for (int i = 0; i < winCount; i++)
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mGuiModeStates[mode].mWindows[i]->setActiveControllerWindow(i == mActiveControllerWindows[mode]);
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{
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if (i != mActiveControllerWindows[mode])
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mGuiModeStates[mode].mWindows[i]->setActiveControllerWindow(false);
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}
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mGuiModeStates[mode].mWindows[mActiveControllerWindows[mode]]->setActiveControllerWindow(true);
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}
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}
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}
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@ -32,6 +32,7 @@ namespace MWInput
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, mGamepadGuiCursorEnabled(true)
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, mGuiCursorEnabled(true)
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, mJoystickLastUsed(false)
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, mGamepadMousePressed(false)
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{
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if (!controllerBindingsFile.empty())
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{
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@ -142,6 +143,7 @@ namespace MWInput
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if (arg.button == SDL_CONTROLLER_BUTTON_A) // We'll pretend that A is left click.
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{
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bool mousePressSuccess = mMouseManager->injectMouseButtonPress(SDL_BUTTON_LEFT);
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mGamepadMousePressed = true;
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if (MyGUI::InputManager::getInstance().getMouseFocusWidget())
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{
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MyGUI::Button* b
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@ -186,12 +188,13 @@ namespace MWInput
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mJoystickLastUsed = true;
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if (MWBase::Environment::get().getWindowManager()->isGuiMode())
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{
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if (mGamepadGuiCursorEnabled)
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if (mGamepadGuiCursorEnabled && (!Settings::gui().mControllerMenus || mGamepadMousePressed))
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{
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// Temporary mouse binding until keyboard controls are available:
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if (arg.button == SDL_CONTROLLER_BUTTON_A) // We'll pretend that A is left click.
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{
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bool mousePressSuccess = mMouseManager->injectMouseButtonRelease(SDL_BUTTON_LEFT);
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mGamepadMousePressed = false;
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if (mBindingsManager->isDetectingBindingState()) // If the player just triggered binding, don't let
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// button release bind.
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return;
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@ -62,6 +62,7 @@ namespace MWInput
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bool mGamepadGuiCursorEnabled;
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bool mGuiCursorEnabled;
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bool mJoystickLastUsed;
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bool mGamepadMousePressed;
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};
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}
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#endif
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@ -26,6 +26,7 @@ namespace Settings
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SettingValue<float> mTooltipDelay{ mIndex, "GUI", "tooltip delay", makeMaxSanitizerFloat(0) };
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SettingValue<bool> mStretchMenuBackground{ mIndex, "GUI", "stretch menu background" };
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SettingValue<bool> mControllerMenus{ mIndex, "GUI", "controller menus" };
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SettingValue<bool> mControllerTooltips{ mIndex, "GUI", "controller tooltips" };
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SettingValue<bool> mSubtitles{ mIndex, "GUI", "subtitles" };
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SettingValue<bool> mHitFader{ mIndex, "GUI", "hit fader" };
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SettingValue<bool> mWerewolfOverlay{ mIndex, "GUI", "werewolf overlay" };
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@ -1455,5 +1455,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>Enable Controller Menus</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>When using controller menus, make tooltips visible by default.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source>Show Controller Tooltips By Default</source>
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<translation type="unfinished"></translation>
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||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -1455,5 +1455,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Enable Controller Menus</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>When using controller menus, make tooltips visible by default.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Controller Tooltips By Default</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -1458,5 +1458,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source><html><head/><body><p>Make it easier to use game menus with a controller.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Faciliter l'utilisation des menus de jeu avec une manette.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>When using controller menus, make tooltips visible by default.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Lorsque vous utilisez les menus du contrôleur, rendez les info-bulles visibles par défaut.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Controller Tooltips By Default</source>
|
||||
<translation>Afficher les info-bulles du contrôleur par défaut</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -1470,5 +1470,13 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Enable Controller Menus</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>When using controller menus, make tooltips visible by default.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Controller Tooltips By Default</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -1474,5 +1474,13 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source>Enable Controller Menus</source>
|
||||
<translation>Aktivera handkontrollmenyer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>When using controller menus, make tooltips visible by default.</p></body></html></source>
|
||||
<translation><html><head/><body><p>När du använder kontrollmenyer, synliggör verktygstips som standard.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Controller Tooltips By Default</source>
|
||||
<translation>Visa verktygstips för kontrollenheter som standard</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -204,6 +204,9 @@ stretch menu background = false
|
|||
# Make menus easier to navigate with a controller.
|
||||
controller menus = false
|
||||
|
||||
# When true, you do not need to press R3 to show tooltips.
|
||||
controller tooltips = false
|
||||
|
||||
# Subtitles for NPC spoken dialog and some sound effects.
|
||||
subtitles = false
|
||||
|
||||
|
|
Loading…
Reference in a new issue